qt5base-lts/examples/opengl/cube/mainwidget.cpp
Jason McDonald 5635823e17 Remove "All rights reserved" line from license headers.
As in the past, to avoid rewriting various autotests that contain
line-number information, an extra blank line has been inserted at the
end of the license text to ensure that this commit does not change the
total number of lines in the license header.

Change-Id: I311e001373776812699d6efc045b5f742890c689
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
2012-01-30 03:54:59 +01:00

235 lines
6.5 KiB
C++

/****************************************************************************
**
** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/
**
** This file is part of the QtCore module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
** the names of its contributors may be used to endorse or promote
** products derived from this software without specific prior written
** permission.
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "mainwidget.h"
#include "geometryengine.h"
#include <QtOpenGL/QGLShaderProgram>
#include <QBasicTimer>
#include <QMouseEvent>
#include <QDebug>
#include <math.h>
#include <locale.h>
MainWidget::MainWidget(QWidget *parent) :
QGLWidget(parent),
timer(new QBasicTimer),
program(new QGLShaderProgram),
geometries(new GeometryEngine)
{
}
MainWidget::~MainWidget()
{
delete timer; timer = 0;
delete program; program = 0;
delete geometries; geometries = 0;
deleteTexture(texture);
}
//! [0]
void MainWidget::mousePressEvent(QMouseEvent *e)
{
// Saving mouse press position
mousePressPosition = QVector2D(e->localPos());
}
void MainWidget::mouseReleaseEvent(QMouseEvent *e)
{
// Mouse release position - mouse press position
QVector2D diff = QVector2D(e->localPos()) - mousePressPosition;
// Rotation axis is perpendicular to the mouse position difference
// vector
QVector3D n = QVector3D(diff.y(), diff.x(), 0.0).normalized();
// Accelerate angular speed relative to the length of the mouse sweep
qreal acc = diff.length() / 100.0;
// Calculate new rotation axis as weighted sum
rotationAxis = (rotationAxis * angularSpeed + n * acc).normalized();
// Increase angular speed
angularSpeed += acc;
}
//! [0]
//! [1]
void MainWidget::timerEvent(QTimerEvent *e)
{
Q_UNUSED(e);
// Decrease angular speed (friction)
angularSpeed *= 0.99;
// Stop rotation when speed goes below threshold
if (angularSpeed < 0.01)
angularSpeed = 0.0;
else {
// Update rotation
rotation = QQuaternion::fromAxisAndAngle(rotationAxis, angularSpeed) * rotation;
// Update scene
updateGL();
}
}
//! [1]
void MainWidget::initializeGL()
{
initializeGLFunctions();
qglClearColor(Qt::black);
qDebug() << "Initializing shaders...";
initShaders();
qDebug() << "Initializing textures...";
initTextures();
//! [2]
// Enable depth buffer
glEnable(GL_DEPTH_TEST);
// Enable back face culling
glEnable(GL_CULL_FACE);
//! [2]
qDebug() << "Initializing geometries...";
geometries->init();
// using QBasicTimer because its faster that QTimer
timer->start(12, this);
}
//! [3]
void MainWidget::initShaders()
{
// Overriding system locale until shaders are compiled
setlocale(LC_NUMERIC, "C");
// Compiling vertex shader
if (!program->addShaderFromSourceFile(QGLShader::Vertex, ":/vshader.glsl"))
close();
// Compiling fragment shader
if (!program->addShaderFromSourceFile(QGLShader::Fragment, ":/fshader.glsl"))
close();
// Linking shader pipeline
if (!program->link())
close();
// Binding shader pipeline for use
if (!program->bind())
close();
// Restore system locale
setlocale(LC_ALL, "");
}
//! [3]
//! [4]
void MainWidget::initTextures()
{
// Loading cube.png to texture unit 0
glActiveTexture(GL_TEXTURE0);
glEnable(GL_TEXTURE_2D);
texture = bindTexture(QImage(":/cube.png"));
// Set nearest filtering mode for texture minification
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
// Set bilinear filtering mode for texture magnification
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
// Wrap texture coordinates by repeating
// f.ex. texture coordinate (1.1, 1.2) is same as (0.1, 0.2)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
}
//! [4]
//! [5]
void MainWidget::resizeGL(int w, int h)
{
// Set OpenGL viewport to cover whole widget
glViewport(0, 0, w, h);
// Calculate aspect ratio
qreal aspect = (qreal)w / ((qreal)h?h:1);
// Set near plane to 3.0, far plane to 7.0, field of view 45 degrees
const qreal zNear = 3.0, zFar = 7.0, fov = 45.0;
// Reset projection
projection.setToIdentity();
// Set perspective projection
projection.perspective(fov, aspect, zNear, zFar);
}
//! [5]
void MainWidget::paintGL()
{
// Clear color and depth buffer
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
//! [6]
// Calculate model view transformation
QMatrix4x4 matrix;
matrix.translate(0.0, 0.0, -5.0);
matrix.rotate(rotation);
// Set modelview-projection matrix
program->setUniformValue("mvp_matrix", projection * matrix);
//! [6]
// Using texture unit 0 which contains cube.png
program->setUniformValue("texture", 0);
// Draw cube geometry
geometries->drawCubeGeometry(program);
}