ad5aee2e34
The QT_OPENGL_ES* macros are leftovers from an earlier, ad hoc configuration system, which has since been replaced by QT_CONFIG. To clean things up in Qt 6, we use the new way instead. Task-number: QTBUG-83467 Change-Id: I578dc7695bff9d5ee303b22e44f60fee22fe0c28 Reviewed-by: Lars Knoll <lars.knoll@qt.io>
1931 lines
58 KiB
C++
1931 lines
58 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
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** Copyright (C) 2016 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the QtOpenGL module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 3 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL3 included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 3 requirements
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** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 2.0 or (at your option) the GNU General
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** Public license version 3 or any later version approved by the KDE Free
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** Qt Foundation. The licenses are as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-2.0.html and
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** https://www.gnu.org/licenses/gpl-3.0.html.
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**
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** $QT_END_LICENSE$
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**
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**
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** This file was generated by glgen version 0.1
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** Command line was: glgen
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**
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** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
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**
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** This is an auto-generated file.
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** Do not edit! All changes made to it will be lost.
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**
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****************************************************************************/
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#ifndef QOPENGLVERSIONFUNCTIONS_1_0_H
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#define QOPENGLVERSIONFUNCTIONS_1_0_H
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#include <QtOpenGL/qtopenglglobal.h>
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#if !defined(QT_NO_OPENGL) && !QT_CONFIG(opengles2)
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#include <QtOpenGL/QOpenGLVersionProfile>
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#include <QtOpenGL/QOpenGLVersionFunctions>
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#include <QtGui/qopenglcontext.h>
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QT_BEGIN_NAMESPACE
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class Q_OPENGL_EXPORT QOpenGLFunctions_1_0 : public QAbstractOpenGLFunctions
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{
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public:
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QOpenGLFunctions_1_0();
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~QOpenGLFunctions_1_0();
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bool initializeOpenGLFunctions() override;
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// OpenGL 1.0 core functions
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void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
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void glDepthRange(GLdouble nearVal, GLdouble farVal);
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GLboolean glIsEnabled(GLenum cap);
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void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
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void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
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void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
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void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
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void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
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const GLubyte * glGetString(GLenum name);
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void glGetIntegerv(GLenum pname, GLint *params);
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void glGetFloatv(GLenum pname, GLfloat *params);
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GLenum glGetError();
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void glGetDoublev(GLenum pname, GLdouble *params);
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void glGetBooleanv(GLenum pname, GLboolean *params);
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void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
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void glReadBuffer(GLenum mode);
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void glPixelStorei(GLenum pname, GLint param);
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void glPixelStoref(GLenum pname, GLfloat param);
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void glDepthFunc(GLenum func);
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void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
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void glStencilFunc(GLenum func, GLint ref, GLuint mask);
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void glLogicOp(GLenum opcode);
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void glBlendFunc(GLenum sfactor, GLenum dfactor);
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void glFlush();
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void glFinish();
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void glEnable(GLenum cap);
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void glDisable(GLenum cap);
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void glDepthMask(GLboolean flag);
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void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
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void glStencilMask(GLuint mask);
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void glClearDepth(GLdouble depth);
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void glClearStencil(GLint s);
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void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
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void glClear(GLbitfield mask);
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void glDrawBuffer(GLenum mode);
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void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
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void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
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void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
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void glTexParameteri(GLenum target, GLenum pname, GLint param);
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void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
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void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
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void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
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void glPolygonMode(GLenum face, GLenum mode);
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void glPointSize(GLfloat size);
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void glLineWidth(GLfloat width);
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void glHint(GLenum target, GLenum mode);
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void glFrontFace(GLenum mode);
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void glCullFace(GLenum mode);
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// OpenGL 1.0 deprecated functions
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void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
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void glTranslated(GLdouble x, GLdouble y, GLdouble z);
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void glScalef(GLfloat x, GLfloat y, GLfloat z);
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void glScaled(GLdouble x, GLdouble y, GLdouble z);
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void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
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void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
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void glPushMatrix();
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void glPopMatrix();
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void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
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void glMultMatrixd(const GLdouble *m);
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void glMultMatrixf(const GLfloat *m);
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void glMatrixMode(GLenum mode);
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void glLoadMatrixd(const GLdouble *m);
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void glLoadMatrixf(const GLfloat *m);
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void glLoadIdentity();
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void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
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GLboolean glIsList(GLuint list);
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void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
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void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
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void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
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void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
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void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
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void glGetPolygonStipple(GLubyte *mask);
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void glGetPixelMapusv(GLenum map, GLushort *values);
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void glGetPixelMapuiv(GLenum map, GLuint *values);
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void glGetPixelMapfv(GLenum map, GLfloat *values);
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void glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
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void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
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void glGetMapiv(GLenum target, GLenum query, GLint *v);
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void glGetMapfv(GLenum target, GLenum query, GLfloat *v);
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void glGetMapdv(GLenum target, GLenum query, GLdouble *v);
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void glGetLightiv(GLenum light, GLenum pname, GLint *params);
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void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
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void glGetClipPlane(GLenum plane, GLdouble *equation);
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void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
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void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
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void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values);
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void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values);
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void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values);
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void glPixelTransferi(GLenum pname, GLint param);
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void glPixelTransferf(GLenum pname, GLfloat param);
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void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
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void glAlphaFunc(GLenum func, GLfloat ref);
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void glEvalPoint2(GLint i, GLint j);
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void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
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void glEvalPoint1(GLint i);
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void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
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void glEvalCoord2fv(const GLfloat *u);
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void glEvalCoord2f(GLfloat u, GLfloat v);
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void glEvalCoord2dv(const GLdouble *u);
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void glEvalCoord2d(GLdouble u, GLdouble v);
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void glEvalCoord1fv(const GLfloat *u);
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void glEvalCoord1f(GLfloat u);
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void glEvalCoord1dv(const GLdouble *u);
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void glEvalCoord1d(GLdouble u);
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void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
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void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
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void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
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void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
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void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
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void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
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void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
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void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
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void glPushAttrib(GLbitfield mask);
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void glPopAttrib();
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void glAccum(GLenum op, GLfloat value);
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void glIndexMask(GLuint mask);
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void glClearIndex(GLfloat c);
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void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
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void glPushName(GLuint name);
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void glPopName();
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void glPassThrough(GLfloat token);
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void glLoadName(GLuint name);
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void glInitNames();
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GLint glRenderMode(GLenum mode);
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void glSelectBuffer(GLsizei size, GLuint *buffer);
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void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
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void glTexGeniv(GLenum coord, GLenum pname, const GLint *params);
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void glTexGeni(GLenum coord, GLenum pname, GLint param);
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void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params);
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void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
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void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params);
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void glTexGend(GLenum coord, GLenum pname, GLdouble param);
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void glTexEnviv(GLenum target, GLenum pname, const GLint *params);
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void glTexEnvi(GLenum target, GLenum pname, GLint param);
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void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
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void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
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void glShadeModel(GLenum mode);
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void glPolygonStipple(const GLubyte *mask);
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void glMaterialiv(GLenum face, GLenum pname, const GLint *params);
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void glMateriali(GLenum face, GLenum pname, GLint param);
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void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params);
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void glMaterialf(GLenum face, GLenum pname, GLfloat param);
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void glLineStipple(GLint factor, GLushort pattern);
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void glLightModeliv(GLenum pname, const GLint *params);
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void glLightModeli(GLenum pname, GLint param);
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void glLightModelfv(GLenum pname, const GLfloat *params);
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void glLightModelf(GLenum pname, GLfloat param);
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void glLightiv(GLenum light, GLenum pname, const GLint *params);
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void glLighti(GLenum light, GLenum pname, GLint param);
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void glLightfv(GLenum light, GLenum pname, const GLfloat *params);
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void glLightf(GLenum light, GLenum pname, GLfloat param);
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void glFogiv(GLenum pname, const GLint *params);
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void glFogi(GLenum pname, GLint param);
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void glFogfv(GLenum pname, const GLfloat *params);
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void glFogf(GLenum pname, GLfloat param);
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void glColorMaterial(GLenum face, GLenum mode);
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void glClipPlane(GLenum plane, const GLdouble *equation);
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void glVertex4sv(const GLshort *v);
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void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
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void glVertex4iv(const GLint *v);
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void glVertex4i(GLint x, GLint y, GLint z, GLint w);
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void glVertex4fv(const GLfloat *v);
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void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
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void glVertex4dv(const GLdouble *v);
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void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
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void glVertex3sv(const GLshort *v);
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void glVertex3s(GLshort x, GLshort y, GLshort z);
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void glVertex3iv(const GLint *v);
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void glVertex3i(GLint x, GLint y, GLint z);
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void glVertex3fv(const GLfloat *v);
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void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
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void glVertex3dv(const GLdouble *v);
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void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
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void glVertex2sv(const GLshort *v);
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void glVertex2s(GLshort x, GLshort y);
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void glVertex2iv(const GLint *v);
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void glVertex2i(GLint x, GLint y);
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void glVertex2fv(const GLfloat *v);
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void glVertex2f(GLfloat x, GLfloat y);
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void glVertex2dv(const GLdouble *v);
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void glVertex2d(GLdouble x, GLdouble y);
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void glTexCoord4sv(const GLshort *v);
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void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
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void glTexCoord4iv(const GLint *v);
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void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
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void glTexCoord4fv(const GLfloat *v);
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void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
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void glTexCoord4dv(const GLdouble *v);
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void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
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void glTexCoord3sv(const GLshort *v);
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void glTexCoord3s(GLshort s, GLshort t, GLshort r);
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void glTexCoord3iv(const GLint *v);
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void glTexCoord3i(GLint s, GLint t, GLint r);
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void glTexCoord3fv(const GLfloat *v);
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void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
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void glTexCoord3dv(const GLdouble *v);
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void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
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void glTexCoord2sv(const GLshort *v);
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void glTexCoord2s(GLshort s, GLshort t);
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void glTexCoord2iv(const GLint *v);
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void glTexCoord2i(GLint s, GLint t);
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void glTexCoord2fv(const GLfloat *v);
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void glTexCoord2f(GLfloat s, GLfloat t);
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void glTexCoord2dv(const GLdouble *v);
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void glTexCoord2d(GLdouble s, GLdouble t);
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void glTexCoord1sv(const GLshort *v);
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void glTexCoord1s(GLshort s);
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void glTexCoord1iv(const GLint *v);
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void glTexCoord1i(GLint s);
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void glTexCoord1fv(const GLfloat *v);
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void glTexCoord1f(GLfloat s);
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void glTexCoord1dv(const GLdouble *v);
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void glTexCoord1d(GLdouble s);
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void glRectsv(const GLshort *v1, const GLshort *v2);
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void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
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void glRectiv(const GLint *v1, const GLint *v2);
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void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
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void glRectfv(const GLfloat *v1, const GLfloat *v2);
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void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
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void glRectdv(const GLdouble *v1, const GLdouble *v2);
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void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
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void glRasterPos4sv(const GLshort *v);
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void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
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void glRasterPos4iv(const GLint *v);
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void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
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void glRasterPos4fv(const GLfloat *v);
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void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
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void glRasterPos4dv(const GLdouble *v);
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void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
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void glRasterPos3sv(const GLshort *v);
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void glRasterPos3s(GLshort x, GLshort y, GLshort z);
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void glRasterPos3iv(const GLint *v);
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void glRasterPos3i(GLint x, GLint y, GLint z);
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void glRasterPos3fv(const GLfloat *v);
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void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
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void glRasterPos3dv(const GLdouble *v);
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void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
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void glRasterPos2sv(const GLshort *v);
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void glRasterPos2s(GLshort x, GLshort y);
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void glRasterPos2iv(const GLint *v);
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void glRasterPos2i(GLint x, GLint y);
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void glRasterPos2fv(const GLfloat *v);
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void glRasterPos2f(GLfloat x, GLfloat y);
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void glRasterPos2dv(const GLdouble *v);
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void glRasterPos2d(GLdouble x, GLdouble y);
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void glNormal3sv(const GLshort *v);
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void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
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void glNormal3iv(const GLint *v);
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void glNormal3i(GLint nx, GLint ny, GLint nz);
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void glNormal3fv(const GLfloat *v);
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void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
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void glNormal3dv(const GLdouble *v);
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void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
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void glNormal3bv(const GLbyte *v);
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void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
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void glIndexsv(const GLshort *c);
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void glIndexs(GLshort c);
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void glIndexiv(const GLint *c);
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void glIndexi(GLint c);
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void glIndexfv(const GLfloat *c);
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void glIndexf(GLfloat c);
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void glIndexdv(const GLdouble *c);
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void glIndexd(GLdouble c);
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void glEnd();
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void glEdgeFlagv(const GLboolean *flag);
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void glEdgeFlag(GLboolean flag);
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void glColor4usv(const GLushort *v);
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void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
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void glColor4uiv(const GLuint *v);
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void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
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void glColor4ubv(const GLubyte *v);
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void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
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void glColor4sv(const GLshort *v);
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void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
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void glColor4iv(const GLint *v);
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|
void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
|
|
void glColor4fv(const GLfloat *v);
|
|
void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
|
void glColor4dv(const GLdouble *v);
|
|
void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
|
|
void glColor4bv(const GLbyte *v);
|
|
void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
|
|
void glColor3usv(const GLushort *v);
|
|
void glColor3us(GLushort red, GLushort green, GLushort blue);
|
|
void glColor3uiv(const GLuint *v);
|
|
void glColor3ui(GLuint red, GLuint green, GLuint blue);
|
|
void glColor3ubv(const GLubyte *v);
|
|
void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
|
|
void glColor3sv(const GLshort *v);
|
|
void glColor3s(GLshort red, GLshort green, GLshort blue);
|
|
void glColor3iv(const GLint *v);
|
|
void glColor3i(GLint red, GLint green, GLint blue);
|
|
void glColor3fv(const GLfloat *v);
|
|
void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
|
|
void glColor3dv(const GLdouble *v);
|
|
void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
|
|
void glColor3bv(const GLbyte *v);
|
|
void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
|
|
void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
|
|
void glBegin(GLenum mode);
|
|
void glListBase(GLuint base);
|
|
GLuint glGenLists(GLsizei range);
|
|
void glDeleteLists(GLuint list, GLsizei range);
|
|
void glCallLists(GLsizei n, GLenum type, const GLvoid *lists);
|
|
void glCallList(GLuint list);
|
|
void glEndList();
|
|
void glNewList(GLuint list, GLenum mode);
|
|
|
|
private:
|
|
friend class QOpenGLVersionFunctionsFactory;
|
|
|
|
static bool isContextCompatible(QOpenGLContext *context);
|
|
static QOpenGLVersionProfile versionProfile();
|
|
|
|
QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
|
|
QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated;
|
|
};
|
|
|
|
// OpenGL 1.0 core functions
|
|
inline void QOpenGLFunctions_1_0::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
|
|
{
|
|
d_1_0_Core->f.Viewport(x, y, width, height);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glDepthRange(GLdouble nearVal, GLdouble farVal)
|
|
{
|
|
d_1_0_Core->f.DepthRange(nearVal, farVal);
|
|
}
|
|
|
|
inline GLboolean QOpenGLFunctions_1_0::glIsEnabled(GLenum cap)
|
|
{
|
|
return d_1_0_Core->f.IsEnabled(cap);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
|
|
{
|
|
d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
|
|
{
|
|
d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
|
|
{
|
|
d_1_0_Core->f.GetTexParameteriv(target, pname, params);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
|
|
{
|
|
d_1_0_Core->f.GetTexParameterfv(target, pname, params);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
|
|
{
|
|
d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
|
|
}
|
|
|
|
inline const GLubyte * QOpenGLFunctions_1_0::glGetString(GLenum name)
|
|
{
|
|
return d_1_0_Core->f.GetString(name);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glGetIntegerv(GLenum pname, GLint *params)
|
|
{
|
|
d_1_0_Core->f.GetIntegerv(pname, params);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glGetFloatv(GLenum pname, GLfloat *params)
|
|
{
|
|
d_1_0_Core->f.GetFloatv(pname, params);
|
|
}
|
|
|
|
inline GLenum QOpenGLFunctions_1_0::glGetError()
|
|
{
|
|
return d_1_0_Core->f.GetError();
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glGetDoublev(GLenum pname, GLdouble *params)
|
|
{
|
|
d_1_0_Core->f.GetDoublev(pname, params);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glGetBooleanv(GLenum pname, GLboolean *params)
|
|
{
|
|
d_1_0_Core->f.GetBooleanv(pname, params);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
|
|
{
|
|
d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glReadBuffer(GLenum mode)
|
|
{
|
|
d_1_0_Core->f.ReadBuffer(mode);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glPixelStorei(GLenum pname, GLint param)
|
|
{
|
|
d_1_0_Core->f.PixelStorei(pname, param);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glPixelStoref(GLenum pname, GLfloat param)
|
|
{
|
|
d_1_0_Core->f.PixelStoref(pname, param);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glDepthFunc(GLenum func)
|
|
{
|
|
d_1_0_Core->f.DepthFunc(func);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
|
|
{
|
|
d_1_0_Core->f.StencilOp(fail, zfail, zpass);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glStencilFunc(GLenum func, GLint ref, GLuint mask)
|
|
{
|
|
d_1_0_Core->f.StencilFunc(func, ref, mask);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glLogicOp(GLenum opcode)
|
|
{
|
|
d_1_0_Core->f.LogicOp(opcode);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glBlendFunc(GLenum sfactor, GLenum dfactor)
|
|
{
|
|
d_1_0_Core->f.BlendFunc(sfactor, dfactor);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glFlush()
|
|
{
|
|
d_1_0_Core->f.Flush();
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glFinish()
|
|
{
|
|
d_1_0_Core->f.Finish();
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glEnable(GLenum cap)
|
|
{
|
|
d_1_0_Core->f.Enable(cap);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glDisable(GLenum cap)
|
|
{
|
|
d_1_0_Core->f.Disable(cap);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glDepthMask(GLboolean flag)
|
|
{
|
|
d_1_0_Core->f.DepthMask(flag);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
|
|
{
|
|
d_1_0_Core->f.ColorMask(red, green, blue, alpha);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glStencilMask(GLuint mask)
|
|
{
|
|
d_1_0_Core->f.StencilMask(mask);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glClearDepth(GLdouble depth)
|
|
{
|
|
d_1_0_Core->f.ClearDepth(depth);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glClearStencil(GLint s)
|
|
{
|
|
d_1_0_Core->f.ClearStencil(s);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
|
|
{
|
|
d_1_0_Core->f.ClearColor(red, green, blue, alpha);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glClear(GLbitfield mask)
|
|
{
|
|
d_1_0_Core->f.Clear(mask);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glDrawBuffer(GLenum mode)
|
|
{
|
|
d_1_0_Core->f.DrawBuffer(mode);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
|
|
{
|
|
d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
|
|
{
|
|
d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
|
|
{
|
|
d_1_0_Core->f.TexParameteriv(target, pname, params);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glTexParameteri(GLenum target, GLenum pname, GLint param)
|
|
{
|
|
d_1_0_Core->f.TexParameteri(target, pname, param);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
|
|
{
|
|
d_1_0_Core->f.TexParameterfv(target, pname, params);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
|
|
{
|
|
d_1_0_Core->f.TexParameterf(target, pname, param);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
|
|
{
|
|
d_1_0_Core->f.Scissor(x, y, width, height);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glPolygonMode(GLenum face, GLenum mode)
|
|
{
|
|
d_1_0_Core->f.PolygonMode(face, mode);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glPointSize(GLfloat size)
|
|
{
|
|
d_1_0_Core->f.PointSize(size);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glLineWidth(GLfloat width)
|
|
{
|
|
d_1_0_Core->f.LineWidth(width);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glHint(GLenum target, GLenum mode)
|
|
{
|
|
d_1_0_Core->f.Hint(target, mode);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glFrontFace(GLenum mode)
|
|
{
|
|
d_1_0_Core->f.FrontFace(mode);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glCullFace(GLenum mode)
|
|
{
|
|
d_1_0_Core->f.CullFace(mode);
|
|
}
|
|
|
|
|
|
// OpenGL 1.0 deprecated functions
|
|
inline void QOpenGLFunctions_1_0::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
|
|
{
|
|
d_1_0_Deprecated->f.Translatef(x, y, z);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glTranslated(GLdouble x, GLdouble y, GLdouble z)
|
|
{
|
|
d_1_0_Deprecated->f.Translated(x, y, z);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glScalef(GLfloat x, GLfloat y, GLfloat z)
|
|
{
|
|
d_1_0_Deprecated->f.Scalef(x, y, z);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glScaled(GLdouble x, GLdouble y, GLdouble z)
|
|
{
|
|
d_1_0_Deprecated->f.Scaled(x, y, z);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
|
|
{
|
|
d_1_0_Deprecated->f.Rotatef(angle, x, y, z);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
|
|
{
|
|
d_1_0_Deprecated->f.Rotated(angle, x, y, z);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glPushMatrix()
|
|
{
|
|
d_1_0_Deprecated->f.PushMatrix();
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glPopMatrix()
|
|
{
|
|
d_1_0_Deprecated->f.PopMatrix();
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
|
|
{
|
|
d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glMultMatrixd(const GLdouble *m)
|
|
{
|
|
d_1_0_Deprecated->f.MultMatrixd(m);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glMultMatrixf(const GLfloat *m)
|
|
{
|
|
d_1_0_Deprecated->f.MultMatrixf(m);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glMatrixMode(GLenum mode)
|
|
{
|
|
d_1_0_Deprecated->f.MatrixMode(mode);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glLoadMatrixd(const GLdouble *m)
|
|
{
|
|
d_1_0_Deprecated->f.LoadMatrixd(m);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glLoadMatrixf(const GLfloat *m)
|
|
{
|
|
d_1_0_Deprecated->f.LoadMatrixf(m);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glLoadIdentity()
|
|
{
|
|
d_1_0_Deprecated->f.LoadIdentity();
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
|
|
{
|
|
d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar);
|
|
}
|
|
|
|
inline GLboolean QOpenGLFunctions_1_0::glIsList(GLuint list)
|
|
{
|
|
return d_1_0_Deprecated->f.IsList(list);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
|
|
{
|
|
d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
|
|
{
|
|
d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
|
|
{
|
|
d_1_0_Deprecated->f.GetTexGendv(coord, pname, params);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
|
|
{
|
|
d_1_0_Deprecated->f.GetTexEnviv(target, pname, params);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
|
|
{
|
|
d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glGetPolygonStipple(GLubyte *mask)
|
|
{
|
|
d_1_0_Deprecated->f.GetPolygonStipple(mask);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glGetPixelMapusv(GLenum map, GLushort *values)
|
|
{
|
|
d_1_0_Deprecated->f.GetPixelMapusv(map, values);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glGetPixelMapuiv(GLenum map, GLuint *values)
|
|
{
|
|
d_1_0_Deprecated->f.GetPixelMapuiv(map, values);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glGetPixelMapfv(GLenum map, GLfloat *values)
|
|
{
|
|
d_1_0_Deprecated->f.GetPixelMapfv(map, values);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
|
|
{
|
|
d_1_0_Deprecated->f.GetMaterialiv(face, pname, params);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
|
|
{
|
|
d_1_0_Deprecated->f.GetMaterialfv(face, pname, params);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glGetMapiv(GLenum target, GLenum query, GLint *v)
|
|
{
|
|
d_1_0_Deprecated->f.GetMapiv(target, query, v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
|
|
{
|
|
d_1_0_Deprecated->f.GetMapfv(target, query, v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
|
|
{
|
|
d_1_0_Deprecated->f.GetMapdv(target, query, v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glGetLightiv(GLenum light, GLenum pname, GLint *params)
|
|
{
|
|
d_1_0_Deprecated->f.GetLightiv(light, pname, params);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
|
|
{
|
|
d_1_0_Deprecated->f.GetLightfv(light, pname, params);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glGetClipPlane(GLenum plane, GLdouble *equation)
|
|
{
|
|
d_1_0_Deprecated->f.GetClipPlane(plane, equation);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
|
|
{
|
|
d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
|
|
{
|
|
d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
|
|
{
|
|
d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
|
|
{
|
|
d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
|
|
{
|
|
d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glPixelTransferi(GLenum pname, GLint param)
|
|
{
|
|
d_1_0_Deprecated->f.PixelTransferi(pname, param);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glPixelTransferf(GLenum pname, GLfloat param)
|
|
{
|
|
d_1_0_Deprecated->f.PixelTransferf(pname, param);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
|
|
{
|
|
d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glAlphaFunc(GLenum func, GLfloat ref)
|
|
{
|
|
d_1_0_Deprecated->f.AlphaFunc(func, ref);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glEvalPoint2(GLint i, GLint j)
|
|
{
|
|
d_1_0_Deprecated->f.EvalPoint2(i, j);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
|
|
{
|
|
d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glEvalPoint1(GLint i)
|
|
{
|
|
d_1_0_Deprecated->f.EvalPoint1(i);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
|
|
{
|
|
d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glEvalCoord2fv(const GLfloat *u)
|
|
{
|
|
d_1_0_Deprecated->f.EvalCoord2fv(u);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glEvalCoord2f(GLfloat u, GLfloat v)
|
|
{
|
|
d_1_0_Deprecated->f.EvalCoord2f(u, v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glEvalCoord2dv(const GLdouble *u)
|
|
{
|
|
d_1_0_Deprecated->f.EvalCoord2dv(u);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glEvalCoord2d(GLdouble u, GLdouble v)
|
|
{
|
|
d_1_0_Deprecated->f.EvalCoord2d(u, v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glEvalCoord1fv(const GLfloat *u)
|
|
{
|
|
d_1_0_Deprecated->f.EvalCoord1fv(u);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glEvalCoord1f(GLfloat u)
|
|
{
|
|
d_1_0_Deprecated->f.EvalCoord1f(u);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glEvalCoord1dv(const GLdouble *u)
|
|
{
|
|
d_1_0_Deprecated->f.EvalCoord1dv(u);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glEvalCoord1d(GLdouble u)
|
|
{
|
|
d_1_0_Deprecated->f.EvalCoord1d(u);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
|
|
{
|
|
d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
|
|
{
|
|
d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
|
|
{
|
|
d_1_0_Deprecated->f.MapGrid1f(un, u1, u2);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
|
|
{
|
|
d_1_0_Deprecated->f.MapGrid1d(un, u1, u2);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
|
|
{
|
|
d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
|
|
{
|
|
d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
|
|
{
|
|
d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
|
|
{
|
|
d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glPushAttrib(GLbitfield mask)
|
|
{
|
|
d_1_0_Deprecated->f.PushAttrib(mask);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glPopAttrib()
|
|
{
|
|
d_1_0_Deprecated->f.PopAttrib();
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glAccum(GLenum op, GLfloat value)
|
|
{
|
|
d_1_0_Deprecated->f.Accum(op, value);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glIndexMask(GLuint mask)
|
|
{
|
|
d_1_0_Deprecated->f.IndexMask(mask);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glClearIndex(GLfloat c)
|
|
{
|
|
d_1_0_Deprecated->f.ClearIndex(c);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
|
|
{
|
|
d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glPushName(GLuint name)
|
|
{
|
|
d_1_0_Deprecated->f.PushName(name);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glPopName()
|
|
{
|
|
d_1_0_Deprecated->f.PopName();
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glPassThrough(GLfloat token)
|
|
{
|
|
d_1_0_Deprecated->f.PassThrough(token);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glLoadName(GLuint name)
|
|
{
|
|
d_1_0_Deprecated->f.LoadName(name);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glInitNames()
|
|
{
|
|
d_1_0_Deprecated->f.InitNames();
|
|
}
|
|
|
|
inline GLint QOpenGLFunctions_1_0::glRenderMode(GLenum mode)
|
|
{
|
|
return d_1_0_Deprecated->f.RenderMode(mode);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glSelectBuffer(GLsizei size, GLuint *buffer)
|
|
{
|
|
d_1_0_Deprecated->f.SelectBuffer(size, buffer);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
|
|
{
|
|
d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
|
|
{
|
|
d_1_0_Deprecated->f.TexGeniv(coord, pname, params);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glTexGeni(GLenum coord, GLenum pname, GLint param)
|
|
{
|
|
d_1_0_Deprecated->f.TexGeni(coord, pname, param);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
|
|
{
|
|
d_1_0_Deprecated->f.TexGenfv(coord, pname, params);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
|
|
{
|
|
d_1_0_Deprecated->f.TexGenf(coord, pname, param);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
|
|
{
|
|
d_1_0_Deprecated->f.TexGendv(coord, pname, params);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glTexGend(GLenum coord, GLenum pname, GLdouble param)
|
|
{
|
|
d_1_0_Deprecated->f.TexGend(coord, pname, param);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
|
|
{
|
|
d_1_0_Deprecated->f.TexEnviv(target, pname, params);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glTexEnvi(GLenum target, GLenum pname, GLint param)
|
|
{
|
|
d_1_0_Deprecated->f.TexEnvi(target, pname, param);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
|
|
{
|
|
d_1_0_Deprecated->f.TexEnvfv(target, pname, params);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
|
|
{
|
|
d_1_0_Deprecated->f.TexEnvf(target, pname, param);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glShadeModel(GLenum mode)
|
|
{
|
|
d_1_0_Deprecated->f.ShadeModel(mode);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glPolygonStipple(const GLubyte *mask)
|
|
{
|
|
d_1_0_Deprecated->f.PolygonStipple(mask);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
|
|
{
|
|
d_1_0_Deprecated->f.Materialiv(face, pname, params);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glMateriali(GLenum face, GLenum pname, GLint param)
|
|
{
|
|
d_1_0_Deprecated->f.Materiali(face, pname, param);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
|
|
{
|
|
d_1_0_Deprecated->f.Materialfv(face, pname, params);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glMaterialf(GLenum face, GLenum pname, GLfloat param)
|
|
{
|
|
d_1_0_Deprecated->f.Materialf(face, pname, param);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glLineStipple(GLint factor, GLushort pattern)
|
|
{
|
|
d_1_0_Deprecated->f.LineStipple(factor, pattern);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glLightModeliv(GLenum pname, const GLint *params)
|
|
{
|
|
d_1_0_Deprecated->f.LightModeliv(pname, params);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glLightModeli(GLenum pname, GLint param)
|
|
{
|
|
d_1_0_Deprecated->f.LightModeli(pname, param);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glLightModelfv(GLenum pname, const GLfloat *params)
|
|
{
|
|
d_1_0_Deprecated->f.LightModelfv(pname, params);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glLightModelf(GLenum pname, GLfloat param)
|
|
{
|
|
d_1_0_Deprecated->f.LightModelf(pname, param);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glLightiv(GLenum light, GLenum pname, const GLint *params)
|
|
{
|
|
d_1_0_Deprecated->f.Lightiv(light, pname, params);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glLighti(GLenum light, GLenum pname, GLint param)
|
|
{
|
|
d_1_0_Deprecated->f.Lighti(light, pname, param);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
|
|
{
|
|
d_1_0_Deprecated->f.Lightfv(light, pname, params);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glLightf(GLenum light, GLenum pname, GLfloat param)
|
|
{
|
|
d_1_0_Deprecated->f.Lightf(light, pname, param);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glFogiv(GLenum pname, const GLint *params)
|
|
{
|
|
d_1_0_Deprecated->f.Fogiv(pname, params);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glFogi(GLenum pname, GLint param)
|
|
{
|
|
d_1_0_Deprecated->f.Fogi(pname, param);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glFogfv(GLenum pname, const GLfloat *params)
|
|
{
|
|
d_1_0_Deprecated->f.Fogfv(pname, params);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glFogf(GLenum pname, GLfloat param)
|
|
{
|
|
d_1_0_Deprecated->f.Fogf(pname, param);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glColorMaterial(GLenum face, GLenum mode)
|
|
{
|
|
d_1_0_Deprecated->f.ColorMaterial(face, mode);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glClipPlane(GLenum plane, const GLdouble *equation)
|
|
{
|
|
d_1_0_Deprecated->f.ClipPlane(plane, equation);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glVertex4sv(const GLshort *v)
|
|
{
|
|
d_1_0_Deprecated->f.Vertex4sv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
|
|
{
|
|
d_1_0_Deprecated->f.Vertex4s(x, y, z, w);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glVertex4iv(const GLint *v)
|
|
{
|
|
d_1_0_Deprecated->f.Vertex4iv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glVertex4i(GLint x, GLint y, GLint z, GLint w)
|
|
{
|
|
d_1_0_Deprecated->f.Vertex4i(x, y, z, w);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glVertex4fv(const GLfloat *v)
|
|
{
|
|
d_1_0_Deprecated->f.Vertex4fv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
|
|
{
|
|
d_1_0_Deprecated->f.Vertex4f(x, y, z, w);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glVertex4dv(const GLdouble *v)
|
|
{
|
|
d_1_0_Deprecated->f.Vertex4dv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
|
|
{
|
|
d_1_0_Deprecated->f.Vertex4d(x, y, z, w);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glVertex3sv(const GLshort *v)
|
|
{
|
|
d_1_0_Deprecated->f.Vertex3sv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glVertex3s(GLshort x, GLshort y, GLshort z)
|
|
{
|
|
d_1_0_Deprecated->f.Vertex3s(x, y, z);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glVertex3iv(const GLint *v)
|
|
{
|
|
d_1_0_Deprecated->f.Vertex3iv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glVertex3i(GLint x, GLint y, GLint z)
|
|
{
|
|
d_1_0_Deprecated->f.Vertex3i(x, y, z);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glVertex3fv(const GLfloat *v)
|
|
{
|
|
d_1_0_Deprecated->f.Vertex3fv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
|
|
{
|
|
d_1_0_Deprecated->f.Vertex3f(x, y, z);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glVertex3dv(const GLdouble *v)
|
|
{
|
|
d_1_0_Deprecated->f.Vertex3dv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
|
|
{
|
|
d_1_0_Deprecated->f.Vertex3d(x, y, z);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glVertex2sv(const GLshort *v)
|
|
{
|
|
d_1_0_Deprecated->f.Vertex2sv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glVertex2s(GLshort x, GLshort y)
|
|
{
|
|
d_1_0_Deprecated->f.Vertex2s(x, y);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glVertex2iv(const GLint *v)
|
|
{
|
|
d_1_0_Deprecated->f.Vertex2iv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glVertex2i(GLint x, GLint y)
|
|
{
|
|
d_1_0_Deprecated->f.Vertex2i(x, y);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glVertex2fv(const GLfloat *v)
|
|
{
|
|
d_1_0_Deprecated->f.Vertex2fv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glVertex2f(GLfloat x, GLfloat y)
|
|
{
|
|
d_1_0_Deprecated->f.Vertex2f(x, y);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glVertex2dv(const GLdouble *v)
|
|
{
|
|
d_1_0_Deprecated->f.Vertex2dv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glVertex2d(GLdouble x, GLdouble y)
|
|
{
|
|
d_1_0_Deprecated->f.Vertex2d(x, y);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glTexCoord4sv(const GLshort *v)
|
|
{
|
|
d_1_0_Deprecated->f.TexCoord4sv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
|
|
{
|
|
d_1_0_Deprecated->f.TexCoord4s(s, t, r, q);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glTexCoord4iv(const GLint *v)
|
|
{
|
|
d_1_0_Deprecated->f.TexCoord4iv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
|
|
{
|
|
d_1_0_Deprecated->f.TexCoord4i(s, t, r, q);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glTexCoord4fv(const GLfloat *v)
|
|
{
|
|
d_1_0_Deprecated->f.TexCoord4fv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
|
|
{
|
|
d_1_0_Deprecated->f.TexCoord4f(s, t, r, q);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glTexCoord4dv(const GLdouble *v)
|
|
{
|
|
d_1_0_Deprecated->f.TexCoord4dv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
|
|
{
|
|
d_1_0_Deprecated->f.TexCoord4d(s, t, r, q);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glTexCoord3sv(const GLshort *v)
|
|
{
|
|
d_1_0_Deprecated->f.TexCoord3sv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glTexCoord3s(GLshort s, GLshort t, GLshort r)
|
|
{
|
|
d_1_0_Deprecated->f.TexCoord3s(s, t, r);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glTexCoord3iv(const GLint *v)
|
|
{
|
|
d_1_0_Deprecated->f.TexCoord3iv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glTexCoord3i(GLint s, GLint t, GLint r)
|
|
{
|
|
d_1_0_Deprecated->f.TexCoord3i(s, t, r);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glTexCoord3fv(const GLfloat *v)
|
|
{
|
|
d_1_0_Deprecated->f.TexCoord3fv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
|
|
{
|
|
d_1_0_Deprecated->f.TexCoord3f(s, t, r);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glTexCoord3dv(const GLdouble *v)
|
|
{
|
|
d_1_0_Deprecated->f.TexCoord3dv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
|
|
{
|
|
d_1_0_Deprecated->f.TexCoord3d(s, t, r);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glTexCoord2sv(const GLshort *v)
|
|
{
|
|
d_1_0_Deprecated->f.TexCoord2sv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glTexCoord2s(GLshort s, GLshort t)
|
|
{
|
|
d_1_0_Deprecated->f.TexCoord2s(s, t);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glTexCoord2iv(const GLint *v)
|
|
{
|
|
d_1_0_Deprecated->f.TexCoord2iv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glTexCoord2i(GLint s, GLint t)
|
|
{
|
|
d_1_0_Deprecated->f.TexCoord2i(s, t);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glTexCoord2fv(const GLfloat *v)
|
|
{
|
|
d_1_0_Deprecated->f.TexCoord2fv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glTexCoord2f(GLfloat s, GLfloat t)
|
|
{
|
|
d_1_0_Deprecated->f.TexCoord2f(s, t);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glTexCoord2dv(const GLdouble *v)
|
|
{
|
|
d_1_0_Deprecated->f.TexCoord2dv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glTexCoord2d(GLdouble s, GLdouble t)
|
|
{
|
|
d_1_0_Deprecated->f.TexCoord2d(s, t);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glTexCoord1sv(const GLshort *v)
|
|
{
|
|
d_1_0_Deprecated->f.TexCoord1sv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glTexCoord1s(GLshort s)
|
|
{
|
|
d_1_0_Deprecated->f.TexCoord1s(s);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glTexCoord1iv(const GLint *v)
|
|
{
|
|
d_1_0_Deprecated->f.TexCoord1iv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glTexCoord1i(GLint s)
|
|
{
|
|
d_1_0_Deprecated->f.TexCoord1i(s);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glTexCoord1fv(const GLfloat *v)
|
|
{
|
|
d_1_0_Deprecated->f.TexCoord1fv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glTexCoord1f(GLfloat s)
|
|
{
|
|
d_1_0_Deprecated->f.TexCoord1f(s);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glTexCoord1dv(const GLdouble *v)
|
|
{
|
|
d_1_0_Deprecated->f.TexCoord1dv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glTexCoord1d(GLdouble s)
|
|
{
|
|
d_1_0_Deprecated->f.TexCoord1d(s);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glRectsv(const GLshort *v1, const GLshort *v2)
|
|
{
|
|
d_1_0_Deprecated->f.Rectsv(v1, v2);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
|
|
{
|
|
d_1_0_Deprecated->f.Rects(x1, y1, x2, y2);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glRectiv(const GLint *v1, const GLint *v2)
|
|
{
|
|
d_1_0_Deprecated->f.Rectiv(v1, v2);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
|
|
{
|
|
d_1_0_Deprecated->f.Recti(x1, y1, x2, y2);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glRectfv(const GLfloat *v1, const GLfloat *v2)
|
|
{
|
|
d_1_0_Deprecated->f.Rectfv(v1, v2);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
|
|
{
|
|
d_1_0_Deprecated->f.Rectf(x1, y1, x2, y2);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glRectdv(const GLdouble *v1, const GLdouble *v2)
|
|
{
|
|
d_1_0_Deprecated->f.Rectdv(v1, v2);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
|
|
{
|
|
d_1_0_Deprecated->f.Rectd(x1, y1, x2, y2);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glRasterPos4sv(const GLshort *v)
|
|
{
|
|
d_1_0_Deprecated->f.RasterPos4sv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
|
|
{
|
|
d_1_0_Deprecated->f.RasterPos4s(x, y, z, w);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glRasterPos4iv(const GLint *v)
|
|
{
|
|
d_1_0_Deprecated->f.RasterPos4iv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
|
|
{
|
|
d_1_0_Deprecated->f.RasterPos4i(x, y, z, w);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glRasterPos4fv(const GLfloat *v)
|
|
{
|
|
d_1_0_Deprecated->f.RasterPos4fv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
|
|
{
|
|
d_1_0_Deprecated->f.RasterPos4f(x, y, z, w);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glRasterPos4dv(const GLdouble *v)
|
|
{
|
|
d_1_0_Deprecated->f.RasterPos4dv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
|
|
{
|
|
d_1_0_Deprecated->f.RasterPos4d(x, y, z, w);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glRasterPos3sv(const GLshort *v)
|
|
{
|
|
d_1_0_Deprecated->f.RasterPos3sv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glRasterPos3s(GLshort x, GLshort y, GLshort z)
|
|
{
|
|
d_1_0_Deprecated->f.RasterPos3s(x, y, z);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glRasterPos3iv(const GLint *v)
|
|
{
|
|
d_1_0_Deprecated->f.RasterPos3iv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glRasterPos3i(GLint x, GLint y, GLint z)
|
|
{
|
|
d_1_0_Deprecated->f.RasterPos3i(x, y, z);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glRasterPos3fv(const GLfloat *v)
|
|
{
|
|
d_1_0_Deprecated->f.RasterPos3fv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
|
|
{
|
|
d_1_0_Deprecated->f.RasterPos3f(x, y, z);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glRasterPos3dv(const GLdouble *v)
|
|
{
|
|
d_1_0_Deprecated->f.RasterPos3dv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
|
|
{
|
|
d_1_0_Deprecated->f.RasterPos3d(x, y, z);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glRasterPos2sv(const GLshort *v)
|
|
{
|
|
d_1_0_Deprecated->f.RasterPos2sv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glRasterPos2s(GLshort x, GLshort y)
|
|
{
|
|
d_1_0_Deprecated->f.RasterPos2s(x, y);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glRasterPos2iv(const GLint *v)
|
|
{
|
|
d_1_0_Deprecated->f.RasterPos2iv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glRasterPos2i(GLint x, GLint y)
|
|
{
|
|
d_1_0_Deprecated->f.RasterPos2i(x, y);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glRasterPos2fv(const GLfloat *v)
|
|
{
|
|
d_1_0_Deprecated->f.RasterPos2fv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glRasterPos2f(GLfloat x, GLfloat y)
|
|
{
|
|
d_1_0_Deprecated->f.RasterPos2f(x, y);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glRasterPos2dv(const GLdouble *v)
|
|
{
|
|
d_1_0_Deprecated->f.RasterPos2dv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glRasterPos2d(GLdouble x, GLdouble y)
|
|
{
|
|
d_1_0_Deprecated->f.RasterPos2d(x, y);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glNormal3sv(const GLshort *v)
|
|
{
|
|
d_1_0_Deprecated->f.Normal3sv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
|
|
{
|
|
d_1_0_Deprecated->f.Normal3s(nx, ny, nz);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glNormal3iv(const GLint *v)
|
|
{
|
|
d_1_0_Deprecated->f.Normal3iv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glNormal3i(GLint nx, GLint ny, GLint nz)
|
|
{
|
|
d_1_0_Deprecated->f.Normal3i(nx, ny, nz);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glNormal3fv(const GLfloat *v)
|
|
{
|
|
d_1_0_Deprecated->f.Normal3fv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
|
|
{
|
|
d_1_0_Deprecated->f.Normal3f(nx, ny, nz);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glNormal3dv(const GLdouble *v)
|
|
{
|
|
d_1_0_Deprecated->f.Normal3dv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
|
|
{
|
|
d_1_0_Deprecated->f.Normal3d(nx, ny, nz);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glNormal3bv(const GLbyte *v)
|
|
{
|
|
d_1_0_Deprecated->f.Normal3bv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
|
|
{
|
|
d_1_0_Deprecated->f.Normal3b(nx, ny, nz);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glIndexsv(const GLshort *c)
|
|
{
|
|
d_1_0_Deprecated->f.Indexsv(c);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glIndexs(GLshort c)
|
|
{
|
|
d_1_0_Deprecated->f.Indexs(c);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glIndexiv(const GLint *c)
|
|
{
|
|
d_1_0_Deprecated->f.Indexiv(c);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glIndexi(GLint c)
|
|
{
|
|
d_1_0_Deprecated->f.Indexi(c);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glIndexfv(const GLfloat *c)
|
|
{
|
|
d_1_0_Deprecated->f.Indexfv(c);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glIndexf(GLfloat c)
|
|
{
|
|
d_1_0_Deprecated->f.Indexf(c);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glIndexdv(const GLdouble *c)
|
|
{
|
|
d_1_0_Deprecated->f.Indexdv(c);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glIndexd(GLdouble c)
|
|
{
|
|
d_1_0_Deprecated->f.Indexd(c);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glEnd()
|
|
{
|
|
d_1_0_Deprecated->f.End();
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glEdgeFlagv(const GLboolean *flag)
|
|
{
|
|
d_1_0_Deprecated->f.EdgeFlagv(flag);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glEdgeFlag(GLboolean flag)
|
|
{
|
|
d_1_0_Deprecated->f.EdgeFlag(flag);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glColor4usv(const GLushort *v)
|
|
{
|
|
d_1_0_Deprecated->f.Color4usv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
|
|
{
|
|
d_1_0_Deprecated->f.Color4us(red, green, blue, alpha);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glColor4uiv(const GLuint *v)
|
|
{
|
|
d_1_0_Deprecated->f.Color4uiv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
|
|
{
|
|
d_1_0_Deprecated->f.Color4ui(red, green, blue, alpha);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glColor4ubv(const GLubyte *v)
|
|
{
|
|
d_1_0_Deprecated->f.Color4ubv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
|
|
{
|
|
d_1_0_Deprecated->f.Color4ub(red, green, blue, alpha);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glColor4sv(const GLshort *v)
|
|
{
|
|
d_1_0_Deprecated->f.Color4sv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
|
|
{
|
|
d_1_0_Deprecated->f.Color4s(red, green, blue, alpha);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glColor4iv(const GLint *v)
|
|
{
|
|
d_1_0_Deprecated->f.Color4iv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
|
|
{
|
|
d_1_0_Deprecated->f.Color4i(red, green, blue, alpha);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glColor4fv(const GLfloat *v)
|
|
{
|
|
d_1_0_Deprecated->f.Color4fv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
|
|
{
|
|
d_1_0_Deprecated->f.Color4f(red, green, blue, alpha);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glColor4dv(const GLdouble *v)
|
|
{
|
|
d_1_0_Deprecated->f.Color4dv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
|
|
{
|
|
d_1_0_Deprecated->f.Color4d(red, green, blue, alpha);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glColor4bv(const GLbyte *v)
|
|
{
|
|
d_1_0_Deprecated->f.Color4bv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
|
|
{
|
|
d_1_0_Deprecated->f.Color4b(red, green, blue, alpha);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glColor3usv(const GLushort *v)
|
|
{
|
|
d_1_0_Deprecated->f.Color3usv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glColor3us(GLushort red, GLushort green, GLushort blue)
|
|
{
|
|
d_1_0_Deprecated->f.Color3us(red, green, blue);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glColor3uiv(const GLuint *v)
|
|
{
|
|
d_1_0_Deprecated->f.Color3uiv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glColor3ui(GLuint red, GLuint green, GLuint blue)
|
|
{
|
|
d_1_0_Deprecated->f.Color3ui(red, green, blue);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glColor3ubv(const GLubyte *v)
|
|
{
|
|
d_1_0_Deprecated->f.Color3ubv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
|
|
{
|
|
d_1_0_Deprecated->f.Color3ub(red, green, blue);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glColor3sv(const GLshort *v)
|
|
{
|
|
d_1_0_Deprecated->f.Color3sv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glColor3s(GLshort red, GLshort green, GLshort blue)
|
|
{
|
|
d_1_0_Deprecated->f.Color3s(red, green, blue);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glColor3iv(const GLint *v)
|
|
{
|
|
d_1_0_Deprecated->f.Color3iv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glColor3i(GLint red, GLint green, GLint blue)
|
|
{
|
|
d_1_0_Deprecated->f.Color3i(red, green, blue);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glColor3fv(const GLfloat *v)
|
|
{
|
|
d_1_0_Deprecated->f.Color3fv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
|
|
{
|
|
d_1_0_Deprecated->f.Color3f(red, green, blue);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glColor3dv(const GLdouble *v)
|
|
{
|
|
d_1_0_Deprecated->f.Color3dv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
|
|
{
|
|
d_1_0_Deprecated->f.Color3d(red, green, blue);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glColor3bv(const GLbyte *v)
|
|
{
|
|
d_1_0_Deprecated->f.Color3bv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
|
|
{
|
|
d_1_0_Deprecated->f.Color3b(red, green, blue);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
|
|
{
|
|
d_1_0_Deprecated->f.Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glBegin(GLenum mode)
|
|
{
|
|
d_1_0_Deprecated->f.Begin(mode);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glListBase(GLuint base)
|
|
{
|
|
d_1_0_Deprecated->f.ListBase(base);
|
|
}
|
|
|
|
inline GLuint QOpenGLFunctions_1_0::glGenLists(GLsizei range)
|
|
{
|
|
return d_1_0_Deprecated->f.GenLists(range);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glDeleteLists(GLuint list, GLsizei range)
|
|
{
|
|
d_1_0_Deprecated->f.DeleteLists(list, range);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
|
|
{
|
|
d_1_0_Deprecated->f.CallLists(n, type, lists);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glCallList(GLuint list)
|
|
{
|
|
d_1_0_Deprecated->f.CallList(list);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glEndList()
|
|
{
|
|
d_1_0_Deprecated->f.EndList();
|
|
}
|
|
|
|
inline void QOpenGLFunctions_1_0::glNewList(GLuint list, GLenum mode)
|
|
{
|
|
d_1_0_Deprecated->f.NewList(list, mode);
|
|
}
|
|
|
|
|
|
|
|
QT_END_NAMESPACE
|
|
|
|
#endif // QT_NO_OPENGL && !QT_CONFIG(opengles2)
|
|
|
|
#endif
|