d0e66df1a5
It crashes in the render thread: thread #7, name = 'SceneRenderingThread' frame #0: libsystem_kernel.dylib`__wait4_nocancel + 10 frame #1: libsystem_c.dylib`system + 452 frame #2: QtTest`stackTrace() + 325 frame #3: QtTest`QTest::FatalSignalHandler::signal(int) + 207 frame #4: libsystem_platform.dylib`_sigtramp + 26 frame #5: libsystem_platform.dylib`_platform_bzero$VARIANT$Base + 23 frame #6: GLRendererFloat`gldSetZero + 63 frame #7: GLRendererFloat`gldClearDrawBuffer + 3792 frame #8: GLRendererFloat`gldClearFramebufferData + 49 frame #9: GLEngine`glClear_Exec + 541 frame #10: tst_qglthreads`SceneRenderingThread::run() + 227 Task-number: QTBUG-68524 Change-Id: I6bc67cb342f77dc1a590a25af535f9bb7f0d325a Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io> |
||
---|---|---|
.. | ||
auto | ||
baselineserver | ||
benchmarks | ||
global | ||
manual | ||
shared | ||
testserver | ||
README | ||
tests.pro |
This directory contains autotests and benchmarks based on Qt Test. In order to run the autotests reliably, you need to configure a desktop to match the test environment that these tests are written for. Linux X11: * The user must be logged in to an active desktop; you can't run the autotests without a valid DISPLAY that allows X11 connections. * The tests are run against a KDE3 or KDE4 desktop. * Window manager uses "click to focus", and not "focus follows mouse". Many tests move the mouse cursor around and expect this to not affect focus and activation. * Disable "click to activate", i.e., when a window is opened, the window manager should automatically activate it (give it input focus) and not wait for the user to click the window.