qt5base-lts/tests/auto/gui/qopenglconfig/tst_qopenglconfig.cpp
Jarek Kobus d1612610e6 Use QList instead of QVector in gui tests
Task-number: QTBUG-84469
Change-Id: Ia86f39597de418dde6cd9ae3170ef919bd27416a
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
2020-06-25 10:13:12 +02:00

309 lines
12 KiB
C++

/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the test suite of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include <QtGui/QOpenGLFunctions>
#include <QtGui/QScreen>
#include <QtGui/QWindow>
#include <private/qguiapplication_p.h>
#include <qpa/qplatformintegration.h>
#include <qpa/qplatformnativeinterface.h>
#include <private/qopengl_p.h>
#include <QtTest/QtTest>
#include <QtCore/QSysInfo>
#include <QtCore/QLibraryInfo>
#include <QtCore/QScopedPointer>
#include <QtCore/QVariant>
#include <QtCore/QDebug>
#include <QtCore/QTextStream>
#include <QtCore/QJsonDocument>
#include <algorithm>
#define DUMP_CAPABILITY(str, integration, capability) \
if (platformIntegration->hasCapability(QPlatformIntegration::capability)) \
str << ' ' << #capability;
QTextStream &operator<<(QTextStream &str, const QSize &s)
{
str << s.width() << 'x' << s.height();
return str;
}
QTextStream &operator<<(QTextStream &str, const QRect &r)
{
str << r.size() << '+' << r.x() << '+' << r.y();
return str;
}
QTextStream &operator<<(QTextStream &str, const QSizeF &s)
{
str << s.width() << 'x' << s.height();
return str;
}
QTextStream &operator<<(QTextStream &str, const QSurfaceFormat &format)
{
str << "Version: " << format.majorVersion() << '.'
<< format.minorVersion() << " Profile: " << format.profile()
<< " Swap behavior: " << format.swapBehavior()
<< " Buffer size (RGB";
if (format.hasAlpha())
str << 'A';
str << "): " << format.redBufferSize() << ',' << format.greenBufferSize()
<< ',' << format.blueBufferSize();
if (format.hasAlpha())
str << ',' << format.alphaBufferSize();
if (const int dbs = format.depthBufferSize())
str << " Depth buffer: " << dbs;
if (const int sbs = format.stencilBufferSize())
str << " Stencil buffer: " << sbs;
const int samples = format.samples();
if (samples > 0)
str << " Samples: " << samples;
return str;
}
/* This test contains code from the qtdiag tool. Its purpose is to output the
* graphics configuration to the CI log and to verify that Open GL can be
* initialized for platforms on which the qopengl test is marked as
* insignificant. */
class tst_QOpenGlConfig : public QObject
{
Q_OBJECT
private slots:
void initTestCase();
void testConfiguration();
void testGlConfiguration();
void testBugList();
void testDefaultWindowsBlacklist();
};
static void dumpConfiguration(QTextStream &str)
{
const QPlatformIntegration *platformIntegration = QGuiApplicationPrivate::platformIntegration();
str << "\nBuild : " << QLibraryInfo::build()
<< "\nPlatform : " << QGuiApplication::platformName()
<< "\nOS : " << QSysInfo::prettyProductName() << " ["
<< QSysInfo::kernelType() << " version " << QSysInfo::kernelVersion() << ']'
<< "\nArchitecture : " << QSysInfo::currentCpuArchitecture()
<< "\nCapabilities :";
DUMP_CAPABILITY(str, platformIntegration, ThreadedPixmaps)
DUMP_CAPABILITY(str, platformIntegration, OpenGL)
DUMP_CAPABILITY(str, platformIntegration, ThreadedOpenGL)
DUMP_CAPABILITY(str, platformIntegration, SharedGraphicsCache)
DUMP_CAPABILITY(str, platformIntegration, BufferQueueingOpenGL)
DUMP_CAPABILITY(str, platformIntegration, WindowMasks)
DUMP_CAPABILITY(str, platformIntegration, RasterGLSurface)
DUMP_CAPABILITY(str, platformIntegration, AllGLFunctionsQueryable)
str << '\n';
const QList<QScreen*> screens = QGuiApplication::screens();
const int screenCount = screens.size();
str << "\nScreens: " << screenCount << '\n';
for (int s = 0; s < screenCount; ++s) {
const QScreen *screen = screens.at(s);
str << '#' << ' ' << s << " \"" << screen->name() << '"'
<< " Depth: " << screen->depth()
<< " Primary: " << (screen == QGuiApplication::primaryScreen() ? "yes" : "no")
<< "\n Geometry: " << screen->geometry() << " Available: " << screen->availableGeometry();
if (screen->geometry() != screen->virtualGeometry())
str << "\n Virtual geometry: " << screen->virtualGeometry() << " Available: " << screen->availableVirtualGeometry();
if (screen->virtualSiblings().size() > 1)
str << "\n " << screen->virtualSiblings().size() << " virtual siblings";
str << "\n Physical size: " << screen->physicalSize() << " mm"
<< " Refresh: " << screen->refreshRate() << " Hz"
<< "\n Physical DPI: " << screen->physicalDotsPerInchX()
<< ',' << screen->physicalDotsPerInchY()
<< " Logical DPI: " << screen->logicalDotsPerInchX()
<< ',' << screen->logicalDotsPerInchY()
<< "\n DevicePixelRatio: " << screen->devicePixelRatio()
<< " Primary orientation: " << screen->primaryOrientation()
<< "\n Orientation: " << screen->orientation()
<< " Native orientation: " << screen->nativeOrientation() << '\n';
}
// On Windows, this will provide addition GPU info similar to the output of dxdiag.
if (QGuiApplication::platformNativeInterface()) {
const QVariant gpuInfoV = QGuiApplication::platformNativeInterface()->property("gpu");
if (gpuInfoV.type() == QVariant::Map) {
const QString description = gpuInfoV.toMap().value(QStringLiteral("printable")).toString();
if (!description.isEmpty())
str << "\nGPU:\n" << description << "\n\n";
}
}
}
void tst_QOpenGlConfig::initTestCase()
{
if (!QGuiApplicationPrivate::platformIntegration()->hasCapability(QPlatformIntegration::OpenGL))
QSKIP("OpenGL is not supported on this platform.");
}
void tst_QOpenGlConfig::testConfiguration()
{
QString result;
QTextStream str(&result);
dumpConfiguration(str);
qDebug().noquote() << '\n' << result;
}
static void dumpGlConfiguration(QOpenGLContext &context, QTextStream &str)
{
str << "Type : ";
#ifdef QT_OPENGL_DYNAMIC
str << "Dynamic GL ";
#endif
switch (context.openGLModuleType()) {
case QOpenGLContext::LibGL:
str << "LibGL";
break;
case QOpenGLContext::LibGLES:
str << "LibGLES";
break;
}
QOpenGLFunctions functions(&context);
str << "\nVendor : " << reinterpret_cast<const char *>(functions.glGetString(GL_VENDOR))
<< "\nRenderer : " << reinterpret_cast<const char *>(functions.glGetString(GL_RENDERER))
<< "\nVersion : " << reinterpret_cast<const char *>(functions.glGetString(GL_VERSION))
<< "\nShading language : " << reinterpret_cast<const char *>(functions.glGetString(GL_SHADING_LANGUAGE_VERSION))
<< "\nFormat : " << context.format();
QList<QByteArray> extensionList = context.extensions().values();
std::sort(extensionList.begin(), extensionList.end());
const int extensionCount = extensionList.size();
str << "\n\nFound " << extensionCount << " extensions:\n";
for (int e = 0; e < extensionCount; ++e)
str << ((e % 4) ? ' ' : '\n') << extensionList.at(e);
}
void tst_QOpenGlConfig::testGlConfiguration()
{
QString result;
QTextStream str(&result);
QWindow window;
window.setSurfaceType(QSurface::OpenGLSurface);
window.create();
QOpenGLContext context;
QVERIFY(context.create());
QVERIFY(context.makeCurrent(&window));
dumpGlConfiguration(context, str);
context.doneCurrent();
qDebug().noquote() << '\n' << result;
// fromContext either uses the current context or creates a temporary dummy one.
QOpenGLConfig::Gpu gpu = QOpenGLConfig::Gpu::fromContext();
qDebug().noquote() << '\n' << "GL_VENDOR queried by QOpenGLConfig::Gpu:" << gpu.glVendor;
QVERIFY(!gpu.glVendor.isEmpty());
}
static inline QByteArray msgSetMismatch(const QSet<QString> &expected,
const QSet<QString> &actual)
{
const QString result = QStringList(expected.values()).join(QLatin1Char(','))
+ QLatin1String(" != ")
+ QStringList(actual.values()).join(QLatin1Char(','));
return result.toLatin1();
}
void tst_QOpenGlConfig::testBugList()
{
// Check bug list parsing for some arbitrary NVidia card
// faking Windows OS.
const QString fileName = QFINDTESTDATA("buglist.json");
QVERIFY(!fileName.isEmpty());
QSet<QString> expectedFeatures;
expectedFeatures << "feature1";
// adapter info
QVersionNumber driverVersion(QList<int>() << 9 << 18 << 13 << 4460);
QOpenGLConfig::Gpu gpu = QOpenGLConfig::Gpu::fromDevice(0x10DE, 0x0DE9, driverVersion, QByteArrayLiteral("Unknown"));
QSet<QString> actualFeatures = QOpenGLConfig::gpuFeatures(gpu, QStringLiteral("win"),
QVersionNumber(6, 3), QStringLiteral("7"), fileName);
QVERIFY2(expectedFeatures == actualFeatures,
msgSetMismatch(expectedFeatures, actualFeatures));
// driver_description
gpu = QOpenGLConfig::Gpu::fromDevice(0xDEAD, 0xBEEF, driverVersion, QByteArrayLiteral("Very Long And Special Driver Description"));
actualFeatures = QOpenGLConfig::gpuFeatures(gpu, QStringLiteral("win"),
QVersionNumber(6, 3), QStringLiteral("8"), fileName);
expectedFeatures = QSet<QString>() << "feature2";
QVERIFY2(expectedFeatures == actualFeatures,
msgSetMismatch(expectedFeatures, actualFeatures));
// os.release
gpu = QOpenGLConfig::Gpu::fromDevice(0xDEAD, 0xBEEF, driverVersion, QByteArrayLiteral("WinVerTest"));
actualFeatures = QOpenGLConfig::gpuFeatures(gpu, QStringLiteral("win"),
QVersionNumber(12, 34), QStringLiteral("10"), fileName);
expectedFeatures = QSet<QString>() << "win10_feature";
QVERIFY2(expectedFeatures == actualFeatures,
msgSetMismatch(expectedFeatures, actualFeatures));
// gl_vendor
gpu = QOpenGLConfig::Gpu::fromGLVendor(QByteArrayLiteral("Somebody Else"));
expectedFeatures.clear();
actualFeatures = QOpenGLConfig::gpuFeatures(gpu, QStringLiteral("linux"),
QVersionNumber(1, 0), QString(), fileName);
QVERIFY2(expectedFeatures == actualFeatures,
msgSetMismatch(expectedFeatures, actualFeatures));
gpu = QOpenGLConfig::Gpu::fromGLVendor(QByteArrayLiteral("The Qt Company"));
expectedFeatures = QSet<QString>() << "cool_feature";
actualFeatures = QOpenGLConfig::gpuFeatures(gpu, QStringLiteral("linux"),
QVersionNumber(1, 0), QString(), fileName);
QVERIFY2(expectedFeatures == actualFeatures,
msgSetMismatch(expectedFeatures, actualFeatures));
}
void tst_QOpenGlConfig::testDefaultWindowsBlacklist()
{
if (QGuiApplication::platformName().compare(QLatin1String("windows"), Qt::CaseInsensitive))
QSKIP("Only applicable to Windows");
QFile f(QStringLiteral(":/qt-project.org/windows/openglblacklists/default.json"));
QVERIFY(f.open(QIODevice::ReadOnly | QIODevice::Text));
QJsonParseError err;
QJsonDocument doc = QJsonDocument::fromJson(f.readAll(), &err);
QVERIFY2(err.error == 0,
QStringLiteral("Failed to parse built-in Windows GPU blacklist. %1 : %2")
.arg(err.offset).arg(err.errorString()).toLatin1());
}
QTEST_MAIN(tst_QOpenGlConfig)
#include "tst_qopenglconfig.moc"