2ea90c56f2
Due to popular demand. It does have it benefits (especially when it comes to convenience) to allow grabbing QOpenGLWidgets even when they are not part of an actual window and are not actually visible. Does not involve much more than dropping the warnings and bailouts when there is active native window (because the QOpenGLWidget/its parents are still hidden). In addition the device pixel ratio from metric() has to be fixed as well. [ChangeLog][Qt Widgets] QOpenGLWidget is now able to render and return its content via grabFramebuffer(), QWidget::grab() or QWidget::render() even when the widget has not been made visible. Task-number: QTBUG-47185 Task-number: QTBUG-61280 Change-Id: Icc2b0b3ce9778a3eb6409d54744238568abb0f0d Reviewed-by: Allan Sandfeld Jensen <allan.jensen@qt.io> |
||
---|---|---|
.. | ||
auto | ||
baselineserver | ||
benchmarks | ||
global | ||
manual | ||
shared | ||
README | ||
tests.pro |
This directory contains autotests and benchmarks based on Qt Test. In order to run the autotests reliably, you need to configure a desktop to match the test environment that these tests are written for. Linux X11: * The user must be logged in to an active desktop; you can't run the autotests without a valid DISPLAY that allows X11 connections. * The tests are run against a KDE3 or KDE4 desktop. * Window manager uses "click to focus", and not "focus follows mouse". Many tests move the mouse cursor around and expect this to not affect focus and activation. * Disable "click to activate", i.e., when a window is opened, the window manager should automatically activate it (give it input focus) and not wait for the user to click the window.