qt5base-lts/examples/corelib/serialization/savegame/game.h
Lucie Gérard 05fc3aef53 Use SPDX license identifiers
Replace the current license disclaimer in files by
a SPDX-License-Identifier.
Files that have to be modified by hand are modified.
License files are organized under LICENSES directory.

Task-number: QTBUG-67283
Change-Id: Id880c92784c40f3bbde861c0d93f58151c18b9f1
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
2022-05-16 16:37:38 +02:00

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// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
#ifndef GAME_H
#define GAME_H
#include <QJsonObject>
#include <QList>
#include "character.h"
#include "level.h"
//! [0]
class Game
{
public:
enum SaveFormat {
Json, Binary
};
Character player() const;
QList<Level> levels() const;
void newGame();
bool loadGame(SaveFormat saveFormat);
bool saveGame(SaveFormat saveFormat) const;
void read(const QJsonObject &json);
void write(QJsonObject &json) const;
void print(int indentation = 0) const;
private:
Character mPlayer;
QList<Level> mLevels;
};
//! [0]
#endif // GAME_H