qt5base-lts/examples/corelib/serialization/savegame/main.cpp
Lucie Gérard 05fc3aef53 Use SPDX license identifiers
Replace the current license disclaimer in files by
a SPDX-License-Identifier.
Files that have to be modified by hand are modified.
License files are organized under LICENSES directory.

Task-number: QTBUG-67283
Change-Id: Id880c92784c40f3bbde861c0d93f58151c18b9f1
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
2022-05-16 16:37:38 +02:00

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// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
#include <QCoreApplication>
#include <QTextStream>
#include "game.h"
//! [0]
int main(int argc, char *argv[])
{
QCoreApplication app(argc, argv);
QStringList args = QCoreApplication::arguments();
bool newGame = true;
if (args.length() > 1)
newGame = (args[1].toLower() != QStringLiteral("load"));
bool json = true;
if (args.length() > 2)
json = (args[2].toLower() != QStringLiteral("binary"));
Game game;
if (newGame)
game.newGame();
else if (!game.loadGame(json ? Game::Json : Game::Binary))
return 1;
// Game is played; changes are made...
//! [0]
//! [1]
QTextStream(stdout) << "Game ended in the following state:\n";
game.print();
if (!game.saveGame(json ? Game::Json : Game::Binary))
return 1;
return 0;
}
//! [1]