qt5base-lts/tests/manual/ios_assets/main.cpp
Alexandru Croitor cf3535fdf2 CMake: Add manual test for various iOS asset handling
Includes:
- setting a custom Info.plist
- Bundling non-image assets
- Bundling image assets using asset catalogs
- Bundling app icons
- Bundling a launch screen

Projects added for both qmake and CMake.
The executable uses testlib to check that non-image assets,
icons and asset catalogs were successfully bundled upon deployment
to a device.

Task-number: QTBUG-104519
Change-Id: Iaab6112e31e1098dcd2548e18b58bed5b64e6f83
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
2022-08-17 01:05:45 +02:00

71 lines
2.3 KiB
C++

// Copyright (C) 2022 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
#include <QtCore/QStandardPaths>
#include <QtCore/QDir>
#include <QtTest/QtTest>
#ifdef DEBUG_APP_DATA_LOCATION
#include <QtCore/QDebug>
#endif
class AssetsIos : public QObject
{
Q_OBJECT
private slots:
void bundledTextFiles();
void bundledAppIcons();
void bundledImageInAssetCatalog();
};
void AssetsIos::bundledTextFiles()
{
#ifdef DEBUG_APP_DATA_LOCATION
auto paths = QStandardPaths::standardLocations(QStandardPaths::AppDataLocation);
qDebug() << paths;
for (const QString& path: paths) {
QDir oneDir = QDir(path);
qDebug() << "path" << path << "entries" << oneDir.entryList();
}
#endif
/*
AppDataLocation returns the following 3 paths on iOS
/var/mobile/Containers/Data/Application/uuid/Library/Application Support/tst_manual_ios_assets
/Library/Application Support/tst_manual_ios_assets
/private/var/containers/Bundle/Application/<uuid>/tst_manual_ios_assets.app
The textFiles/foo.txt file only exists in the third location at
/private/var/containers/Bundle/Application/<uuid>/tst_manual_ios_assets.app/textFiles/foo.txt
AppDataLocation returns the following 3 paths on macOS
/Users/<user>/Library/Application Support/tst_manual_ios_assets
/Library/Application Support/tst_manual_ios_assets
<build-dir>/tst_manual_ios_assets.app/Contents/Resources
Once again the file only exists in the third location at
<build-dir>/tst_manual_ios_assets.app/Contents/Resources/textFiles/foo.txt
*/
QString textFile = QStandardPaths::locate(QStandardPaths::AppDataLocation,
QStringLiteral("textFiles/foo.txt"));
QVERIFY(!textFile.isEmpty());
}
void AssetsIos::bundledAppIcons() {
// Confirm one of the app icons are present.
QString appIcon = QStandardPaths::locate(QStandardPaths::AppDataLocation,
QStringLiteral("AppIcon40x40@2x.png"));
QVERIFY(!appIcon.isEmpty());
}
bool imageExistsInAssetCatalog(QString imageName);
void AssetsIos::bundledImageInAssetCatalog() {
// Asset catalog images can be accessed only via a name, not a path.
QVERIFY(imageExistsInAssetCatalog(QStringLiteral("Face")));
}
QTEST_MAIN(AssetsIos)
#include "main.moc"