c450f6d21c
This patch adds a manual test and the required work in graphicsview and qwidget private apis to support stereoscopic rendeing. Basically it works by doing the drawing in QGraphicsView::paintEvent twice, once for each buffer. This way the scene items are rendered to both buffers. There's also an update to resolvement in QOpenGLWidgetPrivate so that multisampling works correctly. [ChangeLog][Widgets][QGraphicsView] Added support for stereoscopic rendering. Task-number: QTBUG-64587 Change-Id: I20650682daa805b64fe7f0d2ba086917d3f12229 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
31 lines
570 B
C++
31 lines
570 B
C++
// Copyright (C) 2022 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
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#ifndef MAINWINDOW_H
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#define MAINWINDOW_H
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#include <QMainWindow>
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QT_BEGIN_NAMESPACE
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namespace Ui { class MainWindow; }
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QT_END_NAMESPACE
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class QGraphicsEllipseItem;
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class QLabel;
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class MainWindow : public QMainWindow
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{
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Q_OBJECT
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public:
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MainWindow(QWidget *parent = nullptr);
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~MainWindow();
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private:
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QGraphicsEllipseItem *m_ellipse;
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QLabel *m_label;
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Ui::MainWindow *ui;
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};
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#endif // MAINWINDOW_H
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