qt5base-lts/cmake/FindWrapOpenGL.cmake
Lucie Gérard 32df595275 Change the license of all CMakeLists.txt and *.cmake files to BSD
Task-number: QTBUG-105718
Change-Id: I5d3ef70a31235868b9be6cb479b7621bf2a8ba39
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
2022-08-23 23:58:42 +02:00

53 lines
2.1 KiB
CMake

# Copyright (C) 2022 The Qt Company Ltd.
# SPDX-License-Identifier: BSD-3-Clause
# We can't create the same interface imported target multiple times, CMake will complain if we do
# that. This can happen if the find_package call is done in multiple different subdirectories.
if(TARGET WrapOpenGL::WrapOpenGL)
set(WrapOpenGL_FOUND ON)
return()
endif()
set(WrapOpenGL_FOUND OFF)
find_package(OpenGL ${WrapOpenGL_FIND_VERSION})
if (OpenGL_FOUND)
set(WrapOpenGL_FOUND ON)
add_library(WrapOpenGL::WrapOpenGL INTERFACE IMPORTED)
if(APPLE)
# On Darwin platforms FindOpenGL sets IMPORTED_LOCATION to the absolute path of the library
# within the framework. This ends up as an absolute path link flag, which we don't want,
# because that makes our .prl files un-relocatable.
# Extract the framework path instead, and use that in INTERFACE_LINK_LIBRARIES,
# which CMake ends up transforming into a reloctable -framework flag.
# See https://gitlab.kitware.com/cmake/cmake/-/issues/20871 for details.
get_target_property(__opengl_fw_lib_path OpenGL::GL IMPORTED_LOCATION)
if(__opengl_fw_lib_path)
get_filename_component(__opengl_fw_path "${__opengl_fw_lib_path}" DIRECTORY)
endif()
if(NOT __opengl_fw_path)
# Just a safety measure in case if no OpenGL::GL target exists.
set(__opengl_fw_path "-framework OpenGL")
endif()
find_library(WrapOpenGL_AGL NAMES AGL)
if(WrapOpenGL_AGL)
set(__opengl_agl_fw_path "${WrapOpenGL_AGL}")
endif()
if(NOT __opengl_agl_fw_path)
set(__opengl_agl_fw_path "-framework AGL")
endif()
target_link_libraries(WrapOpenGL::WrapOpenGL INTERFACE ${__opengl_fw_path})
target_link_libraries(WrapOpenGL::WrapOpenGL INTERFACE ${__opengl_agl_fw_path})
else()
target_link_libraries(WrapOpenGL::WrapOpenGL INTERFACE OpenGL::GL)
endif()
endif()
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(WrapOpenGL DEFAULT_MSG WrapOpenGL_FOUND)