e0d5221957
Change-Id: Iab0e7364d1f6b348d0e3033ea9304139f5bd6d0d Reviewed-on: http://codereview.qt.nokia.com/617 Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com> Reviewed-by: David Boddie
181 lines
4.6 KiB
C++
181 lines
4.6 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the QtCore module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** GNU Lesser General Public License Usage
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** This file may be used under the terms of the GNU Lesser General Public
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** License version 2.1 as published by the Free Software Foundation and
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** appearing in the file LICENSE.LGPL included in the packaging of this
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** file. Please review the following information to ensure the GNU Lesser
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** General Public License version 2.1 requirements will be met:
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** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU General
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** Public License version 3.0 as published by the Free Software Foundation
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** and appearing in the file LICENSE.GPL included in the packaging of this
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** file. Please review the following information to ensure the GNU General
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** Public License version 3.0 requirements will be met:
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** http://www.gnu.org/copyleft/gpl.html.
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**
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** Other Usage
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** Alternatively, this file may be used in accordance with the terms and
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** conditions contained in a signed written agreement between you and Nokia.
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#ifndef STATES_H
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#define STATES_H
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//Qt
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#include <QtCore/QState>
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#include <QtCore/QSignalTransition>
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#include <QtCore/QPropertyAnimation>
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#include <QtGui/QKeyEventTransition>
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#include <QtCore/QSet>
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class GraphicsScene;
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class Boat;
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class SubMarine;
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QT_BEGIN_NAMESPACE
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class QStateMachine;
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QT_END_NAMESPACE
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class PlayState : public QState
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{
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public:
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PlayState(GraphicsScene *scene, QState *parent = 0);
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~PlayState();
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protected:
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void onEntry(QEvent *);
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private :
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GraphicsScene *scene;
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QStateMachine *machine;
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int currentLevel;
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int score;
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QState *parallelChild;
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friend class UpdateScoreState;
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friend class UpdateScoreTransition;
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friend class WinTransition;
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friend class CustomSpaceTransition;
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friend class WinState;
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friend class LostState;
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friend class LevelState;
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};
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class LevelState : public QState
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{
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public:
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LevelState(GraphicsScene *scene, PlayState *game, QState *parent = 0);
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protected:
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void onEntry(QEvent *);
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private :
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void initializeLevel();
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GraphicsScene *scene;
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PlayState *game;
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};
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class PauseState : public QState
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{
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public:
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PauseState(GraphicsScene *scene, QState *parent = 0);
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protected:
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void onEntry(QEvent *);
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void onExit(QEvent *);
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private :
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GraphicsScene *scene;
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Boat *boat;
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};
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class LostState : public QState
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{
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public:
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LostState(GraphicsScene *scene, PlayState *game, QState *parent = 0);
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protected:
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void onEntry(QEvent *);
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void onExit(QEvent *);
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private :
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GraphicsScene *scene;
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PlayState *game;
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};
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class WinState : public QState
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{
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public:
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WinState(GraphicsScene *scene, PlayState *game, QState *parent = 0);
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protected:
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void onEntry(QEvent *);
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void onExit(QEvent *);
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private :
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GraphicsScene *scene;
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PlayState *game;
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};
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class UpdateScoreState : public QState
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{
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public:
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UpdateScoreState(PlayState *game, QState *parent);
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private:
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QPropertyAnimation *scoreAnimation;
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PlayState *game;
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};
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//These transtion is used to update the score
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class UpdateScoreTransition : public QSignalTransition
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{
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public:
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UpdateScoreTransition(GraphicsScene *scene, PlayState *game, QAbstractState *target);
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protected:
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virtual bool eventTest(QEvent *event);
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private:
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PlayState * game;
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GraphicsScene *scene;
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};
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//These transtion test if we have won the game
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class WinTransition : public QSignalTransition
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{
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public:
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WinTransition(GraphicsScene *scene, PlayState *game, QAbstractState *target);
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protected:
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virtual bool eventTest(QEvent *event);
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private:
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PlayState * game;
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GraphicsScene *scene;
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};
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//These transtion is true if one level has been completed and the player want to continue
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class CustomSpaceTransition : public QKeyEventTransition
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{
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public:
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CustomSpaceTransition(QWidget *widget, PlayState *game, QEvent::Type type, int key);
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protected:
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virtual bool eventTest(QEvent *event);
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private:
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PlayState *game;
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int key;
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};
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#endif // STATES_H
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