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Tor Arne Vestbø d856d0e146 Limit glyph caches per QFontEngine to four per context, not four in total
The limitation of four glyph caches per font engine was to prevent memory
spikes during rotation of text. But in an application with multiple top
level OpenGL windows, each with their own context, we'd end up trashing
the list of glyph caches during rendering, even if each window just drew
the same static text.

Having a shared context between the windows helped a bit, but had other
performance issues due to the globally shared state, so the better approach
is to limit the caches to four per context.

This brings the multiwindow manual test from a grinding 4fps on macOS
to a smooth 60fps for 20 concurrent windows.

Task-number: QTBUG-52372
Change-Id: I26edd5f6edb5c7818e14b2203af062df19ae7127
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
2016-08-24 20:56:14 +00:00
bin Fix syncqt.pl not respecting #pragma qt_no_master_include in files with Windows line endings 2016-02-25 16:25:37 +00:00
config.tests Fix enabling of precompiled headers on macOS 2016-07-25 20:23:13 +00:00
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doc Doc: Change instances of '(Mac) OS X' to 'macOS' 2016-08-12 08:30:29 +00:00
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lib Initial import from the monolithic Qt. 2011-04-27 12:05:43 +02:00
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qmake Doc: Change instances of '(Mac) OS X' to 'macOS' 2016-08-12 08:30:29 +00:00
src Limit glyph caches per QFontEngine to four per context, not four in total 2016-08-24 20:56:14 +00:00
tests QMimeType: use default locale rather than system locale 2016-08-24 20:30:13 +00:00
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