6f7bc2a707
On systems that give alpha configs by default writing alpha values of less than 1.0 is a bad idea since it will lead to the content behind the window becoming visible, even though this is not the example's intention. Change-Id: I23cdfc1fb78d77b1cbc192d2aba5d6665a7acfcc Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
202 lines
7.1 KiB
C++
202 lines
7.1 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
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** Contact: http://www.qt-project.org/legal
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**
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** This file is part of the examples of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:BSD$
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** You may use this file under the terms of the BSD license as follows:
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**
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** "Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions are
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** met:
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** * Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** * Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in
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** the documentation and/or other materials provided with the
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** distribution.
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** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
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** of its contributors may be used to endorse or promote products derived
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** from this software without specific prior written permission.
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**
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**
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "background_renderer.h"
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#include <qmath.h>
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#include <QFileInfo>
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#include <QTime>
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#include <QOpenGLShaderProgram>
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#include <QOpenGLContext>
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#include <QOpenGLFunctions>
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#include <math.h>
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static const char vertex_shader[] =
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"attribute highp vec3 vertexCoord;"
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"void main() {"
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" gl_Position = vec4(vertexCoord,1.0);"
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"}";
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static const char fragment_shader[] =
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"void main() {"
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" gl_FragColor = vec4(0.0,1.0,0.0,1.0);"
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"}";
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static const float vertices[] = { -1, -1, 0,
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-1, 1, 0,
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1, -1, 0,
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1, 1, 0 };
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FragmentToy::FragmentToy(const QString &fragmentSource, QObject *parent)
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: QObject(parent)
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, m_recompile_shaders(true)
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{
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if (QFile::exists(fragmentSource)) {
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QFileInfo info(fragmentSource);
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m_fragment_file_last_modified = info.lastModified();
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m_fragment_file = fragmentSource;
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#ifndef QT_NO_FILESYSTEMWATCHER
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m_watcher.addPath(info.canonicalFilePath());
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QObject::connect(&m_watcher, &QFileSystemWatcher::fileChanged, this, &FragmentToy::fileChanged);
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#endif
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}
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}
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void FragmentToy::draw(const QSize &windowSize)
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{
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if (!m_program)
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initializeOpenGLFunctions();
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glDisable(GL_STENCIL_TEST);
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glDisable(GL_DEPTH_TEST);
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glClearColor(0, 0, 0, 1);
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glClear(GL_COLOR_BUFFER_BIT);
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if (!m_vao.isCreated())
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m_vao.create();
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m_vao.bind();
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if (!m_vertex_buffer.isCreated()) {
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m_vertex_buffer.create();
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m_vertex_buffer.bind();
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m_vertex_buffer.allocate(vertices, sizeof(vertices));
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m_vertex_buffer.release();
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}
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if (!m_program) {
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m_program.reset(new QOpenGLShaderProgram);
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m_program->create();
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m_vertex_shader.reset(new QOpenGLShader(QOpenGLShader::Vertex));
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if (!m_vertex_shader->compileSourceCode(vertex_shader)) {
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qWarning() << "Failed to compile the vertex shader:" << m_vertex_shader->log();
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}
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if (!m_program->addShader(m_vertex_shader.data())) {
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qWarning() << "Failed to add vertex shader to program:" << m_program->log();
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}
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}
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if (!m_fragment_shader) {
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QByteArray data;
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if (m_fragment_file.size()) {
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QFile file(m_fragment_file);
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if (file.open(QIODevice::ReadOnly)) {
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data = file.readAll();
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} else {
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qWarning() << "Failed to load input file, falling back to default";
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data = QByteArray::fromRawData(fragment_shader, sizeof(fragment_shader));
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}
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} else {
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QFile qrcFile(":/background.frag");
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if (qrcFile.open(QIODevice::ReadOnly))
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data = qrcFile.readAll();
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else
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data = QByteArray::fromRawData(fragment_shader, sizeof(fragment_shader));
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}
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if (data.size()) {
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m_fragment_shader.reset(new QOpenGLShader(QOpenGLShader::Fragment));
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if (!m_fragment_shader->compileSourceCode(data)) {
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qWarning() << "Failed to compile fragment shader:" << m_fragment_shader->log();
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m_fragment_shader.reset(Q_NULLPTR);
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}
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} else {
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qWarning() << "Unknown error, no fragment shader";
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}
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if (m_fragment_shader) {
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if (!m_program->addShader(m_fragment_shader.data())) {
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qWarning() << "Failed to add fragment shader to program:" << m_program->log();
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}
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}
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}
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if (m_recompile_shaders) {
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m_recompile_shaders = false;
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if (m_program->link()) {
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m_vertex_coord_pos = m_program->attributeLocation("vertexCoord");
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} else {
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qWarning() << "Failed to link shader program" << m_program->log();
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}
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}
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m_program->bind();
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m_vertex_buffer.bind();
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m_program->setAttributeBuffer("vertexCoord", GL_FLOAT, 0, 3, 0);
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m_program->enableAttributeArray("vertexCoord");
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m_vertex_buffer.release();
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float radiens = (QTime::currentTime().msecsSinceStartOfDay() / 60) / (2 * M_PI);
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m_program->setUniformValue("currentTime", (uint) QDateTime::currentDateTime().toMSecsSinceEpoch());
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m_program->setUniformValue("radiens", radiens);
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m_program->setUniformValue("windowSize", windowSize);
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QOpenGLContext::currentContext()->functions()->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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m_program->release();
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m_vao.release();
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}
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void FragmentToy::fileChanged(const QString &path)
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{
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Q_UNUSED(path);
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if (QFile::exists(m_fragment_file)) {
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QFileInfo fragment_source(m_fragment_file);
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if (fragment_source.lastModified() > m_fragment_file_last_modified) {
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m_fragment_file_last_modified = fragment_source.lastModified();
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m_recompile_shaders = true;
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if (m_program) {
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m_program->removeShader(m_fragment_shader.data());
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m_fragment_shader.reset(Q_NULLPTR);
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}
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}
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} else {
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m_recompile_shaders = true;
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if (m_program) {
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m_program->removeShader(m_fragment_shader.data());
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m_fragment_shader.reset(Q_NULLPTR);
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}
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}
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}
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