d8bf317546
On modern ARM CPUs there is no speed difference between float and double anymore, so let's rather use double for qreal to avoid rounding and precision issues. Like this we also get much better compatibility with our desktop OSes. This is not binary compatible on ARM, but the old behavior can be restored by passing -qreal float to configure. Change-Id: I2a4b61e19a3dfa6b0bd76734cecf2634c97207fc Reviewed-by: Thiago Macieira <thiago.macieira@intel.com> |
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shared/windows |