8827cd657d
Normally we only allow creating wrappers for texture objects. These can then be used with a QRhiTextureRenderTarget to allow rendering into an externally created texture. With OpenGL (ES), there are additional, special cases, especially on embedded. Consider EGLImages for example. An EGLImageKHR can be bound to a renderbuffer object (glEGLImageTargetRenderbufferStorageOES), which can then be associated with a framebuffer object to allow rendering into the external buffer represented by the EGLImage. To implement the same via QRhi one needs a way to create a wrapping QRhiRenderBuffer for the native OpenGL renderbuffer object. Here we add a createFrom() to QRhiRenderBuffer, while providing a dummy, default implementation. The only real implementation is in the OpenGL backend, which simply takes a renderbuffer id, without taking ownership. Task-number: QTBUG-92116 Change-Id: I4e68e665fb35a7d7803b7780db901c8bed5740e2 Reviewed-by: Andy Nichols <andy.nichols@qt.io> |
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auto | ||
baselineserver | ||
benchmarks | ||
global | ||
libfuzzer | ||
manual | ||
shared | ||
testserver | ||
CMakeLists.txt | ||
README |
This directory contains autotests and benchmarks based on Qt Test. In order to run the autotests reliably, you need to configure a desktop to match the test environment that these tests are written for. Linux X11: * The user must be logged in to an active desktop; you can't run the autotests without a valid DISPLAY that allows X11 connections. * The tests are run against a KDE3 or KDE4 desktop. * Window manager uses "click to focus", and not "focus follows mouse". Many tests move the mouse cursor around and expect this to not affect focus and activation. * Disable "click to activate", i.e., when a window is opened, the window manager should automatically activate it (give it input focus) and not wait for the user to click the window.