qt5base-lts/tests
Tor Arne Vestbø dfccd78aa6 Ensure that GL::updateBrushTexture() activates and binds properly
Calling QOpenGL2GradientCache::getBuffer() will generate the texture the
first time, calling glBindTexture in the process. We did this without
first ensuring that the right texture unit was active, resulting in the
generated gradient texture binding onto the glyph cache mask unit.

We now provide a specialization of bindTexture for a QGradient, which
ensures that the right unit is active before calling getBuffer().

Unfortunately we have no way of knowing if the result of getBuffer()
was a texture that was already bound, or if we need to bind the result,
which means we have to do an unconditional bindTexture of the resulting
texture ID. This means double-bind for the initial texture generation,
but this was already an issue in the original code.

Task-number: QTBUG-43039
Task-number: QTBUG-41244
Change-Id: I20c9b795c8c14f8d58be2b60a284c5a060705ec0
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
2014-12-13 01:49:24 +01:00
..
auto Ensure that GL::updateBrushTexture() activates and binds properly 2014-12-13 01:49:24 +01:00
baselineserver Update license headers and add new license files 2014-09-24 12:26:19 +02:00
benchmarks Adjust DBMSType to DbmsType to follow conventions 2014-11-26 10:47:32 +01:00
global
manual DiagLib: Add Wheel event to mouse event category of the event filter.. 2014-12-11 16:10:32 +01:00
shared Update license headers and add new license files 2014-09-24 12:26:19 +02:00
README
tests.pro iOS: Enable building of basic tests 2014-01-22 12:35:17 +01:00

This directory contains autotests and benchmarks based on Qt Test. In order
to run the autotests reliably, you need to configure a desktop to match the
test environment that these tests are written for.

Linux X11:

   * The user must be logged in to an active desktop; you can't run the
     autotests without a valid DISPLAY that allows X11 connections.

   * The tests are run against a KDE3 or KDE4 desktop.

   * Window manager uses "click to focus", and not "focus follows mouse". Many
     tests move the mouse cursor around and expect this to not affect focus
     and activation.

   * Disable "click to activate", i.e., when a window is opened, the window
     manager should automatically activate it (give it input focus) and not
     wait for the user to click the window.