qt5base-lts/mkspecs/features/mac/default_post.prf
Tor Arne Vestbø 9082cc8e8d macOS: Don't hard-code x86_64 as the architecture when using qmake
The qmake variable QMAKE_APPLE_DEVICE_ARCHS was added for iOS,
to support universal builds, as the QT_ARCH is a single value.

Since the qmake macOS builds are non-universal (at the moment),
we remove the hard-coded value for QMAKE_APPLE_DEVICE_ARCHS on
macOS, and let the normal architecture test resolve the arch,
like on other platforms.

To ensure that the following configuration tests are run with
an -arch argument, we trigger a commit of the preliminary Qt
configuration after running the architecture test. This is not
strictly necessary, but makes it clearer what's going on during
configure.

The device_and_simulator configuration option was used by the
iOS toolchain, and needed to be moved up in the configuration
test order to not break later tests.

The logic in mac/default_post.prf for both Xcode and Makefiles
to add -arch flags was kept as is, based on the existing
variable, to avoid too many changes to this logic.

The logic in toolchain.prf was amended to make it clear and
ensure that it only applies to iOS builds. macOS builds do
not have this issue.

Pick-to: 6.0
Pick-to: 5.15
Pick-to: 5.12
Change-Id: I70db7e4c27f0d3da5d0af33cb491d72c312d3fa8
Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
2020-12-07 15:35:55 +01:00

285 lines
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load(default_post)
# Recompute SDK version in case the user set it explicitly
sdk_version = $$QMAKE_MAC_SDK_VERSION
QMAKE_MAC_SDK_VERSION = $$xcodeSDKInfo(SDKVersion)
contains(TEMPLATE, .*app) {
!macx-xcode:if(isEmpty(BUILDS)|build_pass) {
# Detect changes to the platform SDK
QMAKE_EXTRA_VARIABLES += QMAKE_MAC_SDK QMAKE_MAC_SDK_VERSION QMAKE_XCODE_DEVELOPER_PATH
QMAKE_EXTRA_INCLUDES += $$shell_quote($$PWD/sdk.mk)
}
# Detect incompatible SDK versions
isEmpty(QT_MAC_SDK_VERSION_MIN): \
QT_MAC_SDK_VERSION_MIN = $$QT_MAC_SDK_VERSION
!versionAtLeast(QMAKE_MAC_SDK_VERSION, $$QT_MAC_SDK_VERSION_MIN): \
warning("Qt requires at least version $$QT_MAC_SDK_VERSION_MIN of the platform SDK," \
"you're building against version $${QMAKE_MAC_SDK_VERSION}. Please upgrade.")
!isEmpty(QT_MAC_SDK_VERSION_MAX) {
# For Qt developers only
!isEmpty($$list($$(QT_MAC_SDK_NO_VERSION_CHECK))): \
CONFIG += sdk_no_version_check
QMAKE_MAC_SDK_MAJOR_MINOR_VERSION = $$replace(QMAKE_MAC_SDK_VERSION, "(\\d+)(\\.\\d+)(\\.\\d+)?", \\1\\2)
!sdk_no_version_check:!versionAtMost(QMAKE_MAC_SDK_MAJOR_MINOR_VERSION, $$QT_MAC_SDK_VERSION_MAX) {
warning("Qt has only been tested with version $$QT_MAC_SDK_VERSION_MAX"\
"of the platform SDK, you're using $${QMAKE_MAC_SDK_MAJOR_MINOR_VERSION}.")
warning("This is an unsupported configuration. You may experience build issues," \
"and by using")
warning("the $$QMAKE_MAC_SDK_VERSION SDK you are opting in to new features" \
"that Qt has not been prepared for.")
warning("Please downgrade the SDK you use to build your app to version" \
"$$QT_MAC_SDK_VERSION_MAX, or configure")
warning("with CONFIG+=sdk_no_version_check when running qmake" \
"to silence this warning.")
}
}
}
!no_objective_c:CONFIG += objective_c
qt {
qtConfig(static) {
# C++11 support means using libc++ instead of libstd++. As the
# two libraries are incompatible we need to ensure the end user
# project is built using the same C++11 support/no support as Qt.
qtConfig(c++11) {
CONFIG += c++11
} else: c++11 {
warning("Qt was not built with C++11 enabled, disabling feature")
CONFIG -= c++11
}
!c++11 {
# Explicitly use libstdc++ if C++11 support is not enabled,
# as otherwise the compiler will choose the standard library
# based on the deployment target, which for iOS 7 and OS X 10.9
# is libc++, and we can't mix and match the two.
QMAKE_CXXFLAGS += -stdlib=libstdc++
QMAKE_LFLAGS += -stdlib=libstdc++
}
}
}
# Add the same default rpaths as Xcode does for new projects.
# This is especially important for iOS/tvOS/watchOS where no other option is possible.
!no_default_rpath {
uikit: QMAKE_RPATHDIR += @executable_path/Frameworks
else: QMAKE_RPATHDIR += @executable_path/../Frameworks
equals(TEMPLATE, lib):!plugin:lib_bundle: QMAKE_RPATHDIR += @loader_path/Frameworks
}
# Don't pass -headerpad_max_install_names when using Bitcode.
# In that case the linker emits a warning stating that the flag is ignored when
# used with bitcode, for reasons that cannot be determined (rdar://problem/20748962).
# Using this flag is also unnecessary in practice on UIKit platforms since they
# are sandboxed, and only UIKit platforms support bitcode to begin with.
!bitcode: QMAKE_LFLAGS += $$QMAKE_LFLAGS_HEADERPAD
app_extension_api_only {
QMAKE_CFLAGS += $$QMAKE_CFLAGS_APPLICATION_EXTENSION
QMAKE_CXXFLAGS += $$QMAKE_CFLAGS_APPLICATION_EXTENSION
QMAKE_CXXFLAGS_PRECOMPILE += $$QMAKE_CFLAGS_APPLICATION_EXTENSION
QMAKE_LFLAGS += $$QMAKE_CFLAGS_APPLICATION_EXTENSION
}
# Non-universal builds do not set QMAKE_APPLE_DEVICE_ARCHS,
# so we pick it up from what the arch test resolved instead.
isEmpty(QMAKE_APPLE_DEVICE_ARCHS): \
QMAKE_APPLE_DEVICE_ARCHS = $$QT_ARCH
macx-xcode {
qmake_pkginfo_typeinfo.name = QMAKE_PKGINFO_TYPEINFO
!isEmpty(QMAKE_PKGINFO_TYPEINFO): \
qmake_pkginfo_typeinfo.value = $$QMAKE_PKGINFO_TYPEINFO
else: \
qmake_pkginfo_typeinfo.value = "????"
QMAKE_MAC_XCODE_SETTINGS += qmake_pkginfo_typeinfo
bundle_version = $$VERSION
isEmpty(bundle_version): bundle_version = 1.0.0
l = $$split(bundle_version, '.') 0 0 # make sure there are at least three
VER_MAJ = $$member(l, 0, 0)
VER_MIN = $$member(l, 1, 1)
VER_PAT = $$member(l, 2, 2)
unset(l)
qmake_full_version.name = QMAKE_FULL_VERSION
qmake_full_version.value = $${VER_MAJ}.$${VER_MIN}.$${VER_PAT}
QMAKE_MAC_XCODE_SETTINGS += qmake_full_version
qmake_short_version.name = QMAKE_SHORT_VERSION
qmake_short_version.value = $${VER_MAJ}.$${VER_MIN}
QMAKE_MAC_XCODE_SETTINGS += qmake_short_version
!isEmpty(QMAKE_XCODE_DEBUG_INFORMATION_FORMAT) {
debug_information_format.name = DEBUG_INFORMATION_FORMAT
debug_information_format.value = $$QMAKE_XCODE_DEBUG_INFORMATION_FORMAT
debug_information_format.build = debug
QMAKE_MAC_XCODE_SETTINGS += debug_information_format
}
QMAKE_XCODE_ARCHS =
arch_device.name = "ARCHS[sdk=$${device.sdk}*]"
arch_device.value = $$QMAKE_APPLE_DEVICE_ARCHS
QMAKE_XCODE_ARCHS += $$QMAKE_APPLE_DEVICE_ARCHS
QMAKE_MAC_XCODE_SETTINGS += arch_device
simulator {
arch_simulator.name = "ARCHS[sdk=$${simulator.sdk}*]"
arch_simulator.value = $$QMAKE_APPLE_SIMULATOR_ARCHS
QMAKE_XCODE_ARCHS += $$QMAKE_APPLE_SIMULATOR_ARCHS
QMAKE_MAC_XCODE_SETTINGS += arch_simulator
}
only_active_arch.name = ONLY_ACTIVE_ARCH
only_active_arch.value = YES
only_active_arch.build = debug
QMAKE_MAC_XCODE_SETTINGS += only_active_arch
} else {
device|!simulator: VALID_DEVICE_ARCHS = $$QMAKE_APPLE_DEVICE_ARCHS
simulator: VALID_SIMULATOR_ARCHS = $$QMAKE_APPLE_SIMULATOR_ARCHS
VALID_ARCHS = $$VALID_DEVICE_ARCHS $$VALID_SIMULATOR_ARCHS
single_arch: VALID_ARCHS = $$first(VALID_ARCHS)
ACTIVE_ARCHS = $(filter $(EXPORT_VALID_ARCHS), $(ARCHS))
ARCH_ARGS = $(foreach arch, $(if $(EXPORT_ACTIVE_ARCHS), $(EXPORT_ACTIVE_ARCHS), $(EXPORT_VALID_ARCHS)), -arch $(arch))
QMAKE_EXTRA_VARIABLES += VALID_ARCHS ACTIVE_ARCHS ARCH_ARGS
arch_flags = $(EXPORT_ARCH_ARGS)
QMAKE_CFLAGS += $$arch_flags
QMAKE_CXXFLAGS += $$arch_flags
QMAKE_LFLAGS += $$arch_flags
QMAKE_PCH_ARCHS = $$VALID_ARCHS
macos: deployment_target = $$QMAKE_MACOSX_DEPLOYMENT_TARGET
ios: deployment_target = $$QMAKE_IOS_DEPLOYMENT_TARGET
tvos: deployment_target = $$QMAKE_TVOS_DEPLOYMENT_TARGET
watchos: deployment_target = $$QMAKE_WATCHOS_DEPLOYMENT_TARGET
# If we're doing a simulator and device build, device and simulator
# architectures use different paths and flags for the sysroot and
# deployment target switch, so we must multiplex them across multiple
# architectures using -Xarch. Otherwise we fall back to the simple path.
# This is not strictly necessary, but results in cleaner command lines
# and makes it easier for people to override EXPORT_VALID_ARCHS to limit
# individual rules to a different set of architecture(s) from the overall
# build (such as machtest in QtCore).
simulator:device {
QMAKE_XARCH_CFLAGS =
QMAKE_XARCH_LFLAGS =
QMAKE_EXTRA_VARIABLES += QMAKE_XARCH_CFLAGS QMAKE_XARCH_LFLAGS
for (arch, VALID_ARCHS) {
contains(VALID_SIMULATOR_ARCHS, $$arch) {
sdk = $$simulator.sdk
version_identifier = $$simulator.deployment_identifier
} else {
sdk = $$device.sdk
version_identifier = $$device.deployment_identifier
}
version_min_flags = \
-Xarch_$${arch} \
-m$${version_identifier}-version-min=$$deployment_target
QMAKE_XARCH_CFLAGS_$${arch} = $$version_min_flags \
-Xarch_$${arch} \
-isysroot$$xcodeSDKInfo(Path, $$sdk)
QMAKE_XARCH_LFLAGS_$${arch} = $$version_min_flags \
-Xarch_$${arch} \
-isysroot$$xcodeSDKInfo(Path, $$sdk)
QMAKE_XARCH_CFLAGS += $(EXPORT_QMAKE_XARCH_CFLAGS_$${arch})
QMAKE_XARCH_LFLAGS += $(EXPORT_QMAKE_XARCH_LFLAGS_$${arch})
QMAKE_EXTRA_VARIABLES += \
QMAKE_XARCH_CFLAGS_$${arch} \
QMAKE_XARCH_LFLAGS_$${arch}
}
QMAKE_CFLAGS += $(EXPORT_QMAKE_XARCH_CFLAGS)
QMAKE_CXXFLAGS += $(EXPORT_QMAKE_XARCH_CFLAGS)
QMAKE_LFLAGS += $(EXPORT_QMAKE_XARCH_LFLAGS)
} else {
simulator {
version_identifier = $$simulator.deployment_identifier
sysroot_path = $$xcodeSDKInfo(Path, $$simulator.sdk)
} else {
version_identifier = $$device.deployment_identifier
sysroot_path = $$xcodeSDKInfo(Path, $$device.sdk)
}
version_min_flag = -m$${version_identifier}-version-min=$$deployment_target
QMAKE_CFLAGS += -isysroot $$sysroot_path $$version_min_flag
QMAKE_CXXFLAGS += -isysroot $$sysroot_path $$version_min_flag
QMAKE_LFLAGS += -isysroot $$sysroot_path $$version_min_flag
}
# Enable precompiled headers for multiple architectures
QMAKE_CFLAGS_USE_PRECOMPILE =
for (arch, VALID_ARCHS) {
icc_pch_style: \
use_flag = "-pch-use "
else: \
use_flag = -include
# Only use Xarch with multi-arch, as the option confuses ccache
count(VALID_ARCHS, 1, greaterThan): \
QMAKE_CFLAGS_USE_PRECOMPILE += \
-Xarch_$${arch}
QMAKE_CFLAGS_USE_PRECOMPILE += \
$${use_flag}${QMAKE_PCH_OUTPUT_$${arch}}
}
icc_pch_style {
QMAKE_CXXFLAGS_USE_PRECOMPILE = $$QMAKE_CFLAGS_USE_PRECOMPILE -include ${QMAKE_PCH_INPUT}
QMAKE_CFLAGS_USE_PRECOMPILE =
} else {
QMAKE_CXXFLAGS_USE_PRECOMPILE = $$QMAKE_CFLAGS_USE_PRECOMPILE
QMAKE_OBJCFLAGS_USE_PRECOMPILE = $$QMAKE_CFLAGS_USE_PRECOMPILE
QMAKE_OBJCXXFLAGS_USE_PRECOMPILE = $$QMAKE_CFLAGS_USE_PRECOMPILE
}
QMAKE_PCH_OUTPUT_EXT = _${QMAKE_PCH_ARCH}$${QMAKE_PCH_OUTPUT_EXT}
}
!equals(sdk_version, $$QMAKE_MAC_SDK_VERSION) {
# Explicit SDK version has been set, respect that
QMAKE_LFLAGS += -Wl,-sdk_version -Wl,$$sdk_version
}
cache(QMAKE_XCODE_DEVELOPER_PATH, stash)
!isEmpty(QMAKE_XCODE_VERSION): \
cache(QMAKE_XCODE_VERSION, stash)
QMAKE_XCODE_LIBRARY_SUFFIX = $$qtPlatformTargetSuffix()
xcode_product_bundle_identifier_setting.name = PRODUCT_BUNDLE_IDENTIFIER
xcode_product_bundle_identifier_setting.value = $$QMAKE_TARGET_BUNDLE_PREFIX
isEmpty(xcode_product_bundle_identifier_setting.value): \
xcode_product_bundle_identifier_setting.value = "com.yourcompany"
xcode_product_bundle_target = $$QMAKE_BUNDLE
isEmpty(xcode_product_bundle_target): \
xcode_product_bundle_target = ${PRODUCT_NAME:rfc1034identifier}
xcode_product_bundle_identifier_setting.value = "$${xcode_product_bundle_identifier_setting.value}.$${xcode_product_bundle_target}"
QMAKE_MAC_XCODE_SETTINGS += xcode_product_bundle_identifier_setting
!macx-xcode {
generate_xcode_project.commands = @$(QMAKE) -spec macx-xcode \"$(EXPORT__PRO_FILE_)\" $$QMAKE_ARGS
generate_xcode_project.target = xcodeproj
QMAKE_EXTRA_VARIABLES += _PRO_FILE_
QMAKE_EXTRA_TARGETS += generate_xcode_project
}