f9f395c28b
Updated version of LGPL and FDL licenseheaders. Apply release phase licenseheaders for all source files. Reviewed-by: Trust Me
99 lines
3.1 KiB
C++
99 lines
3.1 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the demonstration applications of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** GNU Lesser General Public License Usage
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** This file may be used under the terms of the GNU Lesser General Public
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** License version 2.1 as published by the Free Software Foundation and
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** appearing in the file LICENSE.LGPL included in the packaging of this
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** file. Please review the following information to ensure the GNU Lesser
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** General Public License version 2.1 requirements will be met:
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** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU General
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** Public License version 3.0 as published by the Free Software Foundation
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** and appearing in the file LICENSE.GPL included in the packaging of this
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** file. Please review the following information to ensure the GNU General
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** Public License version 3.0 requirements will be met:
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** http://www.gnu.org/copyleft/gpl.html.
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**
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** Other Usage
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** Alternatively, this file may be used in accordance with the terms and
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** conditions contained in a signed written agreement between you and Nokia.
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "glextensions.h"
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#define RESOLVE_GL_FUNC(f) ok &= bool((f = (_gl##f) context->getProcAddress(QLatin1String("gl" #f))));
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bool GLExtensionFunctions::resolve(const QGLContext *context)
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{
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bool ok = true;
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RESOLVE_GL_FUNC(GenFramebuffersEXT)
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RESOLVE_GL_FUNC(GenRenderbuffersEXT)
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RESOLVE_GL_FUNC(BindRenderbufferEXT)
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RESOLVE_GL_FUNC(RenderbufferStorageEXT)
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RESOLVE_GL_FUNC(DeleteFramebuffersEXT)
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RESOLVE_GL_FUNC(DeleteRenderbuffersEXT)
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RESOLVE_GL_FUNC(BindFramebufferEXT)
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RESOLVE_GL_FUNC(FramebufferTexture2DEXT)
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RESOLVE_GL_FUNC(FramebufferRenderbufferEXT)
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RESOLVE_GL_FUNC(CheckFramebufferStatusEXT)
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RESOLVE_GL_FUNC(ActiveTexture)
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RESOLVE_GL_FUNC(TexImage3D)
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RESOLVE_GL_FUNC(GenBuffers)
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RESOLVE_GL_FUNC(BindBuffer)
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RESOLVE_GL_FUNC(BufferData)
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RESOLVE_GL_FUNC(DeleteBuffers)
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RESOLVE_GL_FUNC(MapBuffer)
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RESOLVE_GL_FUNC(UnmapBuffer)
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return ok;
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}
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bool GLExtensionFunctions::fboSupported() {
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return GenFramebuffersEXT
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&& GenRenderbuffersEXT
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&& BindRenderbufferEXT
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&& RenderbufferStorageEXT
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&& DeleteFramebuffersEXT
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&& DeleteRenderbuffersEXT
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&& BindFramebufferEXT
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&& FramebufferTexture2DEXT
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&& FramebufferRenderbufferEXT
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&& CheckFramebufferStatusEXT;
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}
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bool GLExtensionFunctions::openGL15Supported() {
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return ActiveTexture
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&& TexImage3D
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&& GenBuffers
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&& BindBuffer
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&& BufferData
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&& DeleteBuffers
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&& MapBuffer
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&& UnmapBuffer;
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}
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#undef RESOLVE_GL_FUNC
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