44ee7984fc
This fixes the issue that the blitter required sometimes the texture wrapping to be repeat Change-Id: I86150d008422facf9040873b0983b0e44be9ad24 Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
183 lines
8.0 KiB
C++
183 lines
8.0 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
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** Contact: http://www.qt-project.org/legal
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**
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** This file is part of the test suite of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and Digia. For licensing terms and
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** conditions see http://qt.digia.com/licensing. For further information
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** use the contact form at http://qt.digia.com/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Digia gives you certain additional
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** rights. These rights are described in the Digia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3.0 as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU General Public License version 3.0 requirements will be
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** met: http://www.gnu.org/copyleft/gpl.html.
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "qopengltextureblitwindow.h"
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#include <QtGui/QPainter>
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#include <QtGui/QOpenGLTexture>
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#include <QtGui/QMatrix4x4>
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#include <QtCore/QCoreApplication>
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#include <QtCore/QDebug>
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QOpenGLTextureBlitWindow::QOpenGLTextureBlitWindow()
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: QWindow()
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, m_context(new QOpenGLContext(this))
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{
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resize(500,500);
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setSurfaceType(OpenGLSurface);
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QSurfaceFormat surfaceFormat = format();
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if (QCoreApplication::arguments().contains(QStringLiteral("-coreprofile"))) {
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surfaceFormat.setVersion(3,2);
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surfaceFormat.setProfile(QSurfaceFormat::CoreProfile);
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}
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setFormat(surfaceFormat);
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create();
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m_context->setFormat(surfaceFormat);
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m_context->create();
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m_context->makeCurrent(this);
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m_blitter.create();
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}
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void QOpenGLTextureBlitWindow::render()
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{
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m_context->makeCurrent(this);
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QRect viewport(0,0,dWidth(),dHeight());
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glViewport(0,0,dWidth(), dHeight());
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glClearColor(0.f, .6f, .0f, 0.f);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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QOpenGLTexture texture(m_image);
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texture.setWrapMode(QOpenGLTexture::ClampToEdge);
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texture.create();
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QOpenGLTexture texture_mirrored(m_image_mirrord);
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texture_mirrored.setWrapMode(QOpenGLTexture::ClampToEdge);
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texture_mirrored.create();
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QRectF topLeftOriginTopLeft(QPointF(0,0), QPointF(dWidth()/2.0, dHeight()/2.0));
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QRectF topRightOriginTopLeft(QPointF(dWidth()/2.0,0), QPointF(dWidth(), dHeight()/2.0));
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QRectF bottomLeftOriginTopLeft(QPointF(0, dHeight()/2.0), QPointF(dWidth() /2.0, dHeight()));
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QRectF bottomRightOriginTopLeft(QPoint(dWidth()/2.0, dHeight()/2.0), QPointF(dWidth(), dHeight()));
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QRectF topLeftOriginBottomLeft = bottomLeftOriginTopLeft; Q_UNUSED(topLeftOriginBottomLeft);
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QRectF topRightOriginBottomLeft = bottomRightOriginTopLeft; Q_UNUSED(topRightOriginBottomLeft);
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QRectF bottomLeftOriginBottomLeft = topLeftOriginTopLeft;
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QRectF bottomRightOriginBottomLeft = topRightOriginTopLeft;
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QOpenGLTextureBlitter::Origin topLeftOrigin = QOpenGLTextureBlitter::OriginTopLeft;
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QOpenGLTextureBlitter::Origin bottomLeftOrigin = QOpenGLTextureBlitter::OriginBottomLeft;
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QMatrix4x4 topRightOriginTopLeftVertex = QOpenGLTextureBlitter::targetTransform(topRightOriginTopLeft, viewport);
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QMatrix4x4 bottomLeftOriginTopLeftVertex = QOpenGLTextureBlitter::targetTransform(bottomLeftOriginTopLeft, viewport);
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QMatrix4x4 bottomRightOriginTopLeftVertex = QOpenGLTextureBlitter::targetTransform(bottomRightOriginTopLeft, viewport);
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QMatrix3x3 texTopLeftOriginTopLeft = QOpenGLTextureBlitter::sourceTransform(topLeftOriginTopLeft, m_image.size(), topLeftOrigin);
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QMatrix3x3 texTopRightOriginBottomLeft = QOpenGLTextureBlitter::sourceTransform(topRightOriginBottomLeft, m_image.size(), bottomLeftOrigin);
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QMatrix3x3 texBottomLeftOriginBottomLeft = QOpenGLTextureBlitter::sourceTransform(bottomLeftOriginBottomLeft, m_image.size(), bottomLeftOrigin);
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QMatrix3x3 texBottomRightOriginBottomLeft = QOpenGLTextureBlitter::sourceTransform(bottomRightOriginBottomLeft, m_image.size(), bottomLeftOrigin);
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QSizeF subSize(topLeftOriginTopLeft.width()/2, topLeftOriginTopLeft.height()/2);
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QRectF subTopLeftOriginTopLeft(topLeftOriginTopLeft.topLeft(), subSize);
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QRectF subTopRightOriginTopLeft(QPointF(topLeftOriginTopLeft.topLeft().x() + topLeftOriginTopLeft.width() / 2,
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topLeftOriginTopLeft.topLeft().y()), subSize);
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QRectF subBottomLeftOriginTopLeft(QPointF(topLeftOriginTopLeft.topLeft().x(),
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topLeftOriginTopLeft.topLeft().y() + topLeftOriginTopLeft.height() / 2), subSize);
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QRectF subBottomRightOriginTopLeft(QPointF(topLeftOriginTopLeft.topLeft().x() + topLeftOriginTopLeft.width() / 2,
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topLeftOriginTopLeft.topLeft().y() + topLeftOriginTopLeft.height() / 2), subSize);
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QMatrix4x4 subTopLeftOriginTopLeftVertex = QOpenGLTextureBlitter::targetTransform(subTopLeftOriginTopLeft, viewport);
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QMatrix4x4 subTopRightOriginTopLeftVertex = QOpenGLTextureBlitter::targetTransform(subTopRightOriginTopLeft, viewport);
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QMatrix4x4 subBottomLeftOriginTopLeftVertex = QOpenGLTextureBlitter::targetTransform(subBottomLeftOriginTopLeft, viewport);
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QMatrix4x4 subBottomRightOriginTopLeftVertex = QOpenGLTextureBlitter::targetTransform(subBottomRightOriginTopLeft, viewport);
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m_blitter.bind();
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m_blitter.blit(texture_mirrored.textureId(), subTopLeftOriginTopLeftVertex, texBottomRightOriginBottomLeft);
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m_blitter.blit(texture_mirrored.textureId(), subTopRightOriginTopLeftVertex, texBottomLeftOriginBottomLeft);
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m_blitter.blit(texture.textureId(), subBottomLeftOriginTopLeftVertex, texTopRightOriginBottomLeft);
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m_blitter.blit(texture.textureId(), subBottomRightOriginTopLeftVertex, texTopLeftOriginTopLeft);
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m_blitter.blit(texture.textureId(), topRightOriginTopLeftVertex, topLeftOrigin);
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m_blitter.blit(texture_mirrored.textureId(), bottomLeftOriginTopLeftVertex, topLeftOrigin);
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m_blitter.setSwizzleRB(true);
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m_blitter.blit(texture.textureId(), bottomRightOriginTopLeftVertex, texTopLeftOriginTopLeft);
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m_blitter.setSwizzleRB(false);
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m_blitter.release();
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m_context->swapBuffers(this);
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}
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void QOpenGLTextureBlitWindow::exposeEvent(QExposeEvent *event)
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{
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Q_UNUSED(event);
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render();
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}
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void QOpenGLTextureBlitWindow::resizeEvent(QResizeEvent *event)
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{
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Q_UNUSED(event);
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m_image = QImage(size() * devicePixelRatio(), QImage::Format_ARGB32_Premultiplied);
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m_image.fill(Qt::gray);
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QPainter p(&m_image);
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QPen pen(Qt::red);
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pen.setWidth(5);
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p.setPen(pen);
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QFont font = p.font();
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font.setPixelSize(qMin(m_image.height(), m_image.width()) / 20);
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p.setFont(font);
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int dx = dWidth() / 5;
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int dy = dHeight() / 5;
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for (int y = 0; y < 5; y++) {
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for (int x = 0; x < 5; x++) {
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QRect textRect(x * dx, y*dy, dx,dy);
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QString text = QString("[%1,%2]").arg(x).arg(y);
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p.drawText(textRect,text);
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}
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}
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p.drawRect(QRectF(2.5,2.5,dWidth() - 5, dHeight() - 5));
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m_image_mirrord = m_image.mirrored(false,true);
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}
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