qt5base-lts/mkspecs/common/msvc-desktop.conf
Laszlo Agocs 752497910b Remove ANGLE
This marks the end of EGL and OpenGL ES support on Windows.

The concepts of -opengl dynamic, -opengl desktop, QT_OPENGL=software,
etc. remain unchanged, with the exception of the disapperance of
everything ANGLE related.

CMake builds now work identically to qmake on Windows: they default to
'dynamic' OpenGL on Windows, unless -DINPUT_opengl=desktop is specified.

On Windows, Qt 6 is expected to default to the "dynamic" OpenGL model by
default, just like Qt 5.15. This can be changed by switching to "desktop"
OpenGL, which will link to opengl32 (publicly, so other libs and applications
will do so as well) and disallows using another OpenGL DLL.

The "dynamic" mode is essential still because the fallback to a software
rasterizer, such as the opengl32sw.dll we ship with the Qt packages,
has to to work exactly like in Qt 5, the removal of ANGLE does not
change this concept in any way (except of course that the middle option
of using ANGLE is now gone)

When it comes to the windows plugin's OpenGL blacklist feature, it works
like before and accepts the ANGLE/D3D related keywords. They will
then be ignored. Similarly, requesting QT_OPENGL=angle is ignored (but
will show a warning).

The D3D11 and DXGI configure time tests are removed: Qt 5.14 already
depends on D3D 11.1 and DXGI 1.3 headers being available unconditionally
on Win32 (in QRhi's D3D11 backend). No need to test for these.

[ChangeLog][Windows] ANGLE is no longer included with Qt. Dynamic OpenGL
builds work like before but ANGLE is no longer an option. OpenGL proper
or an alternative opengl32 implementation are the two remaining options
now. Attempting to set QT_OPENGL=angle or Qt::AA_UseOpenGLES will have
no effect on Windows.

Fixes: QTBUG-79103
Change-Id: Ia404e0d07f3fe191b27434d863c81180112ecb3b
Reviewed-by: Oliver Wolff <oliver.wolff@qt.io>
2020-05-26 15:11:40 +02:00

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#
# This file is used as a basis for the following compilers:
#
# - Microsoft C/C++ Optimizing Compiler (all desktop versions)
# - Intel C++ Compiler on Windows
# - Clang-cl
#
# Baseline:
#
# - Visual Studio 2005 (8.0), VC++ 14.0
#
# Version-specific settings go in msvc-version.conf (loaded by default_pre)
#
MAKEFILE_GENERATOR = MSVC.NET
QMAKE_PLATFORM = win32
QMAKE_COMPILER = msvc
CONFIG += flat debug_and_release debug_and_release_target precompile_header autogen_precompile_source embed_manifest_dll embed_manifest_exe
# MSVC 2017 15.8+ fixed std::aligned_storage but compilation fails without
# _ENABLE_EXTENDED_ALIGNED_STORAGE flag since the fix breaks binary compatibility.
DEFINES += UNICODE _UNICODE WIN32 _ENABLE_EXTENDED_ALIGNED_STORAGE
DEFINES_RELEASE += NDEBUG
QMAKE_COMPILER_DEFINES += _WIN32
contains(QMAKE_TARGET.arch, x86_64) {
DEFINES += WIN64
QMAKE_COMPILER_DEFINES += _WIN64
}
QMAKE_CFLAGS_OPTIMIZE_DEBUG = -Od
QMAKE_CFLAGS_OPTIMIZE = -O2
QMAKE_CFLAGS_OPTIMIZE_SIZE = -O1
QMAKE_CC = cl
QMAKE_LEX = flex
QMAKE_LEXFLAGS =
QMAKE_YACC = bison -y
QMAKE_YACCFLAGS = -d
QMAKE_CFLAGS = -nologo -Zc:wchar_t
QMAKE_CFLAGS_WARN_ON = -W3
QMAKE_CFLAGS_WARN_OFF = -W0
QMAKE_CFLAGS_RELEASE = $$QMAKE_CFLAGS_OPTIMIZE -MD
QMAKE_CFLAGS_RELEASE_WITH_DEBUGINFO += $$QMAKE_CFLAGS_OPTIMIZE -Zi -MD
QMAKE_CFLAGS_DEBUG = -Zi -MDd
QMAKE_CFLAGS_YACC =
QMAKE_CFLAGS_LTCG = -GL
contains(QMAKE_TARGET.arch, x86_64) {
# SSE2 is mandatory on 64-bit mode, so skip the option. It triggers:
# cl : Command line warning D9002 : ignoring unknown option '-arch:SSE2'
QMAKE_CFLAGS_SSE2 =
} else {
QMAKE_CFLAGS_SSE2 = -arch:SSE2
}
QMAKE_CFLAGS_SSE3 = $$QMAKE_CFLAGS_SSE2
QMAKE_CFLAGS_SSSE3 = $$QMAKE_CFLAGS_SSE2
QMAKE_CFLAGS_SSE4_1 = $$QMAKE_CFLAGS_SSE2
QMAKE_CFLAGS_SSE4_2 = $$QMAKE_CFLAGS_SSE2
QMAKE_CFLAGS_AESNI = $$QMAKE_CFLAGS_SSE2
QMAKE_CFLAGS_SHANI = $$QMAKE_CFLAGS_SSE2
QMAKE_CXX = $$QMAKE_CC
QMAKE_CXXFLAGS = $$QMAKE_CFLAGS
QMAKE_CXXFLAGS_WARN_ON = $$QMAKE_CFLAGS_WARN_ON -w34100 -w34189 -w44996
QMAKE_CXXFLAGS_WARN_OFF = $$QMAKE_CFLAGS_WARN_OFF
QMAKE_CXXFLAGS_RELEASE = $$QMAKE_CFLAGS_RELEASE
QMAKE_CXXFLAGS_RELEASE_WITH_DEBUGINFO += $$QMAKE_CFLAGS_RELEASE_WITH_DEBUGINFO
QMAKE_CXXFLAGS_DEBUG = $$QMAKE_CFLAGS_DEBUG
QMAKE_CXXFLAGS_YACC = $$QMAKE_CFLAGS_YACC
QMAKE_CXXFLAGS_LTCG = $$QMAKE_CFLAGS_LTCG
QMAKE_CXXFLAGS_STL_ON = -EHsc
QMAKE_CXXFLAGS_STL_OFF =
QMAKE_CXXFLAGS_RTTI_ON = -GR
QMAKE_CXXFLAGS_RTTI_OFF =
QMAKE_CXXFLAGS_EXCEPTIONS_ON = -EHsc
QMAKE_CXXFLAGS_EXCEPTIONS_OFF =
QMAKE_INCDIR =
QMAKE_RUN_CC = $(CC) -c $(CFLAGS) $(INCPATH) -Fo$obj $src
QMAKE_RUN_CC_IMP = $(CC) -c $(CFLAGS) $(INCPATH) -Fo$@ $<
QMAKE_RUN_CC_IMP_BATCH = $(CC) -c $(CFLAGS) $(INCPATH) -Fo$@ @<<
QMAKE_RUN_CXX = $(CXX) -c $(CXXFLAGS) $(INCPATH) -Fo$obj $src
QMAKE_RUN_CXX_IMP = $(CXX) -c $(CXXFLAGS) $(INCPATH) -Fo$@ $<
QMAKE_RUN_CXX_IMP_BATCH = $(CXX) -c $(CXXFLAGS) $(INCPATH) -Fo$@ @<<
QMAKE_LINK = link
QMAKE_LFLAGS = /NOLOGO /DYNAMICBASE /NXCOMPAT
QMAKE_LFLAGS_RELEASE = /OPT:REF /INCREMENTAL:NO
QMAKE_LFLAGS_RELEASE_WITH_DEBUGINFO = /DEBUG /OPT:REF /INCREMENTAL:NO
QMAKE_LFLAGS_DEBUG = /DEBUG
QMAKE_LFLAGS_CONSOLE = /SUBSYSTEM:CONSOLE
QMAKE_LFLAGS_WINDOWS = /SUBSYSTEM:WINDOWS
QMAKE_LFLAGS_EXE = \"/MANIFESTDEPENDENCY:type=\'win32\' name=\'Microsoft.Windows.Common-Controls\' version=\'6.0.0.0\' publicKeyToken=\'6595b64144ccf1df\' language=\'*\' processorArchitecture=\'*\'\"
QMAKE_LFLAGS_DLL = /DLL
QMAKE_LFLAGS_LTCG = /LTCG
QMAKE_PREFIX_SHLIB =
QMAKE_EXTENSION_SHLIB = dll
QMAKE_PREFIX_STATICLIB =
QMAKE_EXTENSION_STATICLIB = lib
QMAKE_LIBS =
QMAKE_LIBS_GUI = gdi32.lib comdlg32.lib oleaut32.lib imm32.lib winmm.lib ws2_32.lib ole32.lib uuid.lib user32.lib advapi32.lib
QMAKE_LIBS_NETWORK = ws2_32.lib
QMAKE_LIBS_OPENGL = glu32.lib opengl32.lib gdi32.lib user32.lib
QMAKE_LIBS_OPENGL_ES2 = gdi32.lib user32.lib
QMAKE_LIBS_OPENGL_ES2_DEBUG = gdi32.lib user32.lib
QMAKE_LIBS_COMPAT = advapi32.lib shell32.lib comdlg32.lib user32.lib gdi32.lib ws2_32.lib
QMAKE_LIBS_QT_ENTRY = -lqtmain
QMAKE_IDL = midl
QMAKE_LIB = lib /NOLOGO
QMAKE_RC = rc /NOLOGO
VCPROJ_EXTENSION = .vcproj
VCSOLUTION_EXTENSION = .sln
VCPROJ_KEYWORD = Qt4VSv1.0
include(windows-desktop.conf)
include(windows-vulkan.conf)