a6b697ca13
This is in preparation to adding CBOR support. We don't need yet another dir for CBOR and placing it in src/corelib/json is just wrong. Change-Id: I9741f017961b410c910dfffd14ffb9d870340fa6 Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@qt.io> Reviewed-by: Lars Knoll <lars.knoll@qt.io>
207 lines
6.8 KiB
C++
207 lines
6.8 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2016 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the examples of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:BSD$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** BSD License Usage
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** Alternatively, you may use this file under the terms of the BSD license
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** as follows:
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**
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** "Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions are
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** met:
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** * Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** * Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in
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** the documentation and/or other materials provided with the
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** distribution.
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** * Neither the name of The Qt Company Ltd nor the names of its
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** contributors may be used to endorse or promote products derived
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** from this software without specific prior written permission.
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**
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**
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "game.h"
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#include <QFile>
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#include <QJsonArray>
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#include <QJsonDocument>
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#include <QRandomGenerator>
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#include <QTextStream>
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Character Game::player() const
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{
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return mPlayer;
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}
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QVector<Level> Game::levels() const
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{
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return mLevels;
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}
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//! [0]
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void Game::newGame()
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{
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mPlayer = Character();
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mPlayer.setName(QStringLiteral("Hero"));
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mPlayer.setClassType(Character::Archer);
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mPlayer.setLevel(QRandomGenerator::global()->bounded(15, 21));
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mLevels.clear();
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mLevels.reserve(2);
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Level village(QStringLiteral("Village"));
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QVector<Character> villageNpcs;
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villageNpcs.reserve(2);
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villageNpcs.append(Character(QStringLiteral("Barry the Blacksmith"),
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QRandomGenerator::global()->bounded(8, 11),
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Character::Warrior));
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villageNpcs.append(Character(QStringLiteral("Terry the Trader"),
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QRandomGenerator::global()->bounded(6, 8),
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Character::Warrior));
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village.setNpcs(villageNpcs);
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mLevels.append(village);
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Level dungeon(QStringLiteral("Dungeon"));
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QVector<Character> dungeonNpcs;
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dungeonNpcs.reserve(3);
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dungeonNpcs.append(Character(QStringLiteral("Eric the Evil"),
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QRandomGenerator::global()->bounded(18, 26),
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Character::Mage));
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dungeonNpcs.append(Character(QStringLiteral("Eric's Left Minion"),
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QRandomGenerator::global()->bounded(5, 7),
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Character::Warrior));
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dungeonNpcs.append(Character(QStringLiteral("Eric's Right Minion"),
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QRandomGenerator::global()->bounded(4, 9),
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Character::Warrior));
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dungeon.setNpcs(dungeonNpcs);
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mLevels.append(dungeon);
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}
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//! [0]
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//! [3]
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bool Game::loadGame(Game::SaveFormat saveFormat)
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{
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QFile loadFile(saveFormat == Json
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? QStringLiteral("save.json")
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: QStringLiteral("save.dat"));
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if (!loadFile.open(QIODevice::ReadOnly)) {
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qWarning("Couldn't open save file.");
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return false;
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}
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QByteArray saveData = loadFile.readAll();
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QJsonDocument loadDoc(saveFormat == Json
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? QJsonDocument::fromJson(saveData)
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: QJsonDocument::fromBinaryData(saveData));
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read(loadDoc.object());
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QTextStream(stdout) << "Loaded save for "
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<< loadDoc["player"]["name"].toString()
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<< " using "
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<< (saveFormat != Json ? "binary " : "") << "JSON...\n";
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return true;
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}
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//! [3]
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//! [4]
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bool Game::saveGame(Game::SaveFormat saveFormat) const
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{
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QFile saveFile(saveFormat == Json
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? QStringLiteral("save.json")
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: QStringLiteral("save.dat"));
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if (!saveFile.open(QIODevice::WriteOnly)) {
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qWarning("Couldn't open save file.");
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return false;
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}
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QJsonObject gameObject;
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write(gameObject);
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QJsonDocument saveDoc(gameObject);
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saveFile.write(saveFormat == Json
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? saveDoc.toJson()
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: saveDoc.toBinaryData());
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return true;
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}
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//! [4]
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//! [1]
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void Game::read(const QJsonObject &json)
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{
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if (json.contains("player") && json["player"].isObject())
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mPlayer.read(json["player"].toObject());
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if (json.contains("levels") && json["levels"].isArray()) {
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QJsonArray levelArray = json["levels"].toArray();
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mLevels.clear();
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mLevels.reserve(levelArray.size());
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for (int levelIndex = 0; levelIndex < levelArray.size(); ++levelIndex) {
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QJsonObject levelObject = levelArray[levelIndex].toObject();
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Level level;
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level.read(levelObject);
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mLevels.append(level);
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}
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}
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}
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//! [1]
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//! [2]
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void Game::write(QJsonObject &json) const
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{
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QJsonObject playerObject;
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mPlayer.write(playerObject);
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json["player"] = playerObject;
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QJsonArray levelArray;
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foreach (const Level level, mLevels) {
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QJsonObject levelObject;
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level.write(levelObject);
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levelArray.append(levelObject);
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}
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json["levels"] = levelArray;
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}
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//! [2]
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void Game::print(int indentation) const
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{
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const QString indent(indentation * 2, ' ');
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QTextStream(stdout) << indent << "Player\n";
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mPlayer.print(indentation + 1);
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QTextStream(stdout) << indent << "Levels\n";
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for (Level level : mLevels)
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level.print(indentation + 1);
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}
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