qt5base-lts/tests
Laszlo Agocs e7a1fbfc47 rhi: Add texture array support
Arrays of textures have always been supported, but we will encounter
cases when we need to work with texture array objects as well.

Note that currently it is not possible to expose only a slice of the
array to the shader, because there is no dedicated API in the SRB,
and thus the same SRV/UAV (or equivalent) is used always, capturing
all elements in the array. Therefore in the shader the last component
of P in texture() is in range 0..array_size-1.

Change-Id: I5a032ed016aeefbbcd743d5bfb9fbc49ba00a1fa
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
2021-10-29 15:57:13 +02:00
..
auto rhi: Add texture array support 2021-10-29 15:57:13 +02:00
baselineserver Remove fatuously true or false QT_VERSION checks 2021-09-23 16:57:03 +02:00
benchmarks Remove checks for C++ standard versions C++17 and below 2021-10-01 02:46:09 +02:00
global
libfuzzer CMake: Bump almost all cmake_minimum_required calls to 3.16 2021-09-22 19:36:49 +02:00
manual rhi: Add texture array support 2021-10-29 15:57:13 +02:00
shared locale: INTEGRITY does not define LC_MEASUREMENTS 2021-09-21 17:56:54 +00:00
testserver Network self-test: make it work with docker/containers 2020-11-17 19:56:06 +01:00
CMakeLists.txt CMake: Refactor optimization flag handling and add optimize_full 2020-10-06 10:07:05 +02:00
README

This directory contains autotests and benchmarks based on Qt Test. In order
to run the autotests reliably, you need to configure a desktop to match the
test environment that these tests are written for.

Linux X11:

   * The user must be logged in to an active desktop; you can't run the
     autotests without a valid DISPLAY that allows X11 connections.

   * The tests are run against a KDE3 or KDE4 desktop.

   * Window manager uses "click to focus", and not "focus follows mouse". Many
     tests move the mouse cursor around and expect this to not affect focus
     and activation.

   * Disable "click to activate", i.e., when a window is opened, the window
     manager should automatically activate it (give it input focus) and not
     wait for the user to click the window.