qt5base-lts/examples/corelib/serialization/savegame/character.h
Marc Mutz 6f1e53943d savegame ex.: revamp the way print() works
Basically, instead of re-creating QTextStreams all the time, create it
once, in main(), and then pass it to print() alongside the int
indentation.

Also fix a hard-coded indentation value that should have been relative
to the caller's indentation level.

Pick-to: 6.5 6.2
Task-number: QTBUG-108857
Change-Id: I811447295c9c3fdef23f61aff31ebe82941eb3b4
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
Reviewed-by: Mårten Nordheim <marten.nordheim@qt.io>
2023-05-09 08:21:10 +02:00

48 lines
933 B
C++

// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
#ifndef CHARACTER_H
#define CHARACTER_H
#include <QJsonObject>
#include <QObject>
#include <QString>
QT_FORWARD_DECLARE_CLASS(QTextStream)
//! [0]
class Character
{
Q_GADGET
public:
enum ClassType {
Warrior, Mage, Archer
};
Q_ENUM(ClassType)
Character();
Character(const QString &name, int level, ClassType classType);
QString name() const;
void setName(const QString &name);
int level() const;
void setLevel(int level);
ClassType classType() const;
void setClassType(ClassType classType);
static Character fromJson(const QJsonObject &json);
QJsonObject toJson() const;
void print(QTextStream &s, int indentation = 0) const;
private:
QString mName;
int mLevel = 0;
ClassType mClassType = Warrior;
};
//! [0]
#endif // CHARACTER_H