6a2c89c043
It is a valid use case to have a vertex shader with no vertex attributes. Using gl_VertexID or gl_InstanceID is enough to generate vertex data out of thin air. Change-Id: If7689914624a84723923fd2d7aef355bda592e24 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io> |
||
---|---|---|
.. | ||
qrhi | ||
qshader | ||
.prev_CMakeLists.txt | ||
CMakeLists.txt | ||
rhi.pro |