qt5base-lts/tests/auto/gui/kernel/qopenglwindow/tst_qopenglwindow.cpp
Johan Klokkhammer Helsing 4772a2da15 Move QOpenGLWindow from QtGui to QtOpenGL
Task-number: QTBUG-74409
Change-Id: If7d27cdfa2c6cd5b167887ad77b9cfe413cb106a
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
2020-01-15 15:38:59 +01:00

313 lines
8.6 KiB
C++

/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the test suite of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include <QtOpenGL/QOpenGLWindow>
#include <QtTest/QtTest>
#include <QtGui/QOpenGLFunctions>
#include <QtGui/QOpenGLContext>
#include <QtGui/QPainter>
#include <private/qguiapplication_p.h>
#include <qpa/qplatformintegration.h>
class tst_QOpenGLWindow : public QObject
{
Q_OBJECT
private slots:
void initTestCase();
void create();
void basic();
void resize();
void painter();
void partial_data();
void partial();
void underOver();
};
void tst_QOpenGLWindow::initTestCase()
{
if (!QGuiApplicationPrivate::platformIntegration()->hasCapability(QPlatformIntegration::OpenGL))
QSKIP("OpenGL is not supported on this platform.");
}
void tst_QOpenGLWindow::create()
{
QOpenGLWindow w;
QVERIFY(!w.isValid());
w.resize(640, 480);
w.show();
QVERIFY(QTest::qWaitForWindowExposed(&w));
QVERIFY(w.isValid());
}
class Window : public QOpenGLWindow
{
public:
void reset() {
initCount = resizeCount = paintCount = 0;
}
void initializeGL() override {
++initCount;
}
void resizeGL(int w, int h) override {
++resizeCount;
QCOMPARE(w, size().width());
QCOMPARE(h, size().height());
}
void paintGL() override {
++paintCount;
QOpenGLContext *ctx = QOpenGLContext::currentContext();
QVERIFY(ctx);
QCOMPARE(ctx, context());
QOpenGLFunctions *f = ctx->functions();
QVERIFY(f);
f->glClearColor(1, 0, 0, 1);
f->glClear(GL_COLOR_BUFFER_BIT);
img = grabFramebuffer();
}
int initCount;
int resizeCount;
int paintCount;
QImage img;
};
void tst_QOpenGLWindow::basic()
{
Window w;
w.reset();
w.resize(640, 480);
w.show();
QVERIFY(QTest::qWaitForWindowExposed(&w));
// Check that the virtuals are invoked.
QCOMPARE(w.initCount, 1);
QVERIFY(w.resizeCount >= 1);
QVERIFY(w.paintCount >= 1);
// Check that something has been drawn;
QCOMPARE(w.img.size(), w.size() * w.devicePixelRatio());
QVERIFY(w.img.pixel(QPoint(5, 5) * w.devicePixelRatio()) == qRgb(255, 0, 0));
// Check that the viewport was properly set.
w.makeCurrent();
GLint v[4] = { 0, 0, 0, 0 };
w.context()->functions()->glGetIntegerv(GL_VIEWPORT, v);
QCOMPARE(v[0], 0);
QCOMPARE(v[1], 0);
QCOMPARE(v[2], GLint(w.width() * w.devicePixelRatio()));
QCOMPARE(v[3], GLint(w.height() * w.devicePixelRatio()));
w.doneCurrent();
}
static bool isPlatformWayland()
{
return QGuiApplication::platformName().startsWith(QLatin1String("wayland"), Qt::CaseInsensitive);
}
void tst_QOpenGLWindow::resize()
{
if (isPlatformWayland())
QSKIP("Wayland: Crashes on Intel Mesa due to a driver bug (QTBUG-66848).");
Window w;
w.reset();
w.resize(640, 480);
w.show();
QVERIFY(QTest::qWaitForWindowExposed(&w));
// Check that the virtuals are invoked.
int resCount = w.resizeCount;
QVERIFY(resCount >= 1);
// Check that a future resize triggers resizeGL.
w.resize(800, 600);
QTRY_VERIFY(w.resizeCount > resCount);
}
class PainterWindow : public QOpenGLWindow
{
public:
void paintGL() override {
QOpenGLContext *ctx = QOpenGLContext::currentContext();
QVERIFY(ctx);
QCOMPARE(ctx, context());
QOpenGLFunctions *f = ctx->functions();
QVERIFY(f);
QPainter p(this);
p.beginNativePainting();
f->glClearColor(1, 0, 0, 1);
f->glClear(GL_COLOR_BUFFER_BIT);
p.endNativePainting();
p.fillRect(QRect(0, 0, 100, 100), Qt::blue);
p.end();
img = grabFramebuffer();
}
QImage img;
};
void tst_QOpenGLWindow::painter()
{
PainterWindow w;
w.resize(400, 400);
w.show();
QVERIFY(QTest::qWaitForWindowExposed(&w));
QCOMPARE(w.img.size(), w.size() * w.devicePixelRatio());
QVERIFY(w.img.pixel(QPoint(5, 5) * w.devicePixelRatio()) == qRgb(0, 0, 255));
QVERIFY(w.img.pixel(QPoint(200, 5) * w.devicePixelRatio()) == qRgb(255, 0, 0));
}
class PartialPainterWindow : public QOpenGLWindow
{
public:
PartialPainterWindow(QOpenGLWindow::UpdateBehavior u)
: QOpenGLWindow(u), x(0) { }
void paintGL() override {
++paintCount;
QPainter p(this);
if (!x)
p.fillRect(QRect(0, 0, width(), height()), Qt::green);
p.fillRect(QRect(x, 0, 10, 10), Qt::blue);
x += 20;
}
int paintCount;
int x;
};
void tst_QOpenGLWindow::partial_data()
{
QTest::addColumn<int>("behavior");
QTest::newRow("blit") << int(QOpenGLWindow::PartialUpdateBlit);
QTest::newRow("blend") << int(QOpenGLWindow::PartialUpdateBlend);
}
void tst_QOpenGLWindow::partial()
{
QFETCH(int, behavior);
QOpenGLWindow::UpdateBehavior u = QOpenGLWindow::UpdateBehavior(behavior);
PartialPainterWindow w(u);
w.resize(800, 400);
w.show();
QVERIFY(QTest::qWaitForWindowExposed(&w));
// Add a couple of small blue rects.
for (int i = 0; i < 10; ++i) {
w.paintCount = 0;
w.update();
QTRY_VERIFY(w.paintCount > 0);
}
// Now since the painting went to an extra framebuffer, all the rects should
// be present since everything is preserved between the frames.
QImage img = w.grabFramebuffer();
QCOMPARE(img.size(), w.size() * w.devicePixelRatio());
QCOMPARE(img.pixel(QPoint(5, 5) * w.devicePixelRatio()), qRgb(0, 0, 255));
QCOMPARE(img.pixel(QPoint(15, 5) * w.devicePixelRatio()), qRgb(0, 255, 0));
QCOMPARE(img.pixel(QPoint(25, 5) * w.devicePixelRatio()), qRgb(0, 0, 255));
}
class PaintUnderOverWindow : public QOpenGLWindow
{
public:
PaintUnderOverWindow() : QOpenGLWindow(PartialUpdateBlend), m_state(None) { }
enum State {
None,
PaintUnder,
Paint,
PaintOver,
Error
} m_state;
void paintUnderGL() override {
if (m_state == None || m_state == PaintOver)
m_state = PaintUnder;
else
m_state = Error;
GLuint fbo = 0xFFFF;
QOpenGLContext::currentContext()->functions()->glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint *) &fbo);
QCOMPARE(fbo, QOpenGLContext::currentContext()->defaultFramebufferObject());
}
void paintGL() override {
if (m_state == PaintUnder)
m_state = Paint;
else
m_state = Error;
// Using PartialUpdateBlend so paintGL() targets a user fbo, not the default.
GLuint fbo = 0xFFFF;
QOpenGLContext::currentContext()->functions()->glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint *) &fbo);
QVERIFY(fbo != QOpenGLContext::currentContext()->defaultFramebufferObject());
QCOMPARE(fbo, defaultFramebufferObject());
}
void paintOverGL() override {
if (m_state == Paint)
m_state = PaintOver;
else
m_state = Error;
GLuint fbo = 0xFFFF;
QOpenGLContext::currentContext()->functions()->glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint *) &fbo);
QCOMPARE(fbo, QOpenGLContext::currentContext()->defaultFramebufferObject());
}
};
void tst_QOpenGLWindow::underOver()
{
PaintUnderOverWindow w;
w.resize(400, 400);
w.show();
QVERIFY(QTest::qWaitForWindowExposed(&w));
// under -> paint -> over -> under -> paint -> ... is the only acceptable sequence
QCOMPARE(w.m_state, PaintUnderOverWindow::PaintOver);
}
#include <tst_qopenglwindow.moc>
QTEST_MAIN(tst_QOpenGLWindow)