e7056a8969
This is trickier than the GLX and EGL implementations due to the way pixel formats, windows and contexts work. Apart from some restrictions, it should be fully functional nonetheless. Add also some proper documentation. Change-Id: Ia6e3eb1ab2701e439b8621b9092c2b0934ff2151 Reviewed-by: Jørgen Lind <jorgen.lind@digia.com> |
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image | ||
itemmodels | ||
kernel | ||
math3d | ||
painting | ||
qopengl | ||
text | ||
util | ||
gui.pro |