ad5aee2e34
The QT_OPENGL_ES* macros are leftovers from an earlier, ad hoc configuration system, which has since been replaced by QT_CONFIG. To clean things up in Qt 6, we use the new way instead. Task-number: QTBUG-83467 Change-Id: I578dc7695bff9d5ee303b22e44f60fee22fe0c28 Reviewed-by: Lars Knoll <lars.knoll@qt.io>
3661 lines
123 KiB
C++
3661 lines
123 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
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** Copyright (C) 2016 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the QtOpenGL module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 3 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL3 included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 3 requirements
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** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 2.0 or (at your option) the GNU General
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** Public license version 3 or any later version approved by the KDE Free
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** Qt Foundation. The licenses are as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-2.0.html and
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** https://www.gnu.org/licenses/gpl-3.0.html.
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**
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** $QT_END_LICENSE$
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**
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**
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** This file was generated by glgen version 0.1
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** Command line was: glgen
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**
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** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
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**
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** This is an auto-generated file.
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** Do not edit! All changes made to it will be lost.
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**
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****************************************************************************/
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#ifndef QOPENGLVERSIONFUNCTIONS_2_1_H
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#define QOPENGLVERSIONFUNCTIONS_2_1_H
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#include <QtOpenGL/qtopenglglobal.h>
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#if !defined(QT_NO_OPENGL) && !QT_CONFIG(opengles2)
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#include <QtOpenGL/QOpenGLVersionProfile>
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#include <QtOpenGL/QOpenGLVersionFunctions>
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#include <QtGui/qopenglcontext.h>
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QT_BEGIN_NAMESPACE
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class Q_OPENGL_EXPORT QOpenGLFunctions_2_1 : public QAbstractOpenGLFunctions
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{
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public:
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QOpenGLFunctions_2_1();
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~QOpenGLFunctions_2_1();
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bool initializeOpenGLFunctions() override;
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// OpenGL 1.0 core functions
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void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
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void glDepthRange(GLdouble nearVal, GLdouble farVal);
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GLboolean glIsEnabled(GLenum cap);
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void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
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void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
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void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
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void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
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void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
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const GLubyte * glGetString(GLenum name);
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void glGetIntegerv(GLenum pname, GLint *params);
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void glGetFloatv(GLenum pname, GLfloat *params);
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GLenum glGetError();
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void glGetDoublev(GLenum pname, GLdouble *params);
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void glGetBooleanv(GLenum pname, GLboolean *params);
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void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
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void glReadBuffer(GLenum mode);
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void glPixelStorei(GLenum pname, GLint param);
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void glPixelStoref(GLenum pname, GLfloat param);
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void glDepthFunc(GLenum func);
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void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
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void glStencilFunc(GLenum func, GLint ref, GLuint mask);
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void glLogicOp(GLenum opcode);
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void glBlendFunc(GLenum sfactor, GLenum dfactor);
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void glFlush();
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void glFinish();
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void glEnable(GLenum cap);
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void glDisable(GLenum cap);
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void glDepthMask(GLboolean flag);
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void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
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void glStencilMask(GLuint mask);
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void glClearDepth(GLdouble depth);
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void glClearStencil(GLint s);
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void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
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void glClear(GLbitfield mask);
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void glDrawBuffer(GLenum mode);
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void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
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void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
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void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
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void glTexParameteri(GLenum target, GLenum pname, GLint param);
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void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
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void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
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void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
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void glPolygonMode(GLenum face, GLenum mode);
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void glPointSize(GLfloat size);
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void glLineWidth(GLfloat width);
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void glHint(GLenum target, GLenum mode);
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void glFrontFace(GLenum mode);
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void glCullFace(GLenum mode);
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// OpenGL 1.1 core functions
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void glIndexubv(const GLubyte *c);
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void glIndexub(GLubyte c);
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GLboolean glIsTexture(GLuint texture);
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void glGenTextures(GLsizei n, GLuint *textures);
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void glDeleteTextures(GLsizei n, const GLuint *textures);
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void glBindTexture(GLenum target, GLuint texture);
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void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
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void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
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void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
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void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
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void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
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void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
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void glPolygonOffset(GLfloat factor, GLfloat units);
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void glGetPointerv(GLenum pname, GLvoid* *params);
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void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
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void glDrawArrays(GLenum mode, GLint first, GLsizei count);
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// OpenGL 1.2 core functions
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void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
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void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
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void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
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void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
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void glBlendEquation(GLenum mode);
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void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
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// OpenGL 1.3 core functions
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void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img);
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void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
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void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
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void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
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void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
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void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
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void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
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void glSampleCoverage(GLfloat value, GLboolean invert);
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void glActiveTexture(GLenum texture);
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// OpenGL 1.4 core functions
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void glPointParameteriv(GLenum pname, const GLint *params);
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void glPointParameteri(GLenum pname, GLint param);
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void glPointParameterfv(GLenum pname, const GLfloat *params);
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void glPointParameterf(GLenum pname, GLfloat param);
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void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount);
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void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
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void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
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// OpenGL 1.5 core functions
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void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params);
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void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
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GLboolean glUnmapBuffer(GLenum target);
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GLvoid* glMapBuffer(GLenum target, GLenum access);
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void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
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void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
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void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
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GLboolean glIsBuffer(GLuint buffer);
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void glGenBuffers(GLsizei n, GLuint *buffers);
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void glDeleteBuffers(GLsizei n, const GLuint *buffers);
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void glBindBuffer(GLenum target, GLuint buffer);
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void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
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void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params);
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void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
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void glEndQuery(GLenum target);
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void glBeginQuery(GLenum target, GLuint id);
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GLboolean glIsQuery(GLuint id);
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void glDeleteQueries(GLsizei n, const GLuint *ids);
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void glGenQueries(GLsizei n, GLuint *ids);
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// OpenGL 2.0 core functions
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void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
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void glValidateProgram(GLuint program);
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void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
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void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
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void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
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void glUniform4iv(GLint location, GLsizei count, const GLint *value);
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void glUniform3iv(GLint location, GLsizei count, const GLint *value);
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void glUniform2iv(GLint location, GLsizei count, const GLint *value);
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void glUniform1iv(GLint location, GLsizei count, const GLint *value);
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void glUniform4fv(GLint location, GLsizei count, const GLfloat *value);
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void glUniform3fv(GLint location, GLsizei count, const GLfloat *value);
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void glUniform2fv(GLint location, GLsizei count, const GLfloat *value);
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void glUniform1fv(GLint location, GLsizei count, const GLfloat *value);
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void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
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void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
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void glUniform2i(GLint location, GLint v0, GLint v1);
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void glUniform1i(GLint location, GLint v0);
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void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
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void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
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void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
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void glUniform1f(GLint location, GLfloat v0);
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void glUseProgram(GLuint program);
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void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length);
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void glLinkProgram(GLuint program);
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GLboolean glIsShader(GLuint shader);
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GLboolean glIsProgram(GLuint program);
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void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer);
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void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
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void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
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void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
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void glGetUniformiv(GLuint program, GLint location, GLint *params);
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void glGetUniformfv(GLuint program, GLint location, GLfloat *params);
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GLint glGetUniformLocation(GLuint program, const GLchar *name);
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void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
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void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
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void glGetShaderiv(GLuint shader, GLenum pname, GLint *params);
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void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
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void glGetProgramiv(GLuint program, GLenum pname, GLint *params);
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GLint glGetAttribLocation(GLuint program, const GLchar *name);
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void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
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void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
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void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
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void glEnableVertexAttribArray(GLuint index);
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void glDisableVertexAttribArray(GLuint index);
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void glDetachShader(GLuint program, GLuint shader);
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void glDeleteShader(GLuint shader);
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void glDeleteProgram(GLuint program);
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GLuint glCreateShader(GLenum type);
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GLuint glCreateProgram();
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void glCompileShader(GLuint shader);
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void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name);
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void glAttachShader(GLuint program, GLuint shader);
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void glStencilMaskSeparate(GLenum face, GLuint mask);
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void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
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void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
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void glDrawBuffers(GLsizei n, const GLenum *bufs);
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void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
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// OpenGL 2.1 core functions
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void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
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void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
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void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
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void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
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void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
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void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
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// OpenGL 1.0 deprecated functions
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void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
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void glTranslated(GLdouble x, GLdouble y, GLdouble z);
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void glScalef(GLfloat x, GLfloat y, GLfloat z);
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void glScaled(GLdouble x, GLdouble y, GLdouble z);
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void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
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void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
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void glPushMatrix();
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void glPopMatrix();
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void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
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void glMultMatrixd(const GLdouble *m);
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void glMultMatrixf(const GLfloat *m);
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void glMatrixMode(GLenum mode);
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void glLoadMatrixd(const GLdouble *m);
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void glLoadMatrixf(const GLfloat *m);
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void glLoadIdentity();
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void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
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GLboolean glIsList(GLuint list);
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void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
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void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
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void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
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void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
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void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
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void glGetPolygonStipple(GLubyte *mask);
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void glGetPixelMapusv(GLenum map, GLushort *values);
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void glGetPixelMapuiv(GLenum map, GLuint *values);
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void glGetPixelMapfv(GLenum map, GLfloat *values);
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void glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
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void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
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void glGetMapiv(GLenum target, GLenum query, GLint *v);
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void glGetMapfv(GLenum target, GLenum query, GLfloat *v);
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void glGetMapdv(GLenum target, GLenum query, GLdouble *v);
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void glGetLightiv(GLenum light, GLenum pname, GLint *params);
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void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
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void glGetClipPlane(GLenum plane, GLdouble *equation);
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void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
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void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
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void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values);
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void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values);
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void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values);
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void glPixelTransferi(GLenum pname, GLint param);
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void glPixelTransferf(GLenum pname, GLfloat param);
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void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
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void glAlphaFunc(GLenum func, GLfloat ref);
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void glEvalPoint2(GLint i, GLint j);
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void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
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void glEvalPoint1(GLint i);
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void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
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void glEvalCoord2fv(const GLfloat *u);
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void glEvalCoord2f(GLfloat u, GLfloat v);
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void glEvalCoord2dv(const GLdouble *u);
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void glEvalCoord2d(GLdouble u, GLdouble v);
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void glEvalCoord1fv(const GLfloat *u);
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void glEvalCoord1f(GLfloat u);
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void glEvalCoord1dv(const GLdouble *u);
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void glEvalCoord1d(GLdouble u);
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void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
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void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
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void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
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void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
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void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
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void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
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void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
|
|
void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
|
|
void glPushAttrib(GLbitfield mask);
|
|
void glPopAttrib();
|
|
void glAccum(GLenum op, GLfloat value);
|
|
void glIndexMask(GLuint mask);
|
|
void glClearIndex(GLfloat c);
|
|
void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
|
void glPushName(GLuint name);
|
|
void glPopName();
|
|
void glPassThrough(GLfloat token);
|
|
void glLoadName(GLuint name);
|
|
void glInitNames();
|
|
GLint glRenderMode(GLenum mode);
|
|
void glSelectBuffer(GLsizei size, GLuint *buffer);
|
|
void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
|
|
void glTexGeniv(GLenum coord, GLenum pname, const GLint *params);
|
|
void glTexGeni(GLenum coord, GLenum pname, GLint param);
|
|
void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params);
|
|
void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
|
|
void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params);
|
|
void glTexGend(GLenum coord, GLenum pname, GLdouble param);
|
|
void glTexEnviv(GLenum target, GLenum pname, const GLint *params);
|
|
void glTexEnvi(GLenum target, GLenum pname, GLint param);
|
|
void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
|
|
void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
|
|
void glShadeModel(GLenum mode);
|
|
void glPolygonStipple(const GLubyte *mask);
|
|
void glMaterialiv(GLenum face, GLenum pname, const GLint *params);
|
|
void glMateriali(GLenum face, GLenum pname, GLint param);
|
|
void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params);
|
|
void glMaterialf(GLenum face, GLenum pname, GLfloat param);
|
|
void glLineStipple(GLint factor, GLushort pattern);
|
|
void glLightModeliv(GLenum pname, const GLint *params);
|
|
void glLightModeli(GLenum pname, GLint param);
|
|
void glLightModelfv(GLenum pname, const GLfloat *params);
|
|
void glLightModelf(GLenum pname, GLfloat param);
|
|
void glLightiv(GLenum light, GLenum pname, const GLint *params);
|
|
void glLighti(GLenum light, GLenum pname, GLint param);
|
|
void glLightfv(GLenum light, GLenum pname, const GLfloat *params);
|
|
void glLightf(GLenum light, GLenum pname, GLfloat param);
|
|
void glFogiv(GLenum pname, const GLint *params);
|
|
void glFogi(GLenum pname, GLint param);
|
|
void glFogfv(GLenum pname, const GLfloat *params);
|
|
void glFogf(GLenum pname, GLfloat param);
|
|
void glColorMaterial(GLenum face, GLenum mode);
|
|
void glClipPlane(GLenum plane, const GLdouble *equation);
|
|
void glVertex4sv(const GLshort *v);
|
|
void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
|
|
void glVertex4iv(const GLint *v);
|
|
void glVertex4i(GLint x, GLint y, GLint z, GLint w);
|
|
void glVertex4fv(const GLfloat *v);
|
|
void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
|
void glVertex4dv(const GLdouble *v);
|
|
void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
|
void glVertex3sv(const GLshort *v);
|
|
void glVertex3s(GLshort x, GLshort y, GLshort z);
|
|
void glVertex3iv(const GLint *v);
|
|
void glVertex3i(GLint x, GLint y, GLint z);
|
|
void glVertex3fv(const GLfloat *v);
|
|
void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
|
|
void glVertex3dv(const GLdouble *v);
|
|
void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
|
|
void glVertex2sv(const GLshort *v);
|
|
void glVertex2s(GLshort x, GLshort y);
|
|
void glVertex2iv(const GLint *v);
|
|
void glVertex2i(GLint x, GLint y);
|
|
void glVertex2fv(const GLfloat *v);
|
|
void glVertex2f(GLfloat x, GLfloat y);
|
|
void glVertex2dv(const GLdouble *v);
|
|
void glVertex2d(GLdouble x, GLdouble y);
|
|
void glTexCoord4sv(const GLshort *v);
|
|
void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
|
|
void glTexCoord4iv(const GLint *v);
|
|
void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
|
|
void glTexCoord4fv(const GLfloat *v);
|
|
void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
|
|
void glTexCoord4dv(const GLdouble *v);
|
|
void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
|
|
void glTexCoord3sv(const GLshort *v);
|
|
void glTexCoord3s(GLshort s, GLshort t, GLshort r);
|
|
void glTexCoord3iv(const GLint *v);
|
|
void glTexCoord3i(GLint s, GLint t, GLint r);
|
|
void glTexCoord3fv(const GLfloat *v);
|
|
void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
|
|
void glTexCoord3dv(const GLdouble *v);
|
|
void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
|
|
void glTexCoord2sv(const GLshort *v);
|
|
void glTexCoord2s(GLshort s, GLshort t);
|
|
void glTexCoord2iv(const GLint *v);
|
|
void glTexCoord2i(GLint s, GLint t);
|
|
void glTexCoord2fv(const GLfloat *v);
|
|
void glTexCoord2f(GLfloat s, GLfloat t);
|
|
void glTexCoord2dv(const GLdouble *v);
|
|
void glTexCoord2d(GLdouble s, GLdouble t);
|
|
void glTexCoord1sv(const GLshort *v);
|
|
void glTexCoord1s(GLshort s);
|
|
void glTexCoord1iv(const GLint *v);
|
|
void glTexCoord1i(GLint s);
|
|
void glTexCoord1fv(const GLfloat *v);
|
|
void glTexCoord1f(GLfloat s);
|
|
void glTexCoord1dv(const GLdouble *v);
|
|
void glTexCoord1d(GLdouble s);
|
|
void glRectsv(const GLshort *v1, const GLshort *v2);
|
|
void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
|
|
void glRectiv(const GLint *v1, const GLint *v2);
|
|
void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
|
|
void glRectfv(const GLfloat *v1, const GLfloat *v2);
|
|
void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
|
|
void glRectdv(const GLdouble *v1, const GLdouble *v2);
|
|
void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
|
|
void glRasterPos4sv(const GLshort *v);
|
|
void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
|
|
void glRasterPos4iv(const GLint *v);
|
|
void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
|
|
void glRasterPos4fv(const GLfloat *v);
|
|
void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
|
void glRasterPos4dv(const GLdouble *v);
|
|
void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
|
void glRasterPos3sv(const GLshort *v);
|
|
void glRasterPos3s(GLshort x, GLshort y, GLshort z);
|
|
void glRasterPos3iv(const GLint *v);
|
|
void glRasterPos3i(GLint x, GLint y, GLint z);
|
|
void glRasterPos3fv(const GLfloat *v);
|
|
void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
|
|
void glRasterPos3dv(const GLdouble *v);
|
|
void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
|
|
void glRasterPos2sv(const GLshort *v);
|
|
void glRasterPos2s(GLshort x, GLshort y);
|
|
void glRasterPos2iv(const GLint *v);
|
|
void glRasterPos2i(GLint x, GLint y);
|
|
void glRasterPos2fv(const GLfloat *v);
|
|
void glRasterPos2f(GLfloat x, GLfloat y);
|
|
void glRasterPos2dv(const GLdouble *v);
|
|
void glRasterPos2d(GLdouble x, GLdouble y);
|
|
void glNormal3sv(const GLshort *v);
|
|
void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
|
|
void glNormal3iv(const GLint *v);
|
|
void glNormal3i(GLint nx, GLint ny, GLint nz);
|
|
void glNormal3fv(const GLfloat *v);
|
|
void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
|
|
void glNormal3dv(const GLdouble *v);
|
|
void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
|
|
void glNormal3bv(const GLbyte *v);
|
|
void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
|
|
void glIndexsv(const GLshort *c);
|
|
void glIndexs(GLshort c);
|
|
void glIndexiv(const GLint *c);
|
|
void glIndexi(GLint c);
|
|
void glIndexfv(const GLfloat *c);
|
|
void glIndexf(GLfloat c);
|
|
void glIndexdv(const GLdouble *c);
|
|
void glIndexd(GLdouble c);
|
|
void glEnd();
|
|
void glEdgeFlagv(const GLboolean *flag);
|
|
void glEdgeFlag(GLboolean flag);
|
|
void glColor4usv(const GLushort *v);
|
|
void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
|
|
void glColor4uiv(const GLuint *v);
|
|
void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
|
|
void glColor4ubv(const GLubyte *v);
|
|
void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
|
|
void glColor4sv(const GLshort *v);
|
|
void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
|
|
void glColor4iv(const GLint *v);
|
|
void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
|
|
void glColor4fv(const GLfloat *v);
|
|
void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
|
void glColor4dv(const GLdouble *v);
|
|
void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
|
|
void glColor4bv(const GLbyte *v);
|
|
void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
|
|
void glColor3usv(const GLushort *v);
|
|
void glColor3us(GLushort red, GLushort green, GLushort blue);
|
|
void glColor3uiv(const GLuint *v);
|
|
void glColor3ui(GLuint red, GLuint green, GLuint blue);
|
|
void glColor3ubv(const GLubyte *v);
|
|
void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
|
|
void glColor3sv(const GLshort *v);
|
|
void glColor3s(GLshort red, GLshort green, GLshort blue);
|
|
void glColor3iv(const GLint *v);
|
|
void glColor3i(GLint red, GLint green, GLint blue);
|
|
void glColor3fv(const GLfloat *v);
|
|
void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
|
|
void glColor3dv(const GLdouble *v);
|
|
void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
|
|
void glColor3bv(const GLbyte *v);
|
|
void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
|
|
void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
|
|
void glBegin(GLenum mode);
|
|
void glListBase(GLuint base);
|
|
GLuint glGenLists(GLsizei range);
|
|
void glDeleteLists(GLuint list, GLsizei range);
|
|
void glCallLists(GLsizei n, GLenum type, const GLvoid *lists);
|
|
void glCallList(GLuint list);
|
|
void glEndList();
|
|
void glNewList(GLuint list, GLenum mode);
|
|
|
|
// OpenGL 1.1 deprecated functions
|
|
void glPushClientAttrib(GLbitfield mask);
|
|
void glPopClientAttrib();
|
|
void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities);
|
|
GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences);
|
|
void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
|
|
void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
|
|
void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
|
|
void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer);
|
|
void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
|
|
void glEnableClientState(GLenum array);
|
|
void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer);
|
|
void glDisableClientState(GLenum array);
|
|
void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
|
|
void glArrayElement(GLint i);
|
|
|
|
// OpenGL 1.2 deprecated functions
|
|
void glResetMinmax(GLenum target);
|
|
void glResetHistogram(GLenum target);
|
|
void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
|
|
void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
|
|
void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params);
|
|
void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params);
|
|
void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
|
|
void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params);
|
|
void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params);
|
|
void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
|
|
void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
|
|
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
|
|
void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params);
|
|
void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params);
|
|
void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image);
|
|
void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
|
|
void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
|
|
void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params);
|
|
void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
|
|
void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params);
|
|
void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
|
|
void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
|
|
void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
|
|
void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
|
|
void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
|
|
void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params);
|
|
void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params);
|
|
void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table);
|
|
void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
|
|
void glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params);
|
|
void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params);
|
|
void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
|
|
|
|
// OpenGL 1.3 deprecated functions
|
|
void glMultTransposeMatrixd(const GLdouble *m);
|
|
void glMultTransposeMatrixf(const GLfloat *m);
|
|
void glLoadTransposeMatrixd(const GLdouble *m);
|
|
void glLoadTransposeMatrixf(const GLfloat *m);
|
|
void glMultiTexCoord4sv(GLenum target, const GLshort *v);
|
|
void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
|
|
void glMultiTexCoord4iv(GLenum target, const GLint *v);
|
|
void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q);
|
|
void glMultiTexCoord4fv(GLenum target, const GLfloat *v);
|
|
void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
|
|
void glMultiTexCoord4dv(GLenum target, const GLdouble *v);
|
|
void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
|
|
void glMultiTexCoord3sv(GLenum target, const GLshort *v);
|
|
void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
|
|
void glMultiTexCoord3iv(GLenum target, const GLint *v);
|
|
void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
|
|
void glMultiTexCoord3fv(GLenum target, const GLfloat *v);
|
|
void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
|
|
void glMultiTexCoord3dv(GLenum target, const GLdouble *v);
|
|
void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
|
|
void glMultiTexCoord2sv(GLenum target, const GLshort *v);
|
|
void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);
|
|
void glMultiTexCoord2iv(GLenum target, const GLint *v);
|
|
void glMultiTexCoord2i(GLenum target, GLint s, GLint t);
|
|
void glMultiTexCoord2fv(GLenum target, const GLfloat *v);
|
|
void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
|
|
void glMultiTexCoord2dv(GLenum target, const GLdouble *v);
|
|
void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
|
|
void glMultiTexCoord1sv(GLenum target, const GLshort *v);
|
|
void glMultiTexCoord1s(GLenum target, GLshort s);
|
|
void glMultiTexCoord1iv(GLenum target, const GLint *v);
|
|
void glMultiTexCoord1i(GLenum target, GLint s);
|
|
void glMultiTexCoord1fv(GLenum target, const GLfloat *v);
|
|
void glMultiTexCoord1f(GLenum target, GLfloat s);
|
|
void glMultiTexCoord1dv(GLenum target, const GLdouble *v);
|
|
void glMultiTexCoord1d(GLenum target, GLdouble s);
|
|
void glClientActiveTexture(GLenum texture);
|
|
|
|
// OpenGL 1.4 deprecated functions
|
|
void glWindowPos3sv(const GLshort *v);
|
|
void glWindowPos3s(GLshort x, GLshort y, GLshort z);
|
|
void glWindowPos3iv(const GLint *v);
|
|
void glWindowPos3i(GLint x, GLint y, GLint z);
|
|
void glWindowPos3fv(const GLfloat *v);
|
|
void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z);
|
|
void glWindowPos3dv(const GLdouble *v);
|
|
void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z);
|
|
void glWindowPos2sv(const GLshort *v);
|
|
void glWindowPos2s(GLshort x, GLshort y);
|
|
void glWindowPos2iv(const GLint *v);
|
|
void glWindowPos2i(GLint x, GLint y);
|
|
void glWindowPos2fv(const GLfloat *v);
|
|
void glWindowPos2f(GLfloat x, GLfloat y);
|
|
void glWindowPos2dv(const GLdouble *v);
|
|
void glWindowPos2d(GLdouble x, GLdouble y);
|
|
void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
|
|
void glSecondaryColor3usv(const GLushort *v);
|
|
void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue);
|
|
void glSecondaryColor3uiv(const GLuint *v);
|
|
void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue);
|
|
void glSecondaryColor3ubv(const GLubyte *v);
|
|
void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue);
|
|
void glSecondaryColor3sv(const GLshort *v);
|
|
void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue);
|
|
void glSecondaryColor3iv(const GLint *v);
|
|
void glSecondaryColor3i(GLint red, GLint green, GLint blue);
|
|
void glSecondaryColor3fv(const GLfloat *v);
|
|
void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue);
|
|
void glSecondaryColor3dv(const GLdouble *v);
|
|
void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue);
|
|
void glSecondaryColor3bv(const GLbyte *v);
|
|
void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue);
|
|
void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
|
|
void glFogCoorddv(const GLdouble *coord);
|
|
void glFogCoordd(GLdouble coord);
|
|
void glFogCoordfv(const GLfloat *coord);
|
|
void glFogCoordf(GLfloat coord);
|
|
|
|
// OpenGL 1.5 deprecated functions
|
|
|
|
// OpenGL 2.0 deprecated functions
|
|
void glVertexAttrib4usv(GLuint index, const GLushort *v);
|
|
void glVertexAttrib4uiv(GLuint index, const GLuint *v);
|
|
void glVertexAttrib4ubv(GLuint index, const GLubyte *v);
|
|
void glVertexAttrib4sv(GLuint index, const GLshort *v);
|
|
void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
|
|
void glVertexAttrib4iv(GLuint index, const GLint *v);
|
|
void glVertexAttrib4fv(GLuint index, const GLfloat *v);
|
|
void glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
|
void glVertexAttrib4dv(GLuint index, const GLdouble *v);
|
|
void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
|
void glVertexAttrib4bv(GLuint index, const GLbyte *v);
|
|
void glVertexAttrib4Nusv(GLuint index, const GLushort *v);
|
|
void glVertexAttrib4Nuiv(GLuint index, const GLuint *v);
|
|
void glVertexAttrib4Nubv(GLuint index, const GLubyte *v);
|
|
void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
|
|
void glVertexAttrib4Nsv(GLuint index, const GLshort *v);
|
|
void glVertexAttrib4Niv(GLuint index, const GLint *v);
|
|
void glVertexAttrib4Nbv(GLuint index, const GLbyte *v);
|
|
void glVertexAttrib3sv(GLuint index, const GLshort *v);
|
|
void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z);
|
|
void glVertexAttrib3fv(GLuint index, const GLfloat *v);
|
|
void glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z);
|
|
void glVertexAttrib3dv(GLuint index, const GLdouble *v);
|
|
void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
|
|
void glVertexAttrib2sv(GLuint index, const GLshort *v);
|
|
void glVertexAttrib2s(GLuint index, GLshort x, GLshort y);
|
|
void glVertexAttrib2fv(GLuint index, const GLfloat *v);
|
|
void glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y);
|
|
void glVertexAttrib2dv(GLuint index, const GLdouble *v);
|
|
void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y);
|
|
void glVertexAttrib1sv(GLuint index, const GLshort *v);
|
|
void glVertexAttrib1s(GLuint index, GLshort x);
|
|
void glVertexAttrib1fv(GLuint index, const GLfloat *v);
|
|
void glVertexAttrib1f(GLuint index, GLfloat x);
|
|
void glVertexAttrib1dv(GLuint index, const GLdouble *v);
|
|
void glVertexAttrib1d(GLuint index, GLdouble x);
|
|
|
|
// OpenGL 2.1 deprecated functions
|
|
|
|
private:
|
|
friend class QOpenGLVersionFunctionsFactory;
|
|
|
|
static bool isContextCompatible(QOpenGLContext *context);
|
|
static QOpenGLVersionProfile versionProfile();
|
|
|
|
QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
|
|
QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
|
|
QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
|
|
QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
|
|
QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core;
|
|
QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core;
|
|
QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core;
|
|
QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core;
|
|
QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated;
|
|
QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated;
|
|
QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated;
|
|
QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated;
|
|
QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated;
|
|
void *m_reserved_2_0_Deprecated; // To maintain BC
|
|
};
|
|
|
|
// OpenGL 1.0 core functions
|
|
inline void QOpenGLFunctions_2_1::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
|
|
{
|
|
d_1_0_Core->f.Viewport(x, y, width, height);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glDepthRange(GLdouble nearVal, GLdouble farVal)
|
|
{
|
|
d_1_0_Core->f.DepthRange(nearVal, farVal);
|
|
}
|
|
|
|
inline GLboolean QOpenGLFunctions_2_1::glIsEnabled(GLenum cap)
|
|
{
|
|
return d_1_0_Core->f.IsEnabled(cap);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
|
|
{
|
|
d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
|
|
{
|
|
d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
|
|
{
|
|
d_1_0_Core->f.GetTexParameteriv(target, pname, params);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
|
|
{
|
|
d_1_0_Core->f.GetTexParameterfv(target, pname, params);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
|
|
{
|
|
d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
|
|
}
|
|
|
|
inline const GLubyte * QOpenGLFunctions_2_1::glGetString(GLenum name)
|
|
{
|
|
return d_1_0_Core->f.GetString(name);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glGetIntegerv(GLenum pname, GLint *params)
|
|
{
|
|
d_1_0_Core->f.GetIntegerv(pname, params);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glGetFloatv(GLenum pname, GLfloat *params)
|
|
{
|
|
d_1_0_Core->f.GetFloatv(pname, params);
|
|
}
|
|
|
|
inline GLenum QOpenGLFunctions_2_1::glGetError()
|
|
{
|
|
return d_1_0_Core->f.GetError();
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glGetDoublev(GLenum pname, GLdouble *params)
|
|
{
|
|
d_1_0_Core->f.GetDoublev(pname, params);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glGetBooleanv(GLenum pname, GLboolean *params)
|
|
{
|
|
d_1_0_Core->f.GetBooleanv(pname, params);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
|
|
{
|
|
d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glReadBuffer(GLenum mode)
|
|
{
|
|
d_1_0_Core->f.ReadBuffer(mode);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glPixelStorei(GLenum pname, GLint param)
|
|
{
|
|
d_1_0_Core->f.PixelStorei(pname, param);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glPixelStoref(GLenum pname, GLfloat param)
|
|
{
|
|
d_1_0_Core->f.PixelStoref(pname, param);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glDepthFunc(GLenum func)
|
|
{
|
|
d_1_0_Core->f.DepthFunc(func);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
|
|
{
|
|
d_1_0_Core->f.StencilOp(fail, zfail, zpass);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glStencilFunc(GLenum func, GLint ref, GLuint mask)
|
|
{
|
|
d_1_0_Core->f.StencilFunc(func, ref, mask);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glLogicOp(GLenum opcode)
|
|
{
|
|
d_1_0_Core->f.LogicOp(opcode);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glBlendFunc(GLenum sfactor, GLenum dfactor)
|
|
{
|
|
d_1_0_Core->f.BlendFunc(sfactor, dfactor);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glFlush()
|
|
{
|
|
d_1_0_Core->f.Flush();
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glFinish()
|
|
{
|
|
d_1_0_Core->f.Finish();
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glEnable(GLenum cap)
|
|
{
|
|
d_1_0_Core->f.Enable(cap);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glDisable(GLenum cap)
|
|
{
|
|
d_1_0_Core->f.Disable(cap);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glDepthMask(GLboolean flag)
|
|
{
|
|
d_1_0_Core->f.DepthMask(flag);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
|
|
{
|
|
d_1_0_Core->f.ColorMask(red, green, blue, alpha);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glStencilMask(GLuint mask)
|
|
{
|
|
d_1_0_Core->f.StencilMask(mask);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glClearDepth(GLdouble depth)
|
|
{
|
|
d_1_0_Core->f.ClearDepth(depth);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glClearStencil(GLint s)
|
|
{
|
|
d_1_0_Core->f.ClearStencil(s);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
|
|
{
|
|
d_1_0_Core->f.ClearColor(red, green, blue, alpha);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glClear(GLbitfield mask)
|
|
{
|
|
d_1_0_Core->f.Clear(mask);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glDrawBuffer(GLenum mode)
|
|
{
|
|
d_1_0_Core->f.DrawBuffer(mode);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
|
|
{
|
|
d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
|
|
{
|
|
d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
|
|
{
|
|
d_1_0_Core->f.TexParameteriv(target, pname, params);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glTexParameteri(GLenum target, GLenum pname, GLint param)
|
|
{
|
|
d_1_0_Core->f.TexParameteri(target, pname, param);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
|
|
{
|
|
d_1_0_Core->f.TexParameterfv(target, pname, params);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
|
|
{
|
|
d_1_0_Core->f.TexParameterf(target, pname, param);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
|
|
{
|
|
d_1_0_Core->f.Scissor(x, y, width, height);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glPolygonMode(GLenum face, GLenum mode)
|
|
{
|
|
d_1_0_Core->f.PolygonMode(face, mode);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glPointSize(GLfloat size)
|
|
{
|
|
d_1_0_Core->f.PointSize(size);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glLineWidth(GLfloat width)
|
|
{
|
|
d_1_0_Core->f.LineWidth(width);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glHint(GLenum target, GLenum mode)
|
|
{
|
|
d_1_0_Core->f.Hint(target, mode);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glFrontFace(GLenum mode)
|
|
{
|
|
d_1_0_Core->f.FrontFace(mode);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glCullFace(GLenum mode)
|
|
{
|
|
d_1_0_Core->f.CullFace(mode);
|
|
}
|
|
|
|
|
|
// OpenGL 1.1 core functions
|
|
inline void QOpenGLFunctions_2_1::glIndexubv(const GLubyte *c)
|
|
{
|
|
d_1_1_Deprecated->f.Indexubv(c);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glIndexub(GLubyte c)
|
|
{
|
|
d_1_1_Deprecated->f.Indexub(c);
|
|
}
|
|
|
|
inline GLboolean QOpenGLFunctions_2_1::glIsTexture(GLuint texture)
|
|
{
|
|
return d_1_1_Core->f.IsTexture(texture);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glGenTextures(GLsizei n, GLuint *textures)
|
|
{
|
|
d_1_1_Core->f.GenTextures(n, textures);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glDeleteTextures(GLsizei n, const GLuint *textures)
|
|
{
|
|
d_1_1_Core->f.DeleteTextures(n, textures);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glBindTexture(GLenum target, GLuint texture)
|
|
{
|
|
d_1_1_Core->f.BindTexture(target, texture);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
|
|
{
|
|
d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
|
|
{
|
|
d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
|
|
{
|
|
d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
|
|
{
|
|
d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
|
|
{
|
|
d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
|
|
{
|
|
d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glPolygonOffset(GLfloat factor, GLfloat units)
|
|
{
|
|
d_1_1_Core->f.PolygonOffset(factor, units);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glGetPointerv(GLenum pname, GLvoid* *params)
|
|
{
|
|
d_1_1_Deprecated->f.GetPointerv(pname, params);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
|
|
{
|
|
d_1_1_Core->f.DrawElements(mode, count, type, indices);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glDrawArrays(GLenum mode, GLint first, GLsizei count)
|
|
{
|
|
d_1_1_Core->f.DrawArrays(mode, first, count);
|
|
}
|
|
|
|
|
|
// OpenGL 1.2 core functions
|
|
inline void QOpenGLFunctions_2_1::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
|
|
{
|
|
d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
|
|
{
|
|
d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
|
|
{
|
|
d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
|
|
{
|
|
d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glBlendEquation(GLenum mode)
|
|
{
|
|
d_1_2_Core->f.BlendEquation(mode);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
|
|
{
|
|
d_1_2_Core->f.BlendColor(red, green, blue, alpha);
|
|
}
|
|
|
|
|
|
// OpenGL 1.3 core functions
|
|
inline void QOpenGLFunctions_2_1::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
|
|
{
|
|
d_1_3_Core->f.GetCompressedTexImage(target, level, img);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
|
|
{
|
|
d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
|
|
{
|
|
d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
|
|
{
|
|
d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
|
|
{
|
|
d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
|
|
{
|
|
d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
|
|
{
|
|
d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glSampleCoverage(GLfloat value, GLboolean invert)
|
|
{
|
|
d_1_3_Core->f.SampleCoverage(value, invert);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glActiveTexture(GLenum texture)
|
|
{
|
|
d_1_3_Core->f.ActiveTexture(texture);
|
|
}
|
|
|
|
|
|
// OpenGL 1.4 core functions
|
|
inline void QOpenGLFunctions_2_1::glPointParameteriv(GLenum pname, const GLint *params)
|
|
{
|
|
d_1_4_Core->f.PointParameteriv(pname, params);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glPointParameteri(GLenum pname, GLint param)
|
|
{
|
|
d_1_4_Core->f.PointParameteri(pname, param);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glPointParameterfv(GLenum pname, const GLfloat *params)
|
|
{
|
|
d_1_4_Core->f.PointParameterfv(pname, params);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glPointParameterf(GLenum pname, GLfloat param)
|
|
{
|
|
d_1_4_Core->f.PointParameterf(pname, param);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount)
|
|
{
|
|
d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
|
|
{
|
|
d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
|
|
{
|
|
d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
|
|
}
|
|
|
|
|
|
// OpenGL 1.5 core functions
|
|
inline void QOpenGLFunctions_2_1::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params)
|
|
{
|
|
d_1_5_Core->f.GetBufferPointerv(target, pname, params);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
|
|
{
|
|
d_1_5_Core->f.GetBufferParameteriv(target, pname, params);
|
|
}
|
|
|
|
inline GLboolean QOpenGLFunctions_2_1::glUnmapBuffer(GLenum target)
|
|
{
|
|
return d_1_5_Core->f.UnmapBuffer(target);
|
|
}
|
|
|
|
inline GLvoid* QOpenGLFunctions_2_1::glMapBuffer(GLenum target, GLenum access)
|
|
{
|
|
return d_1_5_Core->f.MapBuffer(target, access);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
|
|
{
|
|
d_1_5_Core->f.GetBufferSubData(target, offset, size, data);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
|
|
{
|
|
d_1_5_Core->f.BufferSubData(target, offset, size, data);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
|
|
{
|
|
d_1_5_Core->f.BufferData(target, size, data, usage);
|
|
}
|
|
|
|
inline GLboolean QOpenGLFunctions_2_1::glIsBuffer(GLuint buffer)
|
|
{
|
|
return d_1_5_Core->f.IsBuffer(buffer);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glGenBuffers(GLsizei n, GLuint *buffers)
|
|
{
|
|
d_1_5_Core->f.GenBuffers(n, buffers);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glDeleteBuffers(GLsizei n, const GLuint *buffers)
|
|
{
|
|
d_1_5_Core->f.DeleteBuffers(n, buffers);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glBindBuffer(GLenum target, GLuint buffer)
|
|
{
|
|
d_1_5_Core->f.BindBuffer(target, buffer);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
|
|
{
|
|
d_1_5_Core->f.GetQueryObjectuiv(id, pname, params);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
|
|
{
|
|
d_1_5_Core->f.GetQueryObjectiv(id, pname, params);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
|
|
{
|
|
d_1_5_Core->f.GetQueryiv(target, pname, params);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glEndQuery(GLenum target)
|
|
{
|
|
d_1_5_Core->f.EndQuery(target);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glBeginQuery(GLenum target, GLuint id)
|
|
{
|
|
d_1_5_Core->f.BeginQuery(target, id);
|
|
}
|
|
|
|
inline GLboolean QOpenGLFunctions_2_1::glIsQuery(GLuint id)
|
|
{
|
|
return d_1_5_Core->f.IsQuery(id);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glDeleteQueries(GLsizei n, const GLuint *ids)
|
|
{
|
|
d_1_5_Core->f.DeleteQueries(n, ids);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glGenQueries(GLsizei n, GLuint *ids)
|
|
{
|
|
d_1_5_Core->f.GenQueries(n, ids);
|
|
}
|
|
|
|
|
|
// OpenGL 2.0 core functions
|
|
inline void QOpenGLFunctions_2_1::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
|
|
{
|
|
d_2_0_Core->f.VertexAttribPointer(index, size, type, normalized, stride, pointer);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glValidateProgram(GLuint program)
|
|
{
|
|
d_2_0_Core->f.ValidateProgram(program);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
|
|
{
|
|
d_2_0_Core->f.UniformMatrix4fv(location, count, transpose, value);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
|
|
{
|
|
d_2_0_Core->f.UniformMatrix3fv(location, count, transpose, value);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
|
|
{
|
|
d_2_0_Core->f.UniformMatrix2fv(location, count, transpose, value);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glUniform4iv(GLint location, GLsizei count, const GLint *value)
|
|
{
|
|
d_2_0_Core->f.Uniform4iv(location, count, value);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glUniform3iv(GLint location, GLsizei count, const GLint *value)
|
|
{
|
|
d_2_0_Core->f.Uniform3iv(location, count, value);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glUniform2iv(GLint location, GLsizei count, const GLint *value)
|
|
{
|
|
d_2_0_Core->f.Uniform2iv(location, count, value);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glUniform1iv(GLint location, GLsizei count, const GLint *value)
|
|
{
|
|
d_2_0_Core->f.Uniform1iv(location, count, value);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
|
|
{
|
|
d_2_0_Core->f.Uniform4fv(location, count, value);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
|
|
{
|
|
d_2_0_Core->f.Uniform3fv(location, count, value);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
|
|
{
|
|
d_2_0_Core->f.Uniform2fv(location, count, value);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
|
|
{
|
|
d_2_0_Core->f.Uniform1fv(location, count, value);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
|
|
{
|
|
d_2_0_Core->f.Uniform4i(location, v0, v1, v2, v3);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
|
|
{
|
|
d_2_0_Core->f.Uniform3i(location, v0, v1, v2);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glUniform2i(GLint location, GLint v0, GLint v1)
|
|
{
|
|
d_2_0_Core->f.Uniform2i(location, v0, v1);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glUniform1i(GLint location, GLint v0)
|
|
{
|
|
d_2_0_Core->f.Uniform1i(location, v0);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
|
|
{
|
|
d_2_0_Core->f.Uniform4f(location, v0, v1, v2, v3);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
|
|
{
|
|
d_2_0_Core->f.Uniform3f(location, v0, v1, v2);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glUniform2f(GLint location, GLfloat v0, GLfloat v1)
|
|
{
|
|
d_2_0_Core->f.Uniform2f(location, v0, v1);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glUniform1f(GLint location, GLfloat v0)
|
|
{
|
|
d_2_0_Core->f.Uniform1f(location, v0);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glUseProgram(GLuint program)
|
|
{
|
|
d_2_0_Core->f.UseProgram(program);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length)
|
|
{
|
|
d_2_0_Core->f.ShaderSource(shader, count, string, length);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glLinkProgram(GLuint program)
|
|
{
|
|
d_2_0_Core->f.LinkProgram(program);
|
|
}
|
|
|
|
inline GLboolean QOpenGLFunctions_2_1::glIsShader(GLuint shader)
|
|
{
|
|
return d_2_0_Core->f.IsShader(shader);
|
|
}
|
|
|
|
inline GLboolean QOpenGLFunctions_2_1::glIsProgram(GLuint program)
|
|
{
|
|
return d_2_0_Core->f.IsProgram(program);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer)
|
|
{
|
|
d_2_0_Core->f.GetVertexAttribPointerv(index, pname, pointer);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
|
|
{
|
|
d_2_0_Core->f.GetVertexAttribiv(index, pname, params);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
|
|
{
|
|
d_2_0_Core->f.GetVertexAttribfv(index, pname, params);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
|
|
{
|
|
d_2_0_Core->f.GetVertexAttribdv(index, pname, params);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glGetUniformiv(GLuint program, GLint location, GLint *params)
|
|
{
|
|
d_2_0_Core->f.GetUniformiv(program, location, params);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glGetUniformfv(GLuint program, GLint location, GLfloat *params)
|
|
{
|
|
d_2_0_Core->f.GetUniformfv(program, location, params);
|
|
}
|
|
|
|
inline GLint QOpenGLFunctions_2_1::glGetUniformLocation(GLuint program, const GLchar *name)
|
|
{
|
|
return d_2_0_Core->f.GetUniformLocation(program, name);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
|
|
{
|
|
d_2_0_Core->f.GetShaderSource(shader, bufSize, length, source);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
|
|
{
|
|
d_2_0_Core->f.GetShaderInfoLog(shader, bufSize, length, infoLog);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
|
|
{
|
|
d_2_0_Core->f.GetShaderiv(shader, pname, params);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
|
|
{
|
|
d_2_0_Core->f.GetProgramInfoLog(program, bufSize, length, infoLog);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glGetProgramiv(GLuint program, GLenum pname, GLint *params)
|
|
{
|
|
d_2_0_Core->f.GetProgramiv(program, pname, params);
|
|
}
|
|
|
|
inline GLint QOpenGLFunctions_2_1::glGetAttribLocation(GLuint program, const GLchar *name)
|
|
{
|
|
return d_2_0_Core->f.GetAttribLocation(program, name);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)
|
|
{
|
|
d_2_0_Core->f.GetAttachedShaders(program, maxCount, count, obj);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
|
|
{
|
|
d_2_0_Core->f.GetActiveUniform(program, index, bufSize, length, size, type, name);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
|
|
{
|
|
d_2_0_Core->f.GetActiveAttrib(program, index, bufSize, length, size, type, name);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glEnableVertexAttribArray(GLuint index)
|
|
{
|
|
d_2_0_Core->f.EnableVertexAttribArray(index);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glDisableVertexAttribArray(GLuint index)
|
|
{
|
|
d_2_0_Core->f.DisableVertexAttribArray(index);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glDetachShader(GLuint program, GLuint shader)
|
|
{
|
|
d_2_0_Core->f.DetachShader(program, shader);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glDeleteShader(GLuint shader)
|
|
{
|
|
d_2_0_Core->f.DeleteShader(shader);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glDeleteProgram(GLuint program)
|
|
{
|
|
d_2_0_Core->f.DeleteProgram(program);
|
|
}
|
|
|
|
inline GLuint QOpenGLFunctions_2_1::glCreateShader(GLenum type)
|
|
{
|
|
return d_2_0_Core->f.CreateShader(type);
|
|
}
|
|
|
|
inline GLuint QOpenGLFunctions_2_1::glCreateProgram()
|
|
{
|
|
return d_2_0_Core->f.CreateProgram();
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glCompileShader(GLuint shader)
|
|
{
|
|
d_2_0_Core->f.CompileShader(shader);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
|
|
{
|
|
d_2_0_Core->f.BindAttribLocation(program, index, name);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glAttachShader(GLuint program, GLuint shader)
|
|
{
|
|
d_2_0_Core->f.AttachShader(program, shader);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glStencilMaskSeparate(GLenum face, GLuint mask)
|
|
{
|
|
d_2_0_Core->f.StencilMaskSeparate(face, mask);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
|
|
{
|
|
d_2_0_Core->f.StencilFuncSeparate(face, func, ref, mask);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
|
|
{
|
|
d_2_0_Core->f.StencilOpSeparate(face, sfail, dpfail, dppass);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glDrawBuffers(GLsizei n, const GLenum *bufs)
|
|
{
|
|
d_2_0_Core->f.DrawBuffers(n, bufs);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
|
|
{
|
|
d_2_0_Core->f.BlendEquationSeparate(modeRGB, modeAlpha);
|
|
}
|
|
|
|
|
|
// OpenGL 2.1 core functions
|
|
inline void QOpenGLFunctions_2_1::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
|
|
{
|
|
d_2_1_Core->f.UniformMatrix4x3fv(location, count, transpose, value);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
|
|
{
|
|
d_2_1_Core->f.UniformMatrix3x4fv(location, count, transpose, value);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
|
|
{
|
|
d_2_1_Core->f.UniformMatrix4x2fv(location, count, transpose, value);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
|
|
{
|
|
d_2_1_Core->f.UniformMatrix2x4fv(location, count, transpose, value);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
|
|
{
|
|
d_2_1_Core->f.UniformMatrix3x2fv(location, count, transpose, value);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
|
|
{
|
|
d_2_1_Core->f.UniformMatrix2x3fv(location, count, transpose, value);
|
|
}
|
|
|
|
|
|
// OpenGL 1.0 deprecated functions
|
|
inline void QOpenGLFunctions_2_1::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
|
|
{
|
|
d_1_0_Deprecated->f.Translatef(x, y, z);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glTranslated(GLdouble x, GLdouble y, GLdouble z)
|
|
{
|
|
d_1_0_Deprecated->f.Translated(x, y, z);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glScalef(GLfloat x, GLfloat y, GLfloat z)
|
|
{
|
|
d_1_0_Deprecated->f.Scalef(x, y, z);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glScaled(GLdouble x, GLdouble y, GLdouble z)
|
|
{
|
|
d_1_0_Deprecated->f.Scaled(x, y, z);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
|
|
{
|
|
d_1_0_Deprecated->f.Rotatef(angle, x, y, z);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
|
|
{
|
|
d_1_0_Deprecated->f.Rotated(angle, x, y, z);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glPushMatrix()
|
|
{
|
|
d_1_0_Deprecated->f.PushMatrix();
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glPopMatrix()
|
|
{
|
|
d_1_0_Deprecated->f.PopMatrix();
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
|
|
{
|
|
d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glMultMatrixd(const GLdouble *m)
|
|
{
|
|
d_1_0_Deprecated->f.MultMatrixd(m);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glMultMatrixf(const GLfloat *m)
|
|
{
|
|
d_1_0_Deprecated->f.MultMatrixf(m);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glMatrixMode(GLenum mode)
|
|
{
|
|
d_1_0_Deprecated->f.MatrixMode(mode);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glLoadMatrixd(const GLdouble *m)
|
|
{
|
|
d_1_0_Deprecated->f.LoadMatrixd(m);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glLoadMatrixf(const GLfloat *m)
|
|
{
|
|
d_1_0_Deprecated->f.LoadMatrixf(m);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glLoadIdentity()
|
|
{
|
|
d_1_0_Deprecated->f.LoadIdentity();
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
|
|
{
|
|
d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar);
|
|
}
|
|
|
|
inline GLboolean QOpenGLFunctions_2_1::glIsList(GLuint list)
|
|
{
|
|
return d_1_0_Deprecated->f.IsList(list);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
|
|
{
|
|
d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
|
|
{
|
|
d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
|
|
{
|
|
d_1_0_Deprecated->f.GetTexGendv(coord, pname, params);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
|
|
{
|
|
d_1_0_Deprecated->f.GetTexEnviv(target, pname, params);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
|
|
{
|
|
d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glGetPolygonStipple(GLubyte *mask)
|
|
{
|
|
d_1_0_Deprecated->f.GetPolygonStipple(mask);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glGetPixelMapusv(GLenum map, GLushort *values)
|
|
{
|
|
d_1_0_Deprecated->f.GetPixelMapusv(map, values);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glGetPixelMapuiv(GLenum map, GLuint *values)
|
|
{
|
|
d_1_0_Deprecated->f.GetPixelMapuiv(map, values);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glGetPixelMapfv(GLenum map, GLfloat *values)
|
|
{
|
|
d_1_0_Deprecated->f.GetPixelMapfv(map, values);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
|
|
{
|
|
d_1_0_Deprecated->f.GetMaterialiv(face, pname, params);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
|
|
{
|
|
d_1_0_Deprecated->f.GetMaterialfv(face, pname, params);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glGetMapiv(GLenum target, GLenum query, GLint *v)
|
|
{
|
|
d_1_0_Deprecated->f.GetMapiv(target, query, v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
|
|
{
|
|
d_1_0_Deprecated->f.GetMapfv(target, query, v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
|
|
{
|
|
d_1_0_Deprecated->f.GetMapdv(target, query, v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glGetLightiv(GLenum light, GLenum pname, GLint *params)
|
|
{
|
|
d_1_0_Deprecated->f.GetLightiv(light, pname, params);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
|
|
{
|
|
d_1_0_Deprecated->f.GetLightfv(light, pname, params);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glGetClipPlane(GLenum plane, GLdouble *equation)
|
|
{
|
|
d_1_0_Deprecated->f.GetClipPlane(plane, equation);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
|
|
{
|
|
d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
|
|
{
|
|
d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
|
|
{
|
|
d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
|
|
{
|
|
d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
|
|
{
|
|
d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glPixelTransferi(GLenum pname, GLint param)
|
|
{
|
|
d_1_0_Deprecated->f.PixelTransferi(pname, param);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glPixelTransferf(GLenum pname, GLfloat param)
|
|
{
|
|
d_1_0_Deprecated->f.PixelTransferf(pname, param);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
|
|
{
|
|
d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glAlphaFunc(GLenum func, GLfloat ref)
|
|
{
|
|
d_1_0_Deprecated->f.AlphaFunc(func, ref);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glEvalPoint2(GLint i, GLint j)
|
|
{
|
|
d_1_0_Deprecated->f.EvalPoint2(i, j);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
|
|
{
|
|
d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glEvalPoint1(GLint i)
|
|
{
|
|
d_1_0_Deprecated->f.EvalPoint1(i);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
|
|
{
|
|
d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glEvalCoord2fv(const GLfloat *u)
|
|
{
|
|
d_1_0_Deprecated->f.EvalCoord2fv(u);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glEvalCoord2f(GLfloat u, GLfloat v)
|
|
{
|
|
d_1_0_Deprecated->f.EvalCoord2f(u, v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glEvalCoord2dv(const GLdouble *u)
|
|
{
|
|
d_1_0_Deprecated->f.EvalCoord2dv(u);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glEvalCoord2d(GLdouble u, GLdouble v)
|
|
{
|
|
d_1_0_Deprecated->f.EvalCoord2d(u, v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glEvalCoord1fv(const GLfloat *u)
|
|
{
|
|
d_1_0_Deprecated->f.EvalCoord1fv(u);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glEvalCoord1f(GLfloat u)
|
|
{
|
|
d_1_0_Deprecated->f.EvalCoord1f(u);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glEvalCoord1dv(const GLdouble *u)
|
|
{
|
|
d_1_0_Deprecated->f.EvalCoord1dv(u);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glEvalCoord1d(GLdouble u)
|
|
{
|
|
d_1_0_Deprecated->f.EvalCoord1d(u);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
|
|
{
|
|
d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
|
|
{
|
|
d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
|
|
{
|
|
d_1_0_Deprecated->f.MapGrid1f(un, u1, u2);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
|
|
{
|
|
d_1_0_Deprecated->f.MapGrid1d(un, u1, u2);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
|
|
{
|
|
d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
|
|
{
|
|
d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
|
|
{
|
|
d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
|
|
{
|
|
d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glPushAttrib(GLbitfield mask)
|
|
{
|
|
d_1_0_Deprecated->f.PushAttrib(mask);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glPopAttrib()
|
|
{
|
|
d_1_0_Deprecated->f.PopAttrib();
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glAccum(GLenum op, GLfloat value)
|
|
{
|
|
d_1_0_Deprecated->f.Accum(op, value);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glIndexMask(GLuint mask)
|
|
{
|
|
d_1_0_Deprecated->f.IndexMask(mask);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glClearIndex(GLfloat c)
|
|
{
|
|
d_1_0_Deprecated->f.ClearIndex(c);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
|
|
{
|
|
d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glPushName(GLuint name)
|
|
{
|
|
d_1_0_Deprecated->f.PushName(name);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glPopName()
|
|
{
|
|
d_1_0_Deprecated->f.PopName();
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glPassThrough(GLfloat token)
|
|
{
|
|
d_1_0_Deprecated->f.PassThrough(token);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glLoadName(GLuint name)
|
|
{
|
|
d_1_0_Deprecated->f.LoadName(name);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glInitNames()
|
|
{
|
|
d_1_0_Deprecated->f.InitNames();
|
|
}
|
|
|
|
inline GLint QOpenGLFunctions_2_1::glRenderMode(GLenum mode)
|
|
{
|
|
return d_1_0_Deprecated->f.RenderMode(mode);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glSelectBuffer(GLsizei size, GLuint *buffer)
|
|
{
|
|
d_1_0_Deprecated->f.SelectBuffer(size, buffer);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
|
|
{
|
|
d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
|
|
{
|
|
d_1_0_Deprecated->f.TexGeniv(coord, pname, params);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glTexGeni(GLenum coord, GLenum pname, GLint param)
|
|
{
|
|
d_1_0_Deprecated->f.TexGeni(coord, pname, param);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
|
|
{
|
|
d_1_0_Deprecated->f.TexGenfv(coord, pname, params);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
|
|
{
|
|
d_1_0_Deprecated->f.TexGenf(coord, pname, param);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
|
|
{
|
|
d_1_0_Deprecated->f.TexGendv(coord, pname, params);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glTexGend(GLenum coord, GLenum pname, GLdouble param)
|
|
{
|
|
d_1_0_Deprecated->f.TexGend(coord, pname, param);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
|
|
{
|
|
d_1_0_Deprecated->f.TexEnviv(target, pname, params);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glTexEnvi(GLenum target, GLenum pname, GLint param)
|
|
{
|
|
d_1_0_Deprecated->f.TexEnvi(target, pname, param);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
|
|
{
|
|
d_1_0_Deprecated->f.TexEnvfv(target, pname, params);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
|
|
{
|
|
d_1_0_Deprecated->f.TexEnvf(target, pname, param);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glShadeModel(GLenum mode)
|
|
{
|
|
d_1_0_Deprecated->f.ShadeModel(mode);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glPolygonStipple(const GLubyte *mask)
|
|
{
|
|
d_1_0_Deprecated->f.PolygonStipple(mask);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
|
|
{
|
|
d_1_0_Deprecated->f.Materialiv(face, pname, params);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glMateriali(GLenum face, GLenum pname, GLint param)
|
|
{
|
|
d_1_0_Deprecated->f.Materiali(face, pname, param);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
|
|
{
|
|
d_1_0_Deprecated->f.Materialfv(face, pname, params);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glMaterialf(GLenum face, GLenum pname, GLfloat param)
|
|
{
|
|
d_1_0_Deprecated->f.Materialf(face, pname, param);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glLineStipple(GLint factor, GLushort pattern)
|
|
{
|
|
d_1_0_Deprecated->f.LineStipple(factor, pattern);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glLightModeliv(GLenum pname, const GLint *params)
|
|
{
|
|
d_1_0_Deprecated->f.LightModeliv(pname, params);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glLightModeli(GLenum pname, GLint param)
|
|
{
|
|
d_1_0_Deprecated->f.LightModeli(pname, param);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glLightModelfv(GLenum pname, const GLfloat *params)
|
|
{
|
|
d_1_0_Deprecated->f.LightModelfv(pname, params);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glLightModelf(GLenum pname, GLfloat param)
|
|
{
|
|
d_1_0_Deprecated->f.LightModelf(pname, param);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glLightiv(GLenum light, GLenum pname, const GLint *params)
|
|
{
|
|
d_1_0_Deprecated->f.Lightiv(light, pname, params);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glLighti(GLenum light, GLenum pname, GLint param)
|
|
{
|
|
d_1_0_Deprecated->f.Lighti(light, pname, param);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
|
|
{
|
|
d_1_0_Deprecated->f.Lightfv(light, pname, params);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glLightf(GLenum light, GLenum pname, GLfloat param)
|
|
{
|
|
d_1_0_Deprecated->f.Lightf(light, pname, param);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glFogiv(GLenum pname, const GLint *params)
|
|
{
|
|
d_1_0_Deprecated->f.Fogiv(pname, params);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glFogi(GLenum pname, GLint param)
|
|
{
|
|
d_1_0_Deprecated->f.Fogi(pname, param);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glFogfv(GLenum pname, const GLfloat *params)
|
|
{
|
|
d_1_0_Deprecated->f.Fogfv(pname, params);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glFogf(GLenum pname, GLfloat param)
|
|
{
|
|
d_1_0_Deprecated->f.Fogf(pname, param);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glColorMaterial(GLenum face, GLenum mode)
|
|
{
|
|
d_1_0_Deprecated->f.ColorMaterial(face, mode);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glClipPlane(GLenum plane, const GLdouble *equation)
|
|
{
|
|
d_1_0_Deprecated->f.ClipPlane(plane, equation);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glVertex4sv(const GLshort *v)
|
|
{
|
|
d_1_0_Deprecated->f.Vertex4sv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
|
|
{
|
|
d_1_0_Deprecated->f.Vertex4s(x, y, z, w);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glVertex4iv(const GLint *v)
|
|
{
|
|
d_1_0_Deprecated->f.Vertex4iv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glVertex4i(GLint x, GLint y, GLint z, GLint w)
|
|
{
|
|
d_1_0_Deprecated->f.Vertex4i(x, y, z, w);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glVertex4fv(const GLfloat *v)
|
|
{
|
|
d_1_0_Deprecated->f.Vertex4fv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
|
|
{
|
|
d_1_0_Deprecated->f.Vertex4f(x, y, z, w);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glVertex4dv(const GLdouble *v)
|
|
{
|
|
d_1_0_Deprecated->f.Vertex4dv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
|
|
{
|
|
d_1_0_Deprecated->f.Vertex4d(x, y, z, w);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glVertex3sv(const GLshort *v)
|
|
{
|
|
d_1_0_Deprecated->f.Vertex3sv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glVertex3s(GLshort x, GLshort y, GLshort z)
|
|
{
|
|
d_1_0_Deprecated->f.Vertex3s(x, y, z);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glVertex3iv(const GLint *v)
|
|
{
|
|
d_1_0_Deprecated->f.Vertex3iv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glVertex3i(GLint x, GLint y, GLint z)
|
|
{
|
|
d_1_0_Deprecated->f.Vertex3i(x, y, z);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glVertex3fv(const GLfloat *v)
|
|
{
|
|
d_1_0_Deprecated->f.Vertex3fv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
|
|
{
|
|
d_1_0_Deprecated->f.Vertex3f(x, y, z);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glVertex3dv(const GLdouble *v)
|
|
{
|
|
d_1_0_Deprecated->f.Vertex3dv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
|
|
{
|
|
d_1_0_Deprecated->f.Vertex3d(x, y, z);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glVertex2sv(const GLshort *v)
|
|
{
|
|
d_1_0_Deprecated->f.Vertex2sv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glVertex2s(GLshort x, GLshort y)
|
|
{
|
|
d_1_0_Deprecated->f.Vertex2s(x, y);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glVertex2iv(const GLint *v)
|
|
{
|
|
d_1_0_Deprecated->f.Vertex2iv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glVertex2i(GLint x, GLint y)
|
|
{
|
|
d_1_0_Deprecated->f.Vertex2i(x, y);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glVertex2fv(const GLfloat *v)
|
|
{
|
|
d_1_0_Deprecated->f.Vertex2fv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glVertex2f(GLfloat x, GLfloat y)
|
|
{
|
|
d_1_0_Deprecated->f.Vertex2f(x, y);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glVertex2dv(const GLdouble *v)
|
|
{
|
|
d_1_0_Deprecated->f.Vertex2dv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glVertex2d(GLdouble x, GLdouble y)
|
|
{
|
|
d_1_0_Deprecated->f.Vertex2d(x, y);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glTexCoord4sv(const GLshort *v)
|
|
{
|
|
d_1_0_Deprecated->f.TexCoord4sv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
|
|
{
|
|
d_1_0_Deprecated->f.TexCoord4s(s, t, r, q);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glTexCoord4iv(const GLint *v)
|
|
{
|
|
d_1_0_Deprecated->f.TexCoord4iv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
|
|
{
|
|
d_1_0_Deprecated->f.TexCoord4i(s, t, r, q);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glTexCoord4fv(const GLfloat *v)
|
|
{
|
|
d_1_0_Deprecated->f.TexCoord4fv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
|
|
{
|
|
d_1_0_Deprecated->f.TexCoord4f(s, t, r, q);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glTexCoord4dv(const GLdouble *v)
|
|
{
|
|
d_1_0_Deprecated->f.TexCoord4dv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
|
|
{
|
|
d_1_0_Deprecated->f.TexCoord4d(s, t, r, q);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glTexCoord3sv(const GLshort *v)
|
|
{
|
|
d_1_0_Deprecated->f.TexCoord3sv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glTexCoord3s(GLshort s, GLshort t, GLshort r)
|
|
{
|
|
d_1_0_Deprecated->f.TexCoord3s(s, t, r);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glTexCoord3iv(const GLint *v)
|
|
{
|
|
d_1_0_Deprecated->f.TexCoord3iv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glTexCoord3i(GLint s, GLint t, GLint r)
|
|
{
|
|
d_1_0_Deprecated->f.TexCoord3i(s, t, r);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glTexCoord3fv(const GLfloat *v)
|
|
{
|
|
d_1_0_Deprecated->f.TexCoord3fv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
|
|
{
|
|
d_1_0_Deprecated->f.TexCoord3f(s, t, r);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glTexCoord3dv(const GLdouble *v)
|
|
{
|
|
d_1_0_Deprecated->f.TexCoord3dv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
|
|
{
|
|
d_1_0_Deprecated->f.TexCoord3d(s, t, r);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glTexCoord2sv(const GLshort *v)
|
|
{
|
|
d_1_0_Deprecated->f.TexCoord2sv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glTexCoord2s(GLshort s, GLshort t)
|
|
{
|
|
d_1_0_Deprecated->f.TexCoord2s(s, t);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glTexCoord2iv(const GLint *v)
|
|
{
|
|
d_1_0_Deprecated->f.TexCoord2iv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glTexCoord2i(GLint s, GLint t)
|
|
{
|
|
d_1_0_Deprecated->f.TexCoord2i(s, t);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glTexCoord2fv(const GLfloat *v)
|
|
{
|
|
d_1_0_Deprecated->f.TexCoord2fv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glTexCoord2f(GLfloat s, GLfloat t)
|
|
{
|
|
d_1_0_Deprecated->f.TexCoord2f(s, t);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glTexCoord2dv(const GLdouble *v)
|
|
{
|
|
d_1_0_Deprecated->f.TexCoord2dv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glTexCoord2d(GLdouble s, GLdouble t)
|
|
{
|
|
d_1_0_Deprecated->f.TexCoord2d(s, t);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glTexCoord1sv(const GLshort *v)
|
|
{
|
|
d_1_0_Deprecated->f.TexCoord1sv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glTexCoord1s(GLshort s)
|
|
{
|
|
d_1_0_Deprecated->f.TexCoord1s(s);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glTexCoord1iv(const GLint *v)
|
|
{
|
|
d_1_0_Deprecated->f.TexCoord1iv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glTexCoord1i(GLint s)
|
|
{
|
|
d_1_0_Deprecated->f.TexCoord1i(s);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glTexCoord1fv(const GLfloat *v)
|
|
{
|
|
d_1_0_Deprecated->f.TexCoord1fv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glTexCoord1f(GLfloat s)
|
|
{
|
|
d_1_0_Deprecated->f.TexCoord1f(s);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glTexCoord1dv(const GLdouble *v)
|
|
{
|
|
d_1_0_Deprecated->f.TexCoord1dv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glTexCoord1d(GLdouble s)
|
|
{
|
|
d_1_0_Deprecated->f.TexCoord1d(s);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glRectsv(const GLshort *v1, const GLshort *v2)
|
|
{
|
|
d_1_0_Deprecated->f.Rectsv(v1, v2);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
|
|
{
|
|
d_1_0_Deprecated->f.Rects(x1, y1, x2, y2);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glRectiv(const GLint *v1, const GLint *v2)
|
|
{
|
|
d_1_0_Deprecated->f.Rectiv(v1, v2);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
|
|
{
|
|
d_1_0_Deprecated->f.Recti(x1, y1, x2, y2);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glRectfv(const GLfloat *v1, const GLfloat *v2)
|
|
{
|
|
d_1_0_Deprecated->f.Rectfv(v1, v2);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
|
|
{
|
|
d_1_0_Deprecated->f.Rectf(x1, y1, x2, y2);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glRectdv(const GLdouble *v1, const GLdouble *v2)
|
|
{
|
|
d_1_0_Deprecated->f.Rectdv(v1, v2);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
|
|
{
|
|
d_1_0_Deprecated->f.Rectd(x1, y1, x2, y2);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glRasterPos4sv(const GLshort *v)
|
|
{
|
|
d_1_0_Deprecated->f.RasterPos4sv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
|
|
{
|
|
d_1_0_Deprecated->f.RasterPos4s(x, y, z, w);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glRasterPos4iv(const GLint *v)
|
|
{
|
|
d_1_0_Deprecated->f.RasterPos4iv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
|
|
{
|
|
d_1_0_Deprecated->f.RasterPos4i(x, y, z, w);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glRasterPos4fv(const GLfloat *v)
|
|
{
|
|
d_1_0_Deprecated->f.RasterPos4fv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
|
|
{
|
|
d_1_0_Deprecated->f.RasterPos4f(x, y, z, w);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glRasterPos4dv(const GLdouble *v)
|
|
{
|
|
d_1_0_Deprecated->f.RasterPos4dv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
|
|
{
|
|
d_1_0_Deprecated->f.RasterPos4d(x, y, z, w);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glRasterPos3sv(const GLshort *v)
|
|
{
|
|
d_1_0_Deprecated->f.RasterPos3sv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glRasterPos3s(GLshort x, GLshort y, GLshort z)
|
|
{
|
|
d_1_0_Deprecated->f.RasterPos3s(x, y, z);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glRasterPos3iv(const GLint *v)
|
|
{
|
|
d_1_0_Deprecated->f.RasterPos3iv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glRasterPos3i(GLint x, GLint y, GLint z)
|
|
{
|
|
d_1_0_Deprecated->f.RasterPos3i(x, y, z);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glRasterPos3fv(const GLfloat *v)
|
|
{
|
|
d_1_0_Deprecated->f.RasterPos3fv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
|
|
{
|
|
d_1_0_Deprecated->f.RasterPos3f(x, y, z);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glRasterPos3dv(const GLdouble *v)
|
|
{
|
|
d_1_0_Deprecated->f.RasterPos3dv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
|
|
{
|
|
d_1_0_Deprecated->f.RasterPos3d(x, y, z);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glRasterPos2sv(const GLshort *v)
|
|
{
|
|
d_1_0_Deprecated->f.RasterPos2sv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glRasterPos2s(GLshort x, GLshort y)
|
|
{
|
|
d_1_0_Deprecated->f.RasterPos2s(x, y);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glRasterPos2iv(const GLint *v)
|
|
{
|
|
d_1_0_Deprecated->f.RasterPos2iv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glRasterPos2i(GLint x, GLint y)
|
|
{
|
|
d_1_0_Deprecated->f.RasterPos2i(x, y);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glRasterPos2fv(const GLfloat *v)
|
|
{
|
|
d_1_0_Deprecated->f.RasterPos2fv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glRasterPos2f(GLfloat x, GLfloat y)
|
|
{
|
|
d_1_0_Deprecated->f.RasterPos2f(x, y);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glRasterPos2dv(const GLdouble *v)
|
|
{
|
|
d_1_0_Deprecated->f.RasterPos2dv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glRasterPos2d(GLdouble x, GLdouble y)
|
|
{
|
|
d_1_0_Deprecated->f.RasterPos2d(x, y);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glNormal3sv(const GLshort *v)
|
|
{
|
|
d_1_0_Deprecated->f.Normal3sv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
|
|
{
|
|
d_1_0_Deprecated->f.Normal3s(nx, ny, nz);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glNormal3iv(const GLint *v)
|
|
{
|
|
d_1_0_Deprecated->f.Normal3iv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glNormal3i(GLint nx, GLint ny, GLint nz)
|
|
{
|
|
d_1_0_Deprecated->f.Normal3i(nx, ny, nz);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glNormal3fv(const GLfloat *v)
|
|
{
|
|
d_1_0_Deprecated->f.Normal3fv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
|
|
{
|
|
d_1_0_Deprecated->f.Normal3f(nx, ny, nz);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glNormal3dv(const GLdouble *v)
|
|
{
|
|
d_1_0_Deprecated->f.Normal3dv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
|
|
{
|
|
d_1_0_Deprecated->f.Normal3d(nx, ny, nz);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glNormal3bv(const GLbyte *v)
|
|
{
|
|
d_1_0_Deprecated->f.Normal3bv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
|
|
{
|
|
d_1_0_Deprecated->f.Normal3b(nx, ny, nz);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glIndexsv(const GLshort *c)
|
|
{
|
|
d_1_0_Deprecated->f.Indexsv(c);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glIndexs(GLshort c)
|
|
{
|
|
d_1_0_Deprecated->f.Indexs(c);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glIndexiv(const GLint *c)
|
|
{
|
|
d_1_0_Deprecated->f.Indexiv(c);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glIndexi(GLint c)
|
|
{
|
|
d_1_0_Deprecated->f.Indexi(c);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glIndexfv(const GLfloat *c)
|
|
{
|
|
d_1_0_Deprecated->f.Indexfv(c);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glIndexf(GLfloat c)
|
|
{
|
|
d_1_0_Deprecated->f.Indexf(c);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glIndexdv(const GLdouble *c)
|
|
{
|
|
d_1_0_Deprecated->f.Indexdv(c);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glIndexd(GLdouble c)
|
|
{
|
|
d_1_0_Deprecated->f.Indexd(c);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glEnd()
|
|
{
|
|
d_1_0_Deprecated->f.End();
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glEdgeFlagv(const GLboolean *flag)
|
|
{
|
|
d_1_0_Deprecated->f.EdgeFlagv(flag);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glEdgeFlag(GLboolean flag)
|
|
{
|
|
d_1_0_Deprecated->f.EdgeFlag(flag);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glColor4usv(const GLushort *v)
|
|
{
|
|
d_1_0_Deprecated->f.Color4usv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
|
|
{
|
|
d_1_0_Deprecated->f.Color4us(red, green, blue, alpha);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glColor4uiv(const GLuint *v)
|
|
{
|
|
d_1_0_Deprecated->f.Color4uiv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
|
|
{
|
|
d_1_0_Deprecated->f.Color4ui(red, green, blue, alpha);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glColor4ubv(const GLubyte *v)
|
|
{
|
|
d_1_0_Deprecated->f.Color4ubv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
|
|
{
|
|
d_1_0_Deprecated->f.Color4ub(red, green, blue, alpha);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glColor4sv(const GLshort *v)
|
|
{
|
|
d_1_0_Deprecated->f.Color4sv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
|
|
{
|
|
d_1_0_Deprecated->f.Color4s(red, green, blue, alpha);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glColor4iv(const GLint *v)
|
|
{
|
|
d_1_0_Deprecated->f.Color4iv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
|
|
{
|
|
d_1_0_Deprecated->f.Color4i(red, green, blue, alpha);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glColor4fv(const GLfloat *v)
|
|
{
|
|
d_1_0_Deprecated->f.Color4fv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
|
|
{
|
|
d_1_0_Deprecated->f.Color4f(red, green, blue, alpha);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glColor4dv(const GLdouble *v)
|
|
{
|
|
d_1_0_Deprecated->f.Color4dv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
|
|
{
|
|
d_1_0_Deprecated->f.Color4d(red, green, blue, alpha);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glColor4bv(const GLbyte *v)
|
|
{
|
|
d_1_0_Deprecated->f.Color4bv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
|
|
{
|
|
d_1_0_Deprecated->f.Color4b(red, green, blue, alpha);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glColor3usv(const GLushort *v)
|
|
{
|
|
d_1_0_Deprecated->f.Color3usv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glColor3us(GLushort red, GLushort green, GLushort blue)
|
|
{
|
|
d_1_0_Deprecated->f.Color3us(red, green, blue);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glColor3uiv(const GLuint *v)
|
|
{
|
|
d_1_0_Deprecated->f.Color3uiv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glColor3ui(GLuint red, GLuint green, GLuint blue)
|
|
{
|
|
d_1_0_Deprecated->f.Color3ui(red, green, blue);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glColor3ubv(const GLubyte *v)
|
|
{
|
|
d_1_0_Deprecated->f.Color3ubv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
|
|
{
|
|
d_1_0_Deprecated->f.Color3ub(red, green, blue);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glColor3sv(const GLshort *v)
|
|
{
|
|
d_1_0_Deprecated->f.Color3sv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glColor3s(GLshort red, GLshort green, GLshort blue)
|
|
{
|
|
d_1_0_Deprecated->f.Color3s(red, green, blue);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glColor3iv(const GLint *v)
|
|
{
|
|
d_1_0_Deprecated->f.Color3iv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glColor3i(GLint red, GLint green, GLint blue)
|
|
{
|
|
d_1_0_Deprecated->f.Color3i(red, green, blue);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glColor3fv(const GLfloat *v)
|
|
{
|
|
d_1_0_Deprecated->f.Color3fv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
|
|
{
|
|
d_1_0_Deprecated->f.Color3f(red, green, blue);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glColor3dv(const GLdouble *v)
|
|
{
|
|
d_1_0_Deprecated->f.Color3dv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
|
|
{
|
|
d_1_0_Deprecated->f.Color3d(red, green, blue);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glColor3bv(const GLbyte *v)
|
|
{
|
|
d_1_0_Deprecated->f.Color3bv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
|
|
{
|
|
d_1_0_Deprecated->f.Color3b(red, green, blue);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
|
|
{
|
|
d_1_0_Deprecated->f.Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glBegin(GLenum mode)
|
|
{
|
|
d_1_0_Deprecated->f.Begin(mode);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glListBase(GLuint base)
|
|
{
|
|
d_1_0_Deprecated->f.ListBase(base);
|
|
}
|
|
|
|
inline GLuint QOpenGLFunctions_2_1::glGenLists(GLsizei range)
|
|
{
|
|
return d_1_0_Deprecated->f.GenLists(range);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glDeleteLists(GLuint list, GLsizei range)
|
|
{
|
|
d_1_0_Deprecated->f.DeleteLists(list, range);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
|
|
{
|
|
d_1_0_Deprecated->f.CallLists(n, type, lists);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glCallList(GLuint list)
|
|
{
|
|
d_1_0_Deprecated->f.CallList(list);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glEndList()
|
|
{
|
|
d_1_0_Deprecated->f.EndList();
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glNewList(GLuint list, GLenum mode)
|
|
{
|
|
d_1_0_Deprecated->f.NewList(list, mode);
|
|
}
|
|
|
|
|
|
// OpenGL 1.1 deprecated functions
|
|
inline void QOpenGLFunctions_2_1::glPushClientAttrib(GLbitfield mask)
|
|
{
|
|
d_1_1_Deprecated->f.PushClientAttrib(mask);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glPopClientAttrib()
|
|
{
|
|
d_1_1_Deprecated->f.PopClientAttrib();
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
|
|
{
|
|
d_1_1_Deprecated->f.PrioritizeTextures(n, textures, priorities);
|
|
}
|
|
|
|
inline GLboolean QOpenGLFunctions_2_1::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
|
|
{
|
|
return d_1_1_Deprecated->f.AreTexturesResident(n, textures, residences);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
|
|
{
|
|
d_1_1_Deprecated->f.VertexPointer(size, type, stride, pointer);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
|
|
{
|
|
d_1_1_Deprecated->f.TexCoordPointer(size, type, stride, pointer);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
|
|
{
|
|
d_1_1_Deprecated->f.NormalPointer(type, stride, pointer);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
|
|
{
|
|
d_1_1_Deprecated->f.InterleavedArrays(format, stride, pointer);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
|
|
{
|
|
d_1_1_Deprecated->f.IndexPointer(type, stride, pointer);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glEnableClientState(GLenum array)
|
|
{
|
|
d_1_1_Deprecated->f.EnableClientState(array);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
|
|
{
|
|
d_1_1_Deprecated->f.EdgeFlagPointer(stride, pointer);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glDisableClientState(GLenum array)
|
|
{
|
|
d_1_1_Deprecated->f.DisableClientState(array);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
|
|
{
|
|
d_1_1_Deprecated->f.ColorPointer(size, type, stride, pointer);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glArrayElement(GLint i)
|
|
{
|
|
d_1_1_Deprecated->f.ArrayElement(i);
|
|
}
|
|
|
|
|
|
// OpenGL 1.2 deprecated functions
|
|
inline void QOpenGLFunctions_2_1::glResetMinmax(GLenum target)
|
|
{
|
|
d_1_2_Deprecated->f.ResetMinmax(target);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glResetHistogram(GLenum target)
|
|
{
|
|
d_1_2_Deprecated->f.ResetHistogram(target);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
|
|
{
|
|
d_1_2_Deprecated->f.Minmax(target, internalformat, sink);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
|
|
{
|
|
d_1_2_Deprecated->f.Histogram(target, width, internalformat, sink);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
|
|
{
|
|
d_1_2_Deprecated->f.GetMinmaxParameteriv(target, pname, params);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
|
|
{
|
|
d_1_2_Deprecated->f.GetMinmaxParameterfv(target, pname, params);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
|
|
{
|
|
d_1_2_Deprecated->f.GetMinmax(target, reset, format, type, values);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
|
|
{
|
|
d_1_2_Deprecated->f.GetHistogramParameteriv(target, pname, params);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
|
|
{
|
|
d_1_2_Deprecated->f.GetHistogramParameterfv(target, pname, params);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
|
|
{
|
|
d_1_2_Deprecated->f.GetHistogram(target, reset, format, type, values);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
|
|
{
|
|
d_1_2_Deprecated->f.SeparableFilter2D(target, internalformat, width, height, format, type, row, column);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
|
|
{
|
|
d_1_2_Deprecated->f.GetSeparableFilter(target, format, type, row, column, span);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
|
|
{
|
|
d_1_2_Deprecated->f.GetConvolutionParameteriv(target, pname, params);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
|
|
{
|
|
d_1_2_Deprecated->f.GetConvolutionParameterfv(target, pname, params);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
|
|
{
|
|
d_1_2_Deprecated->f.GetConvolutionFilter(target, format, type, image);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
|
|
{
|
|
d_1_2_Deprecated->f.CopyConvolutionFilter2D(target, internalformat, x, y, width, height);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
|
|
{
|
|
d_1_2_Deprecated->f.CopyConvolutionFilter1D(target, internalformat, x, y, width);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
|
|
{
|
|
d_1_2_Deprecated->f.ConvolutionParameteriv(target, pname, params);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
|
|
{
|
|
d_1_2_Deprecated->f.ConvolutionParameteri(target, pname, params);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
|
|
{
|
|
d_1_2_Deprecated->f.ConvolutionParameterfv(target, pname, params);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
|
|
{
|
|
d_1_2_Deprecated->f.ConvolutionParameterf(target, pname, params);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
|
|
{
|
|
d_1_2_Deprecated->f.ConvolutionFilter2D(target, internalformat, width, height, format, type, image);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
|
|
{
|
|
d_1_2_Deprecated->f.ConvolutionFilter1D(target, internalformat, width, format, type, image);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
|
|
{
|
|
d_1_2_Deprecated->f.CopyColorSubTable(target, start, x, y, width);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
|
|
{
|
|
d_1_2_Deprecated->f.ColorSubTable(target, start, count, format, type, data);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
|
|
{
|
|
d_1_2_Deprecated->f.GetColorTableParameteriv(target, pname, params);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
|
|
{
|
|
d_1_2_Deprecated->f.GetColorTableParameterfv(target, pname, params);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)
|
|
{
|
|
d_1_2_Deprecated->f.GetColorTable(target, format, type, table);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
|
|
{
|
|
d_1_2_Deprecated->f.CopyColorTable(target, internalformat, x, y, width);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
|
|
{
|
|
d_1_2_Deprecated->f.ColorTableParameteriv(target, pname, params);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
|
|
{
|
|
d_1_2_Deprecated->f.ColorTableParameterfv(target, pname, params);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
|
|
{
|
|
d_1_2_Deprecated->f.ColorTable(target, internalformat, width, format, type, table);
|
|
}
|
|
|
|
|
|
// OpenGL 1.3 deprecated functions
|
|
inline void QOpenGLFunctions_2_1::glMultTransposeMatrixd(const GLdouble *m)
|
|
{
|
|
d_1_3_Deprecated->f.MultTransposeMatrixd(m);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glMultTransposeMatrixf(const GLfloat *m)
|
|
{
|
|
d_1_3_Deprecated->f.MultTransposeMatrixf(m);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glLoadTransposeMatrixd(const GLdouble *m)
|
|
{
|
|
d_1_3_Deprecated->f.LoadTransposeMatrixd(m);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glLoadTransposeMatrixf(const GLfloat *m)
|
|
{
|
|
d_1_3_Deprecated->f.LoadTransposeMatrixf(m);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glMultiTexCoord4sv(GLenum target, const GLshort *v)
|
|
{
|
|
d_1_3_Deprecated->f.MultiTexCoord4sv(target, v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
|
|
{
|
|
d_1_3_Deprecated->f.MultiTexCoord4s(target, s, t, r, q);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glMultiTexCoord4iv(GLenum target, const GLint *v)
|
|
{
|
|
d_1_3_Deprecated->f.MultiTexCoord4iv(target, v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
|
|
{
|
|
d_1_3_Deprecated->f.MultiTexCoord4i(target, s, t, r, q);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glMultiTexCoord4fv(GLenum target, const GLfloat *v)
|
|
{
|
|
d_1_3_Deprecated->f.MultiTexCoord4fv(target, v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
|
|
{
|
|
d_1_3_Deprecated->f.MultiTexCoord4f(target, s, t, r, q);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glMultiTexCoord4dv(GLenum target, const GLdouble *v)
|
|
{
|
|
d_1_3_Deprecated->f.MultiTexCoord4dv(target, v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
|
|
{
|
|
d_1_3_Deprecated->f.MultiTexCoord4d(target, s, t, r, q);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glMultiTexCoord3sv(GLenum target, const GLshort *v)
|
|
{
|
|
d_1_3_Deprecated->f.MultiTexCoord3sv(target, v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
|
|
{
|
|
d_1_3_Deprecated->f.MultiTexCoord3s(target, s, t, r);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glMultiTexCoord3iv(GLenum target, const GLint *v)
|
|
{
|
|
d_1_3_Deprecated->f.MultiTexCoord3iv(target, v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
|
|
{
|
|
d_1_3_Deprecated->f.MultiTexCoord3i(target, s, t, r);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glMultiTexCoord3fv(GLenum target, const GLfloat *v)
|
|
{
|
|
d_1_3_Deprecated->f.MultiTexCoord3fv(target, v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
|
|
{
|
|
d_1_3_Deprecated->f.MultiTexCoord3f(target, s, t, r);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glMultiTexCoord3dv(GLenum target, const GLdouble *v)
|
|
{
|
|
d_1_3_Deprecated->f.MultiTexCoord3dv(target, v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
|
|
{
|
|
d_1_3_Deprecated->f.MultiTexCoord3d(target, s, t, r);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glMultiTexCoord2sv(GLenum target, const GLshort *v)
|
|
{
|
|
d_1_3_Deprecated->f.MultiTexCoord2sv(target, v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)
|
|
{
|
|
d_1_3_Deprecated->f.MultiTexCoord2s(target, s, t);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glMultiTexCoord2iv(GLenum target, const GLint *v)
|
|
{
|
|
d_1_3_Deprecated->f.MultiTexCoord2iv(target, v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glMultiTexCoord2i(GLenum target, GLint s, GLint t)
|
|
{
|
|
d_1_3_Deprecated->f.MultiTexCoord2i(target, s, t);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glMultiTexCoord2fv(GLenum target, const GLfloat *v)
|
|
{
|
|
d_1_3_Deprecated->f.MultiTexCoord2fv(target, v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
|
|
{
|
|
d_1_3_Deprecated->f.MultiTexCoord2f(target, s, t);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glMultiTexCoord2dv(GLenum target, const GLdouble *v)
|
|
{
|
|
d_1_3_Deprecated->f.MultiTexCoord2dv(target, v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
|
|
{
|
|
d_1_3_Deprecated->f.MultiTexCoord2d(target, s, t);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glMultiTexCoord1sv(GLenum target, const GLshort *v)
|
|
{
|
|
d_1_3_Deprecated->f.MultiTexCoord1sv(target, v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glMultiTexCoord1s(GLenum target, GLshort s)
|
|
{
|
|
d_1_3_Deprecated->f.MultiTexCoord1s(target, s);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glMultiTexCoord1iv(GLenum target, const GLint *v)
|
|
{
|
|
d_1_3_Deprecated->f.MultiTexCoord1iv(target, v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glMultiTexCoord1i(GLenum target, GLint s)
|
|
{
|
|
d_1_3_Deprecated->f.MultiTexCoord1i(target, s);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glMultiTexCoord1fv(GLenum target, const GLfloat *v)
|
|
{
|
|
d_1_3_Deprecated->f.MultiTexCoord1fv(target, v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glMultiTexCoord1f(GLenum target, GLfloat s)
|
|
{
|
|
d_1_3_Deprecated->f.MultiTexCoord1f(target, s);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glMultiTexCoord1dv(GLenum target, const GLdouble *v)
|
|
{
|
|
d_1_3_Deprecated->f.MultiTexCoord1dv(target, v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glMultiTexCoord1d(GLenum target, GLdouble s)
|
|
{
|
|
d_1_3_Deprecated->f.MultiTexCoord1d(target, s);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glClientActiveTexture(GLenum texture)
|
|
{
|
|
d_1_3_Deprecated->f.ClientActiveTexture(texture);
|
|
}
|
|
|
|
|
|
// OpenGL 1.4 deprecated functions
|
|
inline void QOpenGLFunctions_2_1::glWindowPos3sv(const GLshort *v)
|
|
{
|
|
d_1_4_Deprecated->f.WindowPos3sv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glWindowPos3s(GLshort x, GLshort y, GLshort z)
|
|
{
|
|
d_1_4_Deprecated->f.WindowPos3s(x, y, z);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glWindowPos3iv(const GLint *v)
|
|
{
|
|
d_1_4_Deprecated->f.WindowPos3iv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glWindowPos3i(GLint x, GLint y, GLint z)
|
|
{
|
|
d_1_4_Deprecated->f.WindowPos3i(x, y, z);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glWindowPos3fv(const GLfloat *v)
|
|
{
|
|
d_1_4_Deprecated->f.WindowPos3fv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glWindowPos3f(GLfloat x, GLfloat y, GLfloat z)
|
|
{
|
|
d_1_4_Deprecated->f.WindowPos3f(x, y, z);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glWindowPos3dv(const GLdouble *v)
|
|
{
|
|
d_1_4_Deprecated->f.WindowPos3dv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glWindowPos3d(GLdouble x, GLdouble y, GLdouble z)
|
|
{
|
|
d_1_4_Deprecated->f.WindowPos3d(x, y, z);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glWindowPos2sv(const GLshort *v)
|
|
{
|
|
d_1_4_Deprecated->f.WindowPos2sv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glWindowPos2s(GLshort x, GLshort y)
|
|
{
|
|
d_1_4_Deprecated->f.WindowPos2s(x, y);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glWindowPos2iv(const GLint *v)
|
|
{
|
|
d_1_4_Deprecated->f.WindowPos2iv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glWindowPos2i(GLint x, GLint y)
|
|
{
|
|
d_1_4_Deprecated->f.WindowPos2i(x, y);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glWindowPos2fv(const GLfloat *v)
|
|
{
|
|
d_1_4_Deprecated->f.WindowPos2fv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glWindowPos2f(GLfloat x, GLfloat y)
|
|
{
|
|
d_1_4_Deprecated->f.WindowPos2f(x, y);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glWindowPos2dv(const GLdouble *v)
|
|
{
|
|
d_1_4_Deprecated->f.WindowPos2dv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glWindowPos2d(GLdouble x, GLdouble y)
|
|
{
|
|
d_1_4_Deprecated->f.WindowPos2d(x, y);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
|
|
{
|
|
d_1_4_Deprecated->f.SecondaryColorPointer(size, type, stride, pointer);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glSecondaryColor3usv(const GLushort *v)
|
|
{
|
|
d_1_4_Deprecated->f.SecondaryColor3usv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glSecondaryColor3us(GLushort red, GLushort green, GLushort blue)
|
|
{
|
|
d_1_4_Deprecated->f.SecondaryColor3us(red, green, blue);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glSecondaryColor3uiv(const GLuint *v)
|
|
{
|
|
d_1_4_Deprecated->f.SecondaryColor3uiv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue)
|
|
{
|
|
d_1_4_Deprecated->f.SecondaryColor3ui(red, green, blue);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glSecondaryColor3ubv(const GLubyte *v)
|
|
{
|
|
d_1_4_Deprecated->f.SecondaryColor3ubv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue)
|
|
{
|
|
d_1_4_Deprecated->f.SecondaryColor3ub(red, green, blue);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glSecondaryColor3sv(const GLshort *v)
|
|
{
|
|
d_1_4_Deprecated->f.SecondaryColor3sv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glSecondaryColor3s(GLshort red, GLshort green, GLshort blue)
|
|
{
|
|
d_1_4_Deprecated->f.SecondaryColor3s(red, green, blue);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glSecondaryColor3iv(const GLint *v)
|
|
{
|
|
d_1_4_Deprecated->f.SecondaryColor3iv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glSecondaryColor3i(GLint red, GLint green, GLint blue)
|
|
{
|
|
d_1_4_Deprecated->f.SecondaryColor3i(red, green, blue);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glSecondaryColor3fv(const GLfloat *v)
|
|
{
|
|
d_1_4_Deprecated->f.SecondaryColor3fv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue)
|
|
{
|
|
d_1_4_Deprecated->f.SecondaryColor3f(red, green, blue);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glSecondaryColor3dv(const GLdouble *v)
|
|
{
|
|
d_1_4_Deprecated->f.SecondaryColor3dv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue)
|
|
{
|
|
d_1_4_Deprecated->f.SecondaryColor3d(red, green, blue);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glSecondaryColor3bv(const GLbyte *v)
|
|
{
|
|
d_1_4_Deprecated->f.SecondaryColor3bv(v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue)
|
|
{
|
|
d_1_4_Deprecated->f.SecondaryColor3b(red, green, blue);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
|
|
{
|
|
d_1_4_Deprecated->f.FogCoordPointer(type, stride, pointer);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glFogCoorddv(const GLdouble *coord)
|
|
{
|
|
d_1_4_Deprecated->f.FogCoorddv(coord);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glFogCoordd(GLdouble coord)
|
|
{
|
|
d_1_4_Deprecated->f.FogCoordd(coord);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glFogCoordfv(const GLfloat *coord)
|
|
{
|
|
d_1_4_Deprecated->f.FogCoordfv(coord);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glFogCoordf(GLfloat coord)
|
|
{
|
|
d_1_4_Deprecated->f.FogCoordf(coord);
|
|
}
|
|
|
|
|
|
// OpenGL 1.5 deprecated functions
|
|
|
|
// OpenGL 2.0 deprecated functions
|
|
inline void QOpenGLFunctions_2_1::glVertexAttrib4usv(GLuint index, const GLushort *v)
|
|
{
|
|
d_2_0_Core->f.VertexAttrib4usv(index, v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glVertexAttrib4uiv(GLuint index, const GLuint *v)
|
|
{
|
|
d_2_0_Core->f.VertexAttrib4uiv(index, v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glVertexAttrib4ubv(GLuint index, const GLubyte *v)
|
|
{
|
|
d_2_0_Core->f.VertexAttrib4ubv(index, v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glVertexAttrib4sv(GLuint index, const GLshort *v)
|
|
{
|
|
d_2_0_Core->f.VertexAttrib4sv(index, v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
|
|
{
|
|
d_2_0_Core->f.VertexAttrib4s(index, x, y, z, w);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glVertexAttrib4iv(GLuint index, const GLint *v)
|
|
{
|
|
d_2_0_Core->f.VertexAttrib4iv(index, v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glVertexAttrib4fv(GLuint index, const GLfloat *v)
|
|
{
|
|
d_2_0_Core->f.VertexAttrib4fv(index, v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
|
|
{
|
|
d_2_0_Core->f.VertexAttrib4f(index, x, y, z, w);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glVertexAttrib4dv(GLuint index, const GLdouble *v)
|
|
{
|
|
d_2_0_Core->f.VertexAttrib4dv(index, v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
|
|
{
|
|
d_2_0_Core->f.VertexAttrib4d(index, x, y, z, w);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glVertexAttrib4bv(GLuint index, const GLbyte *v)
|
|
{
|
|
d_2_0_Core->f.VertexAttrib4bv(index, v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glVertexAttrib4Nusv(GLuint index, const GLushort *v)
|
|
{
|
|
d_2_0_Core->f.VertexAttrib4Nusv(index, v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glVertexAttrib4Nuiv(GLuint index, const GLuint *v)
|
|
{
|
|
d_2_0_Core->f.VertexAttrib4Nuiv(index, v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glVertexAttrib4Nubv(GLuint index, const GLubyte *v)
|
|
{
|
|
d_2_0_Core->f.VertexAttrib4Nubv(index, v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
|
|
{
|
|
d_2_0_Core->f.VertexAttrib4Nub(index, x, y, z, w);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glVertexAttrib4Nsv(GLuint index, const GLshort *v)
|
|
{
|
|
d_2_0_Core->f.VertexAttrib4Nsv(index, v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glVertexAttrib4Niv(GLuint index, const GLint *v)
|
|
{
|
|
d_2_0_Core->f.VertexAttrib4Niv(index, v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glVertexAttrib4Nbv(GLuint index, const GLbyte *v)
|
|
{
|
|
d_2_0_Core->f.VertexAttrib4Nbv(index, v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glVertexAttrib3sv(GLuint index, const GLshort *v)
|
|
{
|
|
d_2_0_Core->f.VertexAttrib3sv(index, v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
|
|
{
|
|
d_2_0_Core->f.VertexAttrib3s(index, x, y, z);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glVertexAttrib3fv(GLuint index, const GLfloat *v)
|
|
{
|
|
d_2_0_Core->f.VertexAttrib3fv(index, v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
|
|
{
|
|
d_2_0_Core->f.VertexAttrib3f(index, x, y, z);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glVertexAttrib3dv(GLuint index, const GLdouble *v)
|
|
{
|
|
d_2_0_Core->f.VertexAttrib3dv(index, v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
|
|
{
|
|
d_2_0_Core->f.VertexAttrib3d(index, x, y, z);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glVertexAttrib2sv(GLuint index, const GLshort *v)
|
|
{
|
|
d_2_0_Core->f.VertexAttrib2sv(index, v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glVertexAttrib2s(GLuint index, GLshort x, GLshort y)
|
|
{
|
|
d_2_0_Core->f.VertexAttrib2s(index, x, y);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glVertexAttrib2fv(GLuint index, const GLfloat *v)
|
|
{
|
|
d_2_0_Core->f.VertexAttrib2fv(index, v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
|
|
{
|
|
d_2_0_Core->f.VertexAttrib2f(index, x, y);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glVertexAttrib2dv(GLuint index, const GLdouble *v)
|
|
{
|
|
d_2_0_Core->f.VertexAttrib2dv(index, v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
|
|
{
|
|
d_2_0_Core->f.VertexAttrib2d(index, x, y);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glVertexAttrib1sv(GLuint index, const GLshort *v)
|
|
{
|
|
d_2_0_Core->f.VertexAttrib1sv(index, v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glVertexAttrib1s(GLuint index, GLshort x)
|
|
{
|
|
d_2_0_Core->f.VertexAttrib1s(index, x);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glVertexAttrib1fv(GLuint index, const GLfloat *v)
|
|
{
|
|
d_2_0_Core->f.VertexAttrib1fv(index, v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glVertexAttrib1f(GLuint index, GLfloat x)
|
|
{
|
|
d_2_0_Core->f.VertexAttrib1f(index, x);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glVertexAttrib1dv(GLuint index, const GLdouble *v)
|
|
{
|
|
d_2_0_Core->f.VertexAttrib1dv(index, v);
|
|
}
|
|
|
|
inline void QOpenGLFunctions_2_1::glVertexAttrib1d(GLuint index, GLdouble x)
|
|
{
|
|
d_2_0_Core->f.VertexAttrib1d(index, x);
|
|
}
|
|
|
|
|
|
// OpenGL 2.1 deprecated functions
|
|
|
|
|
|
QT_END_NAMESPACE
|
|
|
|
#endif // QT_NO_OPENGL && !QT_CONFIG(opengles2)
|
|
|
|
#endif
|