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Laszlo Agocs e7a1fbfc47 rhi: Add texture array support
Arrays of textures have always been supported, but we will encounter
cases when we need to work with texture array objects as well.

Note that currently it is not possible to expose only a slice of the
array to the shader, because there is no dedicated API in the SRB,
and thus the same SRV/UAV (or equivalent) is used always, capturing
all elements in the array. Therefore in the shader the last component
of P in texture() is in range 0..array_size-1.

Change-Id: I5a032ed016aeefbbcd743d5bfb9fbc49ba00a1fa
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
2021-10-29 15:57:13 +02:00
.github/workflows Github Actions: many minor updates 2021-01-22 18:48:54 +01:00
bin Add missing -help argument to qt-configure-module 2021-08-20 19:44:43 +02:00
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config.tests wasm: add simd support 2021-10-05 11:30:06 +10:00
dist Add Qt 6.0.0 changes file 2020-11-16 10:02:08 +02:00
doc Doc: Fix usage of \summary macro 2021-10-12 14:08:08 +02:00
examples Fix treemodelcompleter example 2021-10-27 16:34:44 +02:00
lib Purge all fonts 2015-08-18 19:59:14 +00:00
libexec Teach syncqt to filter out QT_DEPRECATED_* macros 2021-09-07 08:28:09 +02:00
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qmake qmake/vcxproj: Fix "CONFIG += combine" extra compilers 2021-10-25 18:10:43 +02:00
src rhi: Add texture array support 2021-10-29 15:57:13 +02:00
tests rhi: Add texture array support 2021-10-29 15:57:13 +02:00
util Rename deprecated ANDROID_SDK_HOME to ANDROID_SDK_ROOT 2021-10-22 17:21:10 +02:00
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conanfile.py Change package_revision_mode() to recipe_revision_mode() 2021-10-25 15:47:46 +03:00
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