qt5base-lts/tests/auto/gui/rhi/qrhi/data/textured_multiubuf.frag
Laszlo Agocs fe3a1617af rhi: d3d: Fix dynamic offsets with multiple buffers
Fixes: QTBUG-86821
Change-Id: I57f86bf0f7e95b92f5b2c5fee587112ecf0fc8e6
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
2020-09-23 16:59:06 +02:00

19 lines
314 B
GLSL

#version 440
layout(location = 0) in vec2 uv;
layout(location = 0) out vec4 fragColor;
layout(std140, binding = 1) uniform buf {
float opacity;
} fubuf;
layout(binding = 2) uniform sampler2D tex;
void main()
{
vec4 c = texture(tex, uv);
c.a *= fubuf.opacity;
c.rgb *= c.a;
fragColor = c;
}