qt5base-lts/examples/widgets/animation/stickman/stickman.cpp
Jani Heikkinen cd46a2daf5 Unify license header usage.
Update files using old header.LGPL3 to header.LGPL
Update files using old FDL template to use new one
Update files using old BSD template to use new one

Change-Id: I36a78272516f9953d02956522f285b40adfc8915
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
2016-03-29 10:20:03 +00:00

348 lines
9.1 KiB
C++

/****************************************************************************
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#include "stickman.h"
#include "node.h"
#include <QPainter>
#include <QTimer>
#define _USE_MATH_DEFINES
#include <math.h>
#ifndef M_PI
#define M_PI 3.14159265358979323846
#endif
static const qreal Coords[NodeCount * 2] = {
0.0, -150.0, // head, #0
0.0, -100.0, // body pentagon, top->bottom, left->right, #1 - 5
-50.0, -50.0,
50.0, -50.0,
-25.0, 50.0,
25.0, 50.0,
-100.0, 0.0, // right arm, #6 - 7
-125.0, 50.0,
100.0, 0.0, // left arm, #8 - 9
125.0, 50.0,
-35.0, 75.0, // lower body, #10 - 11
35.0, 75.0,
-25.0, 200.0, // right leg, #12 - 13
-30.0, 300.0,
25.0, 200.0, // left leg, #14 - 15
30.0, 300.0
};
static const int Bones[BoneCount * 2] = {
0, 1, // neck
1, 2, // body
1, 3,
1, 4,
1, 5,
2, 3,
2, 4,
2, 5,
3, 4,
3, 5,
4, 5,
2, 6, // right arm
6, 7,
3, 8, // left arm
8, 9,
4, 10, // lower body
4, 11,
5, 10,
5, 11,
10, 11,
10, 12, // right leg
12, 13,
11, 14, // left leg
14, 15
};
StickMan::StickMan()
{
m_sticks = true;
m_isDead = false;
m_pixmap = QPixmap("images/head.png");
m_penColor = Qt::white;
m_fillColor = Qt::black;
// Set up start position of limbs
for (int i=0; i<NodeCount; ++i) {
m_nodes[i] = new Node(QPointF(Coords[i * 2], Coords[i * 2 + 1]), this);
connect(m_nodes[i], SIGNAL(positionChanged()), this, SLOT(childPositionChanged()));
}
for (int i=0; i<BoneCount; ++i) {
int n1 = Bones[i * 2];
int n2 = Bones[i * 2 + 1];
Node *node1 = m_nodes[n1];
Node *node2 = m_nodes[n2];
QPointF dist = node1->pos() - node2->pos();
m_perfectBoneLengths[i] = sqrt(pow(dist.x(),2) + pow(dist.y(),2));
}
startTimer(10);
}
StickMan::~StickMan()
{
}
void StickMan::childPositionChanged()
{
prepareGeometryChange();
}
void StickMan::setDrawSticks(bool on)
{
m_sticks = on;
for (int i=0;i<nodeCount();++i) {
Node *node = m_nodes[i];
node->setVisible(on);
}
}
QRectF StickMan::boundingRect() const
{
// account for head radius=50.0 plus pen which is 5.0
return childrenBoundingRect().adjusted(-55.0, -55.0, 55.0, 55.0);
}
int StickMan::nodeCount() const
{
return NodeCount;
}
Node *StickMan::node(int idx) const
{
if (idx >= 0 && idx < NodeCount)
return m_nodes[idx];
else
return 0;
}
void StickMan::timerEvent(QTimerEvent *)
{
update();
}
void StickMan::stabilize()
{
static const qreal threshold = 0.001;
for (int i=0; i<BoneCount; ++i) {
int n1 = Bones[i * 2];
int n2 = Bones[i * 2 + 1];
Node *node1 = m_nodes[n1];
Node *node2 = m_nodes[n2];
QPointF pos1 = node1->pos();
QPointF pos2 = node2->pos();
QPointF dist = pos1 - pos2;
qreal length = sqrt(pow(dist.x(),2) + pow(dist.y(),2));
qreal diff = (length - m_perfectBoneLengths[i]) / length;
QPointF p = dist * (0.5 * diff);
if (p.x() > threshold && p.y() > threshold) {
pos1 -= p;
pos2 += p;
node1->setPos(pos1);
node2->setPos(pos2);
}
}
}
QPointF StickMan::posFor(int idx) const
{
return m_nodes[idx]->pos();
}
//#include <QTime>
void StickMan::paint(QPainter *painter, const QStyleOptionGraphicsItem *, QWidget *)
{
/* static int frames = 0;
static QTime time;
if (frames++ % 100 == 0) {
frames = 1;
time.restart();
}
if (time.elapsed() > 0) {
painter->setPen(Qt::white);
painter->drawText(0, 0, QString::number(frames / (time.elapsed() / 1000.0)));
}*/
stabilize();
if (m_sticks) {
painter->setPen(Qt::white);
for (int i=0; i<BoneCount; ++i) {
int n1 = Bones[i * 2];
int n2 = Bones[i * 2 + 1];
Node *node1 = m_nodes[n1];
Node *node2 = m_nodes[n2];
painter->drawLine(node1->pos(), node2->pos());
}
} else {
// first bone is neck and will be used for head
QPainterPath path;
path.moveTo(posFor(0));
path.lineTo(posFor(1));
// right arm
path.lineTo(posFor(2));
path.lineTo(posFor(6));
path.lineTo(posFor(7));
// left arm
path.moveTo(posFor(3));
path.lineTo(posFor(8));
path.lineTo(posFor(9));
// body
path.moveTo(posFor(2));
path.lineTo(posFor(4));
path.lineTo(posFor(10));
path.lineTo(posFor(11));
path.lineTo(posFor(5));
path.lineTo(posFor(3));
path.lineTo(posFor(1));
// right leg
path.moveTo(posFor(10));
path.lineTo(posFor(12));
path.lineTo(posFor(13));
// left leg
path.moveTo(posFor(11));
path.lineTo(posFor(14));
path.lineTo(posFor(15));
painter->setPen(QPen(m_penColor, 5.0, Qt::SolidLine, Qt::RoundCap));
painter->drawPath(path);
{
int n1 = Bones[0];
int n2 = Bones[1];
Node *node1 = m_nodes[n1];
Node *node2 = m_nodes[n2];
QPointF dist = node2->pos() - node1->pos();
qreal sinAngle = dist.x() / sqrt(pow(dist.x(), 2) + pow(dist.y(), 2));
qreal angle = asin(sinAngle) * 180.0 / M_PI;
QPointF headPos = node1->pos();
painter->translate(headPos);
painter->rotate(-angle);
painter->setBrush(m_fillColor);
painter->drawEllipse(QPointF(0,0), 50.0, 50.0);
painter->setBrush(m_penColor);
painter->setPen(QPen(m_penColor, 2.5, Qt::SolidLine, Qt::RoundCap));
// eyes
if (m_isDead) {
painter->drawLine(-30.0, -30.0, -20.0, -20.0);
painter->drawLine(-20.0, -30.0, -30.0, -20.0);
painter->drawLine(20.0, -30.0, 30.0, -20.0);
painter->drawLine(30.0, -30.0, 20.0, -20.0);
} else {
painter->drawChord(QRectF(-30.0, -30.0, 25.0, 70.0), 30.0*16, 120.0*16);
painter->drawChord(QRectF(5.0, -30.0, 25.0, 70.0), 30.0*16, 120.0*16);
}
// mouth
if (m_isDead) {
painter->drawLine(-28.0, 2.0, 29.0, 2.0);
} else {
painter->setBrush(QColor(128, 0, 64 ));
painter->drawChord(QRectF(-28.0, 2.0-55.0/2.0, 57.0, 55.0), 0.0, -180.0*16);
}
// pupils
if (!m_isDead) {
painter->setPen(QPen(m_fillColor, 1.0, Qt::SolidLine, Qt::RoundCap));
painter->setBrush(m_fillColor);
painter->drawEllipse(QPointF(-12.0, -25.0), 5.0, 5.0);
painter->drawEllipse(QPointF(22.0, -25.0), 5.0, 5.0);
}
}
}
}