5c6e2882dd
Previously resizes along with the animation was implemented using queued signals and slots, potentially causing a huge lag between the size of the window and the rendered contents. Now the animation is always driven by the rendering thread and is triggered based on the window's isExposed() status. Change-Id: Ifd89a63c2a436671a7b15326ff56be9ec2a5362d Reviewed-by: Jørgen Lind <jorgen.lind@digia.com> Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com> |
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hellowindow.cpp | ||
hellowindow.h | ||
hellowindow.pro | ||
main.cpp |