f9f395c28b
Updated version of LGPL and FDL licenseheaders. Apply release phase licenseheaders for all source files. Reviewed-by: Trust Me
127 lines
3.7 KiB
C++
127 lines
3.7 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the test suite of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** GNU Lesser General Public License Usage
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** This file may be used under the terms of the GNU Lesser General Public
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** License version 2.1 as published by the Free Software Foundation and
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** appearing in the file LICENSE.LGPL included in the packaging of this
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** file. Please review the following information to ensure the GNU Lesser
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** General Public License version 2.1 requirements will be met:
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** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU General
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** Public License version 3.0 as published by the Free Software Foundation
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** and appearing in the file LICENSE.GPL included in the packaging of this
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** file. Please review the following information to ensure the GNU General
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** Public License version 3.0 requirements will be met:
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** http://www.gnu.org/copyleft/gpl.html.
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**
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** Other Usage
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** Alternatively, this file may be used in accordance with the terms and
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** conditions contained in a signed written agreement between you and Nokia.
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#ifndef PATHCOMPARE_H
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#define PATHCOMPARE_H
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#include <qmath.h>
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namespace QPathCompare {
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static const int precision = 8;
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static const qreal epsilon = qPow(0.1, precision);
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static inline bool fuzzyIsZero(qreal x, qreal relative)
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{
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if (qAbs(relative) < epsilon)
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return qAbs(x) < epsilon;
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else
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return qAbs(x / relative) < epsilon;
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}
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static bool fuzzyCompare(const QPointF &a, const QPointF &b)
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{
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const QPointF delta = a - b;
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const qreal x = qMax(qAbs(a.x()), qAbs(b.x()));
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const qreal y = qMax(qAbs(a.y()), qAbs(b.y()));
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return fuzzyIsZero(delta.x(), x) && fuzzyIsZero(delta.y(), y);
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}
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static bool isClosed(const QPainterPath &path)
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{
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if (path.elementCount() == 0)
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return false;
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QPointF first = path.elementAt(0);
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QPointF last = path.elementAt(path.elementCount() - 1);
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return fuzzyCompare(first, last);
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}
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// rotation and direction independent path comparison
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// allows paths to be shifted or reversed relative to each other
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static bool comparePaths(const QPainterPath &actual, const QPainterPath &expected)
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{
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const int endActual = isClosed(actual) ? actual.elementCount() - 1 : actual.elementCount();
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const int endExpected = isClosed(expected) ? expected.elementCount() - 1 : expected.elementCount();
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if (endActual != endExpected)
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return false;
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for (int i = 0; i < endActual; ++i) {
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int k = 0;
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for (k = 0; k < endActual; ++k) {
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int i1 = k;
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int i2 = (i + k) % endActual;
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QPointF a = actual.elementAt(i1);
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QPointF b = expected.elementAt(i2);
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if (!fuzzyCompare(a, b))
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break;
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}
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if (k == endActual)
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return true;
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for (k = 0; k < endActual; ++k) {
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int i1 = k;
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int i2 = (i + endActual - k) % endActual;
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QPointF a = actual.elementAt(i1);
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QPointF b = expected.elementAt(i2);
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if (!fuzzyCompare(a, b))
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break;
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}
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if (k == endActual)
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return true;
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}
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return false;
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}
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}
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#endif
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