f9f395c28b
Updated version of LGPL and FDL licenseheaders. Apply release phase licenseheaders for all source files. Reviewed-by: Trust Me
427 lines
13 KiB
C++
427 lines
13 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the test suite of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** GNU Lesser General Public License Usage
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** This file may be used under the terms of the GNU Lesser General Public
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** License version 2.1 as published by the Free Software Foundation and
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** appearing in the file LICENSE.LGPL included in the packaging of this
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** file. Please review the following information to ensure the GNU Lesser
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** General Public License version 2.1 requirements will be met:
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** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU General
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** Public License version 3.0 as published by the Free Software Foundation
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** and appearing in the file LICENSE.GPL included in the packaging of this
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** file. Please review the following information to ensure the GNU General
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** Public License version 3.0 requirements will be met:
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** http://www.gnu.org/copyleft/gpl.html.
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**
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** Other Usage
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** Alternatively, this file may be used in accordance with the terms and
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** conditions contained in a signed written agreement between you and Nokia.
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include <QtTest/QtTest>
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#include <QtCore/qpauseanimation.h>
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#include <QtCore/qpropertyanimation.h>
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#include <QtCore/qsequentialanimationgroup.h>
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#include <private/qabstractanimation_p.h>
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//TESTED_CLASS=QPauseAnimation
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//TESTED_FILES=
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class TestablePauseAnimation : public QPauseAnimation
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{
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Q_OBJECT
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public:
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TestablePauseAnimation(QObject *parent = 0)
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: QPauseAnimation(parent),
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m_updateCurrentTimeCount(0)
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{
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}
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int m_updateCurrentTimeCount;
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protected:
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void updateCurrentTime(int currentTime)
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{
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//qDebug() << this << "update current time: " << currentTime;
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QPauseAnimation::updateCurrentTime(currentTime);
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++m_updateCurrentTimeCount;
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}
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};
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class EnableConsistentTiming
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{
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public:
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EnableConsistentTiming()
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{
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QUnifiedTimer *timer = QUnifiedTimer::instance();
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timer->setConsistentTiming(true);
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}
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~EnableConsistentTiming()
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{
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QUnifiedTimer *timer = QUnifiedTimer::instance();
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timer->setConsistentTiming(false);
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}
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};
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class tst_QPauseAnimation : public QObject
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{
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Q_OBJECT
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public:
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tst_QPauseAnimation();
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virtual ~tst_QPauseAnimation();
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public Q_SLOTS:
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void initTestCase();
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private slots:
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void changeDirectionWhileRunning();
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void noTimerUpdates_data();
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void noTimerUpdates();
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void multiplePauseAnimations();
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void pauseAndPropertyAnimations();
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void pauseResume();
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void sequentialPauseGroup();
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void sequentialGroupWithPause();
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void multipleSequentialGroups();
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void zeroDuration();
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};
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tst_QPauseAnimation::tst_QPauseAnimation()
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{
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}
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tst_QPauseAnimation::~tst_QPauseAnimation()
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{
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}
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void tst_QPauseAnimation::initTestCase()
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{
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qRegisterMetaType<QAbstractAnimation::State>("QAbstractAnimation::State");
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qRegisterMetaType<QAbstractAnimation::DeletionPolicy>("QAbstractAnimation::DeletionPolicy");
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}
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void tst_QPauseAnimation::changeDirectionWhileRunning()
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{
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EnableConsistentTiming enabled;
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TestablePauseAnimation animation;
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animation.setDuration(400);
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animation.start();
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QTest::qWait(100);
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QVERIFY(animation.state() == QAbstractAnimation::Running);
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animation.setDirection(QAbstractAnimation::Backward);
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QTest::qWait(animation.totalDuration() + 50);
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QVERIFY(animation.state() == QAbstractAnimation::Stopped);
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}
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void tst_QPauseAnimation::noTimerUpdates_data()
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{
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QTest::addColumn<int>("duration");
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QTest::addColumn<int>("loopCount");
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QTest::newRow("0") << 200 << 1;
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QTest::newRow("1") << 160 << 1;
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QTest::newRow("2") << 160 << 2;
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QTest::newRow("3") << 200 << 3;
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}
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void tst_QPauseAnimation::noTimerUpdates()
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{
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EnableConsistentTiming enabled;
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QFETCH(int, duration);
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QFETCH(int, loopCount);
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TestablePauseAnimation animation;
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animation.setDuration(duration);
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animation.setLoopCount(loopCount);
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animation.start();
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QTest::qWait(animation.totalDuration() + 100);
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#ifdef Q_OS_WIN
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if (animation.state() != QAbstractAnimation::Stopped)
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QEXPECT_FAIL("", "On windows, consistent timing is not working properly due to bad timer resolution", Abort);
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#endif
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QVERIFY(animation.state() == QAbstractAnimation::Stopped);
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QCOMPARE(animation.m_updateCurrentTimeCount, 1 + loopCount);
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}
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void tst_QPauseAnimation::multiplePauseAnimations()
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{
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EnableConsistentTiming enabled;
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TestablePauseAnimation animation;
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animation.setDuration(200);
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TestablePauseAnimation animation2;
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animation2.setDuration(800);
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animation.start();
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animation2.start();
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QTest::qWait(animation.totalDuration() + 100);
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#ifdef Q_OS_WIN
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if (animation.state() != QAbstractAnimation::Stopped)
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QEXPECT_FAIL("", "On windows, consistent timing is not working properly due to bad timer resolution", Abort);
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#endif
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QVERIFY(animation.state() == QAbstractAnimation::Stopped);
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QVERIFY(animation2.state() == QAbstractAnimation::Running);
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QCOMPARE(animation.m_updateCurrentTimeCount, 2);
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QCOMPARE(animation2.m_updateCurrentTimeCount, 2);
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QTest::qWait(550);
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#ifdef Q_OS_WIN
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if (animation2.state() != QAbstractAnimation::Stopped)
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QEXPECT_FAIL("", "On windows, consistent timing is not working properly due to bad timer resolution", Abort);
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#endif
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QVERIFY(animation2.state() == QAbstractAnimation::Stopped);
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QCOMPARE(animation2.m_updateCurrentTimeCount, 3);
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}
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void tst_QPauseAnimation::pauseAndPropertyAnimations()
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{
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EnableConsistentTiming enabled;
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TestablePauseAnimation pause;
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pause.setDuration(200);
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QObject o;
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o.setProperty("ole", 42);
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QPropertyAnimation animation(&o, "ole");
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animation.setEndValue(43);
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pause.start();
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QTest::qWait(100);
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animation.start();
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QVERIFY(animation.state() == QAbstractAnimation::Running);
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QVERIFY(pause.state() == QAbstractAnimation::Running);
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QCOMPARE(pause.m_updateCurrentTimeCount, 2);
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QTest::qWait(animation.totalDuration() + 100);
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#ifdef Q_OS_WIN
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if (animation.state() != QAbstractAnimation::Stopped)
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QEXPECT_FAIL("", "On windows, consistent timing is not working properly due to bad timer resolution", Abort);
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#endif
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QVERIFY(animation.state() == QAbstractAnimation::Stopped);
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QVERIFY(pause.state() == QAbstractAnimation::Stopped);
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QVERIFY(pause.m_updateCurrentTimeCount > 3);
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}
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void tst_QPauseAnimation::pauseResume()
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{
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TestablePauseAnimation animation;
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animation.setDuration(400);
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animation.start();
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QVERIFY(animation.state() == QAbstractAnimation::Running);
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QTest::qWait(200);
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animation.pause();
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QVERIFY(animation.state() == QAbstractAnimation::Paused);
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animation.start();
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QTest::qWait(300);
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QVERIFY(animation.state() == QAbstractAnimation::Stopped);
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QCOMPARE(animation.m_updateCurrentTimeCount, 3);
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}
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void tst_QPauseAnimation::sequentialPauseGroup()
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{
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QSequentialAnimationGroup group;
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TestablePauseAnimation animation1(&group);
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animation1.setDuration(200);
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TestablePauseAnimation animation2(&group);
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animation2.setDuration(200);
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TestablePauseAnimation animation3(&group);
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animation3.setDuration(200);
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group.start();
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QCOMPARE(animation1.m_updateCurrentTimeCount, 1);
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QCOMPARE(animation2.m_updateCurrentTimeCount, 0);
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QCOMPARE(animation3.m_updateCurrentTimeCount, 0);
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QVERIFY(group.state() == QAbstractAnimation::Running);
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QVERIFY(animation1.state() == QAbstractAnimation::Running);
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QVERIFY(animation2.state() == QAbstractAnimation::Stopped);
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QVERIFY(animation3.state() == QAbstractAnimation::Stopped);
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group.setCurrentTime(250);
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QCOMPARE(animation1.m_updateCurrentTimeCount, 2);
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QCOMPARE(animation2.m_updateCurrentTimeCount, 1);
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QCOMPARE(animation3.m_updateCurrentTimeCount, 0);
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QVERIFY(group.state() == QAbstractAnimation::Running);
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QVERIFY(animation1.state() == QAbstractAnimation::Stopped);
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QCOMPARE((QAbstractAnimation*)&animation2, group.currentAnimation());
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QVERIFY(animation2.state() == QAbstractAnimation::Running);
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QVERIFY(animation3.state() == QAbstractAnimation::Stopped);
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group.setCurrentTime(500);
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QCOMPARE(animation1.m_updateCurrentTimeCount, 2);
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QCOMPARE(animation2.m_updateCurrentTimeCount, 2);
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QCOMPARE(animation3.m_updateCurrentTimeCount, 1);
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QVERIFY(group.state() == QAbstractAnimation::Running);
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QVERIFY(animation1.state() == QAbstractAnimation::Stopped);
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QVERIFY(animation2.state() == QAbstractAnimation::Stopped);
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QCOMPARE((QAbstractAnimation*)&animation3, group.currentAnimation());
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QVERIFY(animation3.state() == QAbstractAnimation::Running);
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group.setCurrentTime(750);
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QVERIFY(group.state() == QAbstractAnimation::Stopped);
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QVERIFY(animation1.state() == QAbstractAnimation::Stopped);
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QVERIFY(animation2.state() == QAbstractAnimation::Stopped);
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QVERIFY(animation3.state() == QAbstractAnimation::Stopped);
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QCOMPARE(animation1.m_updateCurrentTimeCount, 2);
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QCOMPARE(animation2.m_updateCurrentTimeCount, 2);
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QCOMPARE(animation3.m_updateCurrentTimeCount, 2);
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}
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void tst_QPauseAnimation::sequentialGroupWithPause()
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{
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QSequentialAnimationGroup group;
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QObject o;
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o.setProperty("ole", 42);
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QPropertyAnimation animation(&o, "ole", &group);
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animation.setEndValue(43);
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TestablePauseAnimation pause(&group);
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pause.setDuration(250);
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group.start();
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QVERIFY(group.state() == QAbstractAnimation::Running);
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QVERIFY(animation.state() == QAbstractAnimation::Running);
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QVERIFY(pause.state() == QAbstractAnimation::Stopped);
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group.setCurrentTime(300);
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QVERIFY(group.state() == QAbstractAnimation::Running);
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QVERIFY(animation.state() == QAbstractAnimation::Stopped);
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QCOMPARE((QAbstractAnimation*)&pause, group.currentAnimation());
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QVERIFY(pause.state() == QAbstractAnimation::Running);
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group.setCurrentTime(600);
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QVERIFY(group.state() == QAbstractAnimation::Stopped);
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QVERIFY(animation.state() == QAbstractAnimation::Stopped);
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QVERIFY(pause.state() == QAbstractAnimation::Stopped);
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QCOMPARE(pause.m_updateCurrentTimeCount, 2);
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}
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void tst_QPauseAnimation::multipleSequentialGroups()
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{
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EnableConsistentTiming enabled;
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QParallelAnimationGroup group;
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group.setLoopCount(2);
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QSequentialAnimationGroup subgroup1(&group);
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QObject o;
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o.setProperty("ole", 42);
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QPropertyAnimation animation(&o, "ole", &subgroup1);
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animation.setEndValue(43);
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animation.setDuration(300);
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TestablePauseAnimation pause(&subgroup1);
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pause.setDuration(200);
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QSequentialAnimationGroup subgroup2(&group);
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o.setProperty("ole2", 42);
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QPropertyAnimation animation2(&o, "ole2", &subgroup2);
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animation2.setEndValue(43);
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animation2.setDuration(200);
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TestablePauseAnimation pause2(&subgroup2);
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pause2.setDuration(250);
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QSequentialAnimationGroup subgroup3(&group);
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TestablePauseAnimation pause3(&subgroup3);
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pause3.setDuration(400);
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o.setProperty("ole3", 42);
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QPropertyAnimation animation3(&o, "ole3", &subgroup3);
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animation3.setEndValue(43);
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animation3.setDuration(200);
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QSequentialAnimationGroup subgroup4(&group);
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TestablePauseAnimation pause4(&subgroup4);
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pause4.setDuration(310);
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TestablePauseAnimation pause5(&subgroup4);
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pause5.setDuration(60);
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group.start();
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QVERIFY(group.state() == QAbstractAnimation::Running);
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QVERIFY(subgroup1.state() == QAbstractAnimation::Running);
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QVERIFY(subgroup2.state() == QAbstractAnimation::Running);
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QVERIFY(subgroup3.state() == QAbstractAnimation::Running);
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QVERIFY(subgroup4.state() == QAbstractAnimation::Running);
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// This is a pretty long animation so it tends to get rather out of sync
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// when using the consistent timer, so run for an extra half second for good
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// measure...
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QTest::qWait(group.totalDuration() + 500);
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#ifdef Q_OS_WIN
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if (group.state() != QAbstractAnimation::Stopped)
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QEXPECT_FAIL("", "On windows, consistent timing is not working properly due to bad timer resolution", Abort);
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#endif
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QVERIFY(group.state() == QAbstractAnimation::Stopped);
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QVERIFY(subgroup1.state() == QAbstractAnimation::Stopped);
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QVERIFY(subgroup2.state() == QAbstractAnimation::Stopped);
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QVERIFY(subgroup3.state() == QAbstractAnimation::Stopped);
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QVERIFY(subgroup4.state() == QAbstractAnimation::Stopped);
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QCOMPARE(pause5.m_updateCurrentTimeCount, 4);
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}
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void tst_QPauseAnimation::zeroDuration()
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{
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TestablePauseAnimation animation;
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animation.setDuration(0);
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animation.start();
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QTest::qWait(animation.totalDuration() + 100);
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QVERIFY(animation.state() == QAbstractAnimation::Stopped);
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QCOMPARE(animation.m_updateCurrentTimeCount, 1);
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}
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QTEST_MAIN(tst_QPauseAnimation)
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#include "tst_qpauseanimation.moc"
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