eea02ff10d
Previously, the backing store and default framebuffer were created with the logical screen resolution (in device-independent pixels), not the the physical screen resolution. This lead to blurry text on high-DPI devices. This change fixes this by creating those at full size, and setting the device pixel ratio appropriately. Windows are still reported in device-independent pixels, but text and images are now rendered sharply for Qt Quick applications. As QPainter does not support non-integer scaling, the backing store is still drawn in DIPs and scaled by OpenGL. Task-number: QTBUG-38464 Change-Id: I7377d4c734126825d670b8ebb65fd0dd1ef705f2 Reviewed-by: Oliver Wolff <oliver.wolff@digia.com> |
||
---|---|---|
.. | ||
3rdparty | ||
android | ||
angle | ||
concurrent | ||
corelib | ||
dbus | ||
gui | ||
network | ||
opengl | ||
openglextensions | ||
platformsupport | ||
plugins | ||
printsupport | ||
sql | ||
testlib | ||
tools | ||
widgets | ||
winmain | ||
xml | ||
src.pro |