ef9b51ce99
It was an old test written in a very low-level way, which perhaps is ok to be independent of testlib in a few tests; OTOH, it was blacklisted on a couple of platforms. Perhaps doing touch events the standard way could be more stable. While we're at it: - verify that the touch events are accepted, and thus verify the new bool return value from commit() - implement paintEvent() to help understand the layout, and touchpoint locations - remove repeated QCOMPARE lines - skip the test if window positioning fails - try to un-blacklist it, on the assumption that window positioning failure was the reason Task-number: QTBUG-87025 Task-number: QTBUG-104656 Pick-to: 6.4 Change-Id: Ie22eb24abf95cd849990a56212be87d06ce8e574 Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io> Reviewed-by: Doris Verria <doris.verria@qt.io> |
||
---|---|---|
.. | ||
auto | ||
baseline | ||
benchmarks | ||
global | ||
libfuzzer | ||
manual | ||
shared | ||
testserver | ||
CMakeLists.txt | ||
README |
This directory contains autotests and benchmarks based on Qt Test. In order to run the autotests reliably, you need to configure a desktop to match the test environment that these tests are written for. Linux X11: * The user must be logged in to an active desktop; you can't run the autotests without a valid DISPLAY that allows X11 connections. * The tests are run against a KDE3 or KDE4 desktop. * Window manager uses "click to focus", and not "focus follows mouse". Many tests move the mouse cursor around and expect this to not affect focus and activation. * Disable "click to activate", i.e., when a window is opened, the window manager should automatically activate it (give it input focus) and not wait for the user to click the window.