efdecff085
The FPS is now calculated and output on the command line in a single place. The animated fps counter has been replaced with a vertical line which should make it easier to observe tearing issues when vsync is disabled. Change-Id: Id356fc1958c048d85aba48edfed59124454038d4 Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
214 lines
7.3 KiB
C++
214 lines
7.3 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2015 The Qt Company Ltd.
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** Contact: http://www.qt.io/licensing/
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**
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** This file is part of the test suite of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL21$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see http://www.qt.io/terms-conditions. For further
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** information use the contact form at http://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 or version 3 as published by the Free
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** Software Foundation and appearing in the file LICENSE.LGPLv21 and
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** LICENSE.LGPLv3 included in the packaging of this file. Please review the
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** following information to ensure the GNU Lesser General Public License
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** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
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** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** As a special exception, The Qt Company gives you certain additional
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** rights. These rights are described in The Qt Company LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include <QtGui>
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const char applicationDescription[] = "\n\
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This application opens multiple windows and continuously schedules updates for\n\
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them. Each of them is a separate QOpenGLWindow so there will be a separate\n\
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context and swapBuffers call for each.\n\
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\n\
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By default the swap interval is 1 so the effect of multiple blocking swapBuffers\n\
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on the main thread can be examined. (the result is likely to be different\n\
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between platforms, for example OS X is buffer queuing meaning that it can\n\
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block outside swap, resulting in perfect vsync for all three windows, while\n\
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other systems that block on swap will kill the frame rate due to blocking the\n\
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thread three times)\
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";
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// For reference, below is a table of some test results.
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//
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// swap interval 1 for all swap interval 1 for only one and 0 for others
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// --------------------------------------------------------------------------------------------------------------------
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// OS X (Intel HD) 60 FPS for all 60 FPS for all
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// Windows Intel opengl32 20 FPS for all (each swap blocks) 60 FPS for all
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// Windows ANGLE D3D9/D3D11 60 FPS for all 60 FPS for all
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// Windows ANGLE D3D11 WARP 20 FPS for all 60 FPS for all
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// Windows Mesa llvmpipe does not really vsync anyway
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class Window : public QOpenGLWindow
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{
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Q_OBJECT
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public:
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Window(int index) : windowNumber(index + 1), x(0), framesSwapped(0) {
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color = QColor::fromHsl((index * 30) % 360, 255, 127).toRgb();
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resize(200, 200);
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setObjectName(QString("Window %1").arg(windowNumber));
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connect(this, SIGNAL(frameSwapped()), SLOT(frameSwapped()));
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}
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void paintGL() {
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QOpenGLFunctions *f = QOpenGLContext::currentContext()->functions();
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f->glClearColor(color.redF(), color.greenF(), color.blueF(), 1);
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f->glClear(GL_COLOR_BUFFER_BIT);
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QPainter painter(this);
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painter.drawLine(x, 0, x, height());
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x = ++x % width();
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}
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public slots:
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void frameSwapped() {
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++framesSwapped;
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update();
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}
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protected:
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void mousePressEvent(QMouseEvent *event) {
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qDebug() << this << event;
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color.setHsl((color.hue() + 90) % 360, color.saturation(), color.lightness());
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color = color.toRgb();
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}
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private:
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int windowNumber;
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QColor color;
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int x;
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int framesSwapped;
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friend void printFps();
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};
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static const qreal kFpsInterval = 500;
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void printFps()
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{
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static QElapsedTimer timer;
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if (!timer.isValid()) {
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timer.start();
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return;
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}
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const qreal frameFactor = (kFpsInterval / timer.elapsed()) * (1000.0 / kFpsInterval);
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QDebug output = qDebug().nospace();
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qreal averageFps = 0;
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const QWindowList windows = QGuiApplication::topLevelWindows();
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for (int i = 0; i < windows.size(); ++i) {
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Window *w = qobject_cast<Window*>(windows.at(i));
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Q_ASSERT(w);
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int fps = qRound(w->framesSwapped * frameFactor);
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output << (i + 1) << "=" << fps << ", ";
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averageFps += fps;
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w->framesSwapped = 0;
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}
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averageFps = qRound(averageFps / windows.size());
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qreal msPerFrame = 1000.0 / averageFps;
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output << "avg=" << averageFps << ", ms=" << msPerFrame;
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timer.restart();
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}
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int main(int argc, char **argv)
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{
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QGuiApplication app(argc, argv);
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QCommandLineParser parser;
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parser.setApplicationDescription(applicationDescription);
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parser.addHelpOption();
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QCommandLineOption noVsyncOption("novsync", "Disable Vsync by setting swap interval to 0. "
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"This should give an unthrottled refresh on all platforms for all windows.");
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parser.addOption(noVsyncOption);
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QCommandLineOption vsyncOneOption("vsyncone", "Enable Vsync only for first window, "
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"by setting swap interval to 1 for the first window and 0 for the others.");
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parser.addOption(vsyncOneOption);
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QCommandLineOption numWindowsOption("numwindows", "Open <N> windows instead of the default 3.", "N", "3");
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parser.addOption(numWindowsOption);
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parser.process(app);
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QSurfaceFormat fmt;
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if (parser.isSet(noVsyncOption)) {
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qDebug("swap interval 0 (no throttling)");
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fmt.setSwapInterval(0);
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} else {
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qDebug("swap interval 1 (sync to vblank)");
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}
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QSurfaceFormat::setDefaultFormat(fmt);
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QRect availableGeometry = app.primaryScreen()->availableGeometry();
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int numberOfWindows = qMax(parser.value(numWindowsOption).toInt(), 1);
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QList<QWindow *> windows;
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for (int i = 0; i < numberOfWindows; ++i) {
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Window *w = new Window(i);
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windows << w;
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if (i == 0 && parser.isSet(vsyncOneOption)) {
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qDebug("swap interval 1 for first window only");
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QSurfaceFormat vsyncedSurfaceFormat = fmt;
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vsyncedSurfaceFormat.setSwapInterval(1);
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w->setFormat(vsyncedSurfaceFormat);
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fmt.setSwapInterval(0);
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QSurfaceFormat::setDefaultFormat(fmt);
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}
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static int windowWidth = w->width() + 20;
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static int windowHeight = w->height() + 20;
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static int windowsPerRow = availableGeometry.width() / windowWidth;
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int col = i;
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int row = col / windowsPerRow;
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col -= row * windowsPerRow;
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QPoint position = availableGeometry.topLeft();
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position += QPoint(col * windowWidth, row * windowHeight);
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w->setFramePosition(position);
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w->showNormal();
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}
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QTimer fpsTimer;
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fpsTimer.setInterval(kFpsInterval);
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fpsTimer.setTimerType(Qt::PreciseTimer);
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QObject::connect(&fpsTimer, &QTimer::timeout, &printFps);
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fpsTimer.start();
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int r = app.exec();
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qDeleteAll(windows);
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return r;
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}
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#include "main.moc"
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