3a9e135d55
Calling the class-method dotProduct(x, x) in order to then take its square root is a clumsy way to obfuscate x.length() - and lacks its efforts (clumsy though they are) to limit rounding issues. Change-Id: I1dc1f38764651bc70c0620e286cb5625f505ddbf Reviewed-by: Marc Mutz <marc.mutz@kdab.com>
173 lines
5.8 KiB
C++
173 lines
5.8 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2016 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the demonstration applications of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:BSD$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** BSD License Usage
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** Alternatively, you may use this file under the terms of the BSD license
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** as follows:
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**
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** "Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions are
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** met:
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** * Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** * Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in
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** the documentation and/or other materials provided with the
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** distribution.
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** * Neither the name of The Qt Company Ltd nor the names of its
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** contributors may be used to endorse or promote products derived
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "trackball.h"
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#include "scene.h"
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#include <qmath.h>
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#include <cmath>
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//============================================================================//
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// TrackBall //
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//============================================================================//
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TrackBall::TrackBall(TrackMode mode)
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: m_angularVelocity(0)
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, m_paused(false)
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, m_pressed(false)
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, m_mode(mode)
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{
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m_axis = QVector3D(0, 1, 0);
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m_rotation = QQuaternion();
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m_lastTime = QTime::currentTime();
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}
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TrackBall::TrackBall(float angularVelocity, const QVector3D& axis, TrackMode mode)
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: m_axis(axis)
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, m_angularVelocity(angularVelocity)
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, m_paused(false)
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, m_pressed(false)
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, m_mode(mode)
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{
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m_rotation = QQuaternion();
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m_lastTime = QTime::currentTime();
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}
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void TrackBall::push(const QPointF& p, const QQuaternion &)
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{
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m_rotation = rotation();
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m_pressed = true;
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m_lastTime = QTime::currentTime();
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m_lastPos = p;
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m_angularVelocity = 0.0f;
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}
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void TrackBall::move(const QPointF& p, const QQuaternion &transformation)
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{
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if (!m_pressed)
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return;
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QTime currentTime = QTime::currentTime();
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int msecs = m_lastTime.msecsTo(currentTime);
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if (msecs <= 20)
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return;
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switch (m_mode) {
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case Plane:
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{
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QLineF delta(m_lastPos, p);
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const float angleDelta = qRadiansToDegrees(float(delta.length()));
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m_angularVelocity = angleDelta / msecs;
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m_axis = QVector3D(-delta.dy(), delta.dx(), 0.0f).normalized();
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m_axis = transformation.rotatedVector(m_axis);
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m_rotation = QQuaternion::fromAxisAndAngle(m_axis, angleDelta) * m_rotation;
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}
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break;
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case Sphere:
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{
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QVector3D lastPos3D = QVector3D(m_lastPos.x(), m_lastPos.y(), 0.0f);
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float sqrZ = 1 - QVector3D::dotProduct(lastPos3D, lastPos3D);
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if (sqrZ > 0)
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lastPos3D.setZ(std::sqrt(sqrZ));
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else
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lastPos3D.normalize();
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QVector3D currentPos3D = QVector3D(p.x(), p.y(), 0.0f);
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sqrZ = 1 - QVector3D::dotProduct(currentPos3D, currentPos3D);
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if (sqrZ > 0)
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currentPos3D.setZ(std::sqrt(sqrZ));
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else
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currentPos3D.normalize();
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m_axis = QVector3D::crossProduct(lastPos3D, currentPos3D);
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float angle = qRadiansToDegrees(std::asin(m_axis.length()));
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m_angularVelocity = angle / msecs;
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m_axis.normalize();
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m_axis = transformation.rotatedVector(m_axis);
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m_rotation = QQuaternion::fromAxisAndAngle(m_axis, angle) * m_rotation;
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}
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break;
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}
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m_lastPos = p;
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m_lastTime = currentTime;
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}
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void TrackBall::release(const QPointF& p, const QQuaternion &transformation)
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{
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// Calling move() caused the rotation to stop if the framerate was too low.
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move(p, transformation);
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m_pressed = false;
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}
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void TrackBall::start()
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{
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m_lastTime = QTime::currentTime();
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m_paused = false;
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}
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void TrackBall::stop()
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{
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m_rotation = rotation();
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m_paused = true;
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}
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QQuaternion TrackBall::rotation() const
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{
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if (m_paused || m_pressed)
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return m_rotation;
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QTime currentTime = QTime::currentTime();
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float angle = m_angularVelocity * m_lastTime.msecsTo(currentTime);
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return QQuaternion::fromAxisAndAngle(m_axis, angle) * m_rotation;
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}
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