974c210835
- Renamed LICENSE.LGPL to LICENSE.LGPLv21 - Added LICENSE.LGPLv3 - Removed LICENSE.GPL Change-Id: Iec3406e3eb3f133be549092015cefe33d259a3f2 Reviewed-by: Iikka Eklund <iikka.eklund@digia.com>
164 lines
6.1 KiB
C++
164 lines
6.1 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
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** Contact: http://www.qt-project.org/legal
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**
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** This file is part of the tools applications of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL21$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and Digia. For licensing terms and
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** conditions see http://qt.digia.com/licensing. For further information
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** use the contact form at http://qt.digia.com/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 or version 3 as published by the Free
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** Software Foundation and appearing in the file LICENSE.LGPLv21 and
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** LICENSE.LGPLv3 included in the packaging of this file. Please review the
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** following information to ensure the GNU Lesser General Public License
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** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
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** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Digia gives you certain additional
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** rights. These rights are described in the Digia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "accessibilityinspector.h"
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#include "screenreader.h"
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#include "optionswidget.h"
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#include "accessibilityscenemanager.h"
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#include <QtDeclarative/QtDeclarative>
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void MouseInterceptingGraphicsScene::mousePressEvent(QGraphicsSceneMouseEvent *event)
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{
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emit mousePressed(event->scenePos().toPoint());
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QGraphicsScene::mousePressEvent(event);
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}
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void MouseInterceptingGraphicsScene::mouseDoubleClickEvent(QGraphicsSceneMouseEvent *event)
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{
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emit mouseDobleClicked();
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QGraphicsScene::mouseDoubleClickEvent(event);
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}
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AccessibilitySceneManager *sceneManager = 0;
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QAccessible::UpdateHandler previousUpdateHandler = 0;
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bool updateHandlerRecursion = false;
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void accessibilityUpdateHandler(QAccessibleEvent *event)
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{
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if (updateHandlerRecursion)
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return;
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updateHandlerRecursion = true;
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if (sceneManager) {
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sceneManager->handleUpdate(event);
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//qDebug() << "update";
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}
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if (previousUpdateHandler) // call prev just to be sure.
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previousUpdateHandler(event);
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updateHandlerRecursion = false;
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}
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AccessibilityInspector::AccessibilityInspector(QObject *parent) :
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QObject(parent)
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{
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}
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AccessibilityInspector::~AccessibilityInspector()
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{
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delete optionsWidget;
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delete accessibilityScene;
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delete accessibilityView;
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delete accessibilityTreeScene;
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delete accessibilityTreeView;
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delete screenReader;
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}
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void AccessibilityInspector::inspectWindow(QWindow *window)
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{
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qDebug() << "AccessibilityInspector::inspectWindow()" << window;
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if (window->parent() || window->transientParent())
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return;
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optionsWidget = new OptionsWidget();
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accessibilityScene = new MouseInterceptingGraphicsScene();
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accessibilityView = new QGraphicsView();
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accessibilityView->setScene(accessibilityScene);
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accessibilityView->resize(640, 480);
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accessibilityView->scale(1.3, 1.3);
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accessibilityTreeScene = new QGraphicsScene();
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accessibilityTreeView = new QGraphicsView();
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accessibilityTreeView->setScene(accessibilityTreeScene);
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accessibilityTreeView->resize(640, 480);
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sceneManager = new AccessibilitySceneManager();
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QObject::connect(optionsWidget, SIGNAL(optionsChanged()), sceneManager, SLOT(updateAccessibilitySceneItemFlags()));
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QObject::connect(optionsWidget, SIGNAL(refreshClicked()), sceneManager, SLOT(populateAccessibilityScene()));
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QObject::connect(optionsWidget, SIGNAL(refreshClicked()), sceneManager, SLOT(populateAccessibilityTreeScene()));
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QObject::connect(optionsWidget, SIGNAL(scaleChanged(int)), sceneManager, SLOT(changeScale(int)));
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sceneManager->setOptionsWidget(optionsWidget);
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sceneManager->setRootWindow(window);
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sceneManager->setScene(accessibilityScene);
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sceneManager->setView(accessibilityView);
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sceneManager->setTreeScene(accessibilityTreeScene);
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sceneManager->setTreeView(accessibilityTreeView);
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screenReader = new ScreenReader;
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QObject::connect(accessibilityScene, SIGNAL(mousePressed(QPoint)), screenReader, SLOT(touchPoint(QPoint)));
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QObject::connect(accessibilityScene, SIGNAL(mouseDobleClicked()), screenReader, SLOT(activate()));
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QObject::connect(screenReader, SIGNAL(selected(QObject*)), sceneManager, SLOT(setSelected(QObject*)));
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screenReader->setRootObject(window);
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screenReader->setOptionsWidget(optionsWidget);
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previousUpdateHandler = QAccessible::installUpdateHandler(accessibilityUpdateHandler);
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QTimer::singleShot(100, sceneManager, SLOT(populateAccessibilityScene()));
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QTimer::singleShot(100, sceneManager, SLOT(populateAccessibilityTreeScene()));
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QSettings settings;
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accessibilityView->restoreGeometry(settings.value("accessiblityGeometry").toByteArray());
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accessibilityView->setObjectName(QLatin1String("accessibilityInspectorView"));
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accessibilityView->show();
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accessibilityTreeView->restoreGeometry(settings.value("treeGeometry").toByteArray());
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accessibilityTreeView->setObjectName(QLatin1String("accessibilityInspectorTreeView"));
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accessibilityTreeView->show();
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optionsWidget->restoreGeometry(settings.value("optionsGeometry").toByteArray());
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optionsWidget->setObjectName(QLatin1String("accessibilityInspectorOptions"));
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optionsWidget->show();
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}
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void AccessibilityInspector::saveWindowGeometry()
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{
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QSettings settings;
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settings.setValue("accessiblityGeometry", accessibilityView->saveGeometry());
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settings.setValue("treeGeometry", accessibilityTreeView->saveGeometry());
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settings.setValue("optionsGeometry", optionsWidget->saveGeometry());
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}
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QString translateRole(QAccessible::Role role)
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{
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return qAccessibleRoleString(role);
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}
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