93aec932ff
Using the same architecture value in VC Project and manifest files only makes sense for x64. Instead of doing magic we just set the correct values inside the mkspecs. VCPROJ_ARCH is used for Visual Studio, while the manifests use WINRT_MANIFEST.architecture. WINRT_MANIFEST.architecture was added to x64 mkspecs for consistency and phone mkspecs do not use WINRT_MANIFEST.architecture so it does not have to be set there. Change-Id: I009473104875b4add8c0530dc6f51177919e997b Reviewed-by: Andrew Knight <andrew.knight@digia.com>
21 lines
611 B
Plaintext
21 lines
611 B
Plaintext
#
|
|
# qmake configuration for winrt-arm-msvc2012
|
|
#
|
|
# Written for Microsoft Visual C++ 2012
|
|
#
|
|
|
|
include(../common/winrt_winphone/qmake.conf)
|
|
QMAKE_COMPILER_DEFINES += _MSC_VER=1700
|
|
DEFINES += WINAPI_FAMILY=WINAPI_FAMILY_APP ARM __ARM__ __arm__
|
|
|
|
QMAKE_LFLAGS += /MACHINE:ARM
|
|
|
|
QMAKE_LIBS += windowscodecs.lib kernel32.lib ole32.lib
|
|
|
|
VCPROJ_ARCH = ARM
|
|
MSVC_VER = 11.0
|
|
WINSDK_VER = 8.0
|
|
WINTARGET_VER = win8
|
|
WINRT_MANIFEST = $$PWD/../common/winrt_winphone/manifests/8.0/AppxManifest.xml.in
|
|
WINRT_MANIFEST.architecture = arm
|