f125822ee6
This feature (package_manifest) generates a basic application manifest from a template provided by the mkspec or the developer. It is meant to deliver an out-of-the-box build experience without attempting to exhaustively cover all manifest options. It is meant to be a starting point which allows the developer to customize the manifest further. It also becomes the default package manifest generator for Windows Phone, replacing autogen_wmappmanifest. Common variables, such as the target executable, are populated by qmake in the newly created manifest. Default icons are also created if needed, as the build will fail without them. The input manifest can be set by assigning a file name to WINRT_MANIFEST. Additional options are documented in the .prf file. If an existing (non-generated) manifest is already in the directory, it will not be overwritten. Task-number: QTBUG-35328 Change-Id: I57576a17ff9d2b564c0828f815949cb26d276bfd Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
122 lines
7.3 KiB
Plaintext
122 lines
7.3 KiB
Plaintext
# This performs basic variable replacement on the contents of the WinRT manifest template, as
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# specified by WINRT_MANIFEST. The resulting manifest file is written to the output directory.
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# While the most common options are covered by the default template, the developer is expected
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# to make an application-level copy of the template in order to customize the manifest further.
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# Afterwards, they can override the default template by assigning their template to WINRT_MANIFEST.
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#
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# All subkeys in WINRT_MANIFEST will be replaced if defined/found, so new variables can be easily
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# added. The following keys have default values and are present in the default templates:
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# WINRT_MANIFEST: The name of the input manifest file. Defaults to a file defined by the mkspec.
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# WINRT_MANIFEST.target: The name of the target (.exe). Defaults to TARGET.
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# WINRT_MANIFEST.identity: The unique ID of the app. Defaults to reusing the existing generated manifest's UUID, or generates a new UUID if none is present.
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# WINRT_MANIFEST.name: The name of the package as displayed to the user. Defaults to TARGET.
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# WINRT_MANIFEST.architecture: The target architecture. Defaults to VCPROJ_ARCH.
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# WINRT_MANIFEST.version: The version number of the package. Defaults to "1.0.0.0".
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# WINRT_MANIFEST.arguments: Allows arguments to be passed to the executable.
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# WINRT_MANIFEST.publisher: Display name of the publisher. Defaults to "Default publisher display name".
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# WINRT_MANIFEST.publisher_id: On Windows 8/RT, the publisher's distinguished name (default: CN=MyCN). On Windows Phone, the publisher's UUID (default: invalid UUID string).
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# WINRT_MANIFEST.description: Package description. Defaults to "Default package description".
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# WINRT_MANIFEST.author: Package author (Windows Phone only). Defaults to "Default package author".
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# WINRT_MANIFEST.genre: Package genre (Windows Phone only). Defaults to "apps.normal".
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# WINRT_MANIFEST.background: Tile background color. Defaults to "green".
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# WINRT_MANIFEST.foreground: Tile foreground (text) color (Windows 8/RT only). Defaults to "light".
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# WINRT_MANIFEST.logo_store: Logo image file for Windows Store. Default provided by the mkspec.
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# WINRT_MANIFEST.logo_small: Small logo image file. Default provided by the mkspec.
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# WINRT_MANIFEST.logo_medium: Medium logo image file. Default provided by the mkspec.
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# WINRT_MANIFEST.logo_large: Large logo image file. Default provided by the mkspec.
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# WINRT_MANIFEST.splash_screen: Splash screen image file. Default provided by the mkspec.
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# WINRT_MANIFEST.iconic_tile_icon: Image file for the "iconic" tile template icon. Default provided by the mkspec.
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# WINRT_MANIFEST.iconic_tile_small: Image file for the small "iconic" tile template logo. Default provided by the mkspec.
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# WINRT_MANIFEST.capabilities: Specifies capabilities to add to the capability list.
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# WINRT_MANIFEST.dependencies: Specifies dependencies required by the package.
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# The manifest is generated for each build pass for normal apps, and only once for vcapps.
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# - Normal apps have their package root directory in the same place as the target (one for each build pass).
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# - Visual Studio requires a design-mode manifest in the same location as the vcproj.
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!isEmpty(WINRT_MANIFEST): \
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if(build_pass:equals(TEMPLATE, "app"))| \
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if(!build_pass:equals(TEMPLATE, "vcapp")) {
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manifest_file.input = $$WINRT_MANIFEST
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load(resolve_target)
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BUILD_DIR = $$dirname(QMAKE_RESOLVED_TARGET)
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winphone: \
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manifest_file.output = $$BUILD_DIR/WMAppManifest.xml
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else: contains(TEMPLATE, "vc.*"): \
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manifest_file.output = $$BUILD_DIR/Package.appxmanifest
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else: \
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manifest_file.output = $$BUILD_DIR/AppxManifest.xml
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# Provide the C-runtime dependency
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equals(TEMPLATE, "app") {
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VCLIBS = Microsoft.VCLibs.$$replace(MSVC_VER, \\., ).00
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CONFIG(debug, debug|release): \
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WINRT_MANIFEST.dependencies += $${VCLIBS}.Debug
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else: \
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WINRT_MANIFEST.dependencies += $$VCLIBS
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}
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# Provide default values for required variables
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isEmpty(WINRT_MANIFEST.target): WINRT_MANIFEST.target = $$TARGET
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isEmpty(WINRT_MANIFEST.identity) {
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# Reuse the existing UUID if possible
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UUID_CACHE = $$OUT_PWD/.qmake.winrt_uuid_$$TARGET
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exists($$UUID_CACHE) {
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include($$UUID_CACHE)
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} else {
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WINRT_UUID = "WINRT_MANIFEST.identity = $$system(uuidgen)"
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write_file($$UUID_CACHE, WINRT_UUID)|error("Unable to write the UUID cache; aborting.")
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eval($$WINRT_UUID)
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}
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winphone: WINRT_MANIFEST.identity = {$$WINRT_MANIFEST.identity}
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}
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isEmpty(WINRT_MANIFEST.name): WINRT_MANIFEST.name = $$TARGET
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isEmpty(WINRT_MANIFEST.architecture): WINRT_MANIFEST.architecture = $$VCPROJ_ARCH
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isEmpty(WINRT_MANIFEST.version): WINRT_MANIFEST.version = 1.0.0.0
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isEmpty(WINRT_MANIFEST.publisher): WINRT_MANIFEST.publisher = Default publisher display name
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isEmpty(WINRT_MANIFEST.publisherid) {
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winphone: WINRT_MANIFEST.publisherid = {00000000-0000-0000-0000-000000000000}
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else: WINRT_MANIFEST.publisherid = CN=$$(USERNAME)
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}
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isEmpty(WINRT_MANIFEST.description): WINRT_MANIFEST.description = Default package description
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isEmpty(WINRT_MANIFEST.author): WINRT_MANIFEST.author = Default package author
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isEmpty(WINRT_MANIFEST.genre): WINRT_MANIFEST.genre = apps.normal
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isEmpty(WINRT_MANIFEST.background): WINRT_MANIFEST.background = green
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isEmpty(WINRT_MANIFEST.foreground): WINRT_MANIFEST.foreground = light
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winphone: INDENT = "$$escape_expand(\\r\\n) "
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else: INDENT = "$$escape_expand(\\r\\n) "
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# Capabilities are given as a string list and may change with the configuration (network, sensors, etc.)
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WINRT_MANIFEST.capabilities = $$unique(WINRT_MANIFEST.capabilities)
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for(CAPABILITY, WINRT_MANIFEST.capabilities): \
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MANIFEST_CAPABILITIES += " <Capability Name=\"$$CAPABILITY\" />"
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WINRT_MANIFEST.capabilities = $$join(MANIFEST_CAPABILITIES, $$INDENT, $$INDENT, $$INDENT)
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# Dependencies are given as a string list. The CRT dependency is added automatically above.
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WINRT_MANIFEST.dependencies = $$unique(WINRT_MANIFEST.dependencies)
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for(DEPENDENCY, WINRT_MANIFEST.dependencies): \
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MANIFEST_DEPENDENCIES += " <PackageDependency Name=\"$$DEPENDENCY\" />"
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WINRT_MANIFEST.dependencies = $$join(MANIFEST_DEPENDENCIES, $$INDENT, $$INDENT, $$INDENT)
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# Provide default icons where needed
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isEmpty(WINRT_ASSETS_PATH): WINRT_ASSETS_PATH = $$[QT_HOST_DATA/get]/mkspecs/common/winrt_winphone/assets
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TEMPLATE_CONTENTS = $$cat($$WINRT_MANIFEST, lines)
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ICONS_FOUND = $$find(TEMPLATE_CONTENTS, \\\$\\\$\\{WINRT_MANIFEST\\.(logo|tile)_)
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ICONS_FOUND ~= s/.*\\\$\\\$\\{WINRT_MANIFEST\\.((logo|tile)_[^\}]+)\\}.*/\\1/g
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for (ICON_NAME, ICONS_FOUND) {
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ICON_FILE = $$eval(WINRT_MANIFEST.$$ICON_NAME)
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isEmpty(ICON_FILE) {
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icon_$${ICON_NAME}.input = $$WINRT_ASSETS_PATH/$${ICON_NAME}.png
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icon_$${ICON_NAME}.output = $$BUILD_DIR/assets/$${ICON_NAME}.png
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WINRT_MANIFEST.$${ICON_NAME} = assets/$${ICON_NAME}.png
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} else {
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icon_$${ICON_NAME}.input = $$ICON_FILE
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icon_$${ICON_NAME}.output = $$BUILD_DIR/$$ICON_FILE
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}
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icon_$${ICON_NAME}.CONFIG = verbatim
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QMAKE_SUBSTITUTES += icon_$${ICON_NAME}
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}
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QMAKE_SUBSTITUTES += manifest_file
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}
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