qt5base-lts/mkspecs/features/winrt/package_manifest.prf
Andrew Knight f125822ee6 WinRT: Provide qmake feature for generating a package manifest
This feature (package_manifest) generates a basic application manifest
from a template provided by the mkspec or the developer. It is meant to
deliver an out-of-the-box build experience without attempting to
exhaustively cover all manifest options. It is meant to be a starting
point which allows the developer to customize the manifest further. It
also becomes the default package manifest generator for Windows Phone,
replacing autogen_wmappmanifest.

Common variables, such as the target executable, are populated by qmake
in the newly created manifest. Default icons are also created if needed,
as the build will fail without them. The input manifest can be set by
assigning a file name to WINRT_MANIFEST. Additional options are
documented in the .prf file. If an existing (non-generated) manifest is
already in the directory, it will not be overwritten.

Task-number: QTBUG-35328

Change-Id: I57576a17ff9d2b564c0828f815949cb26d276bfd
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
2014-01-24 08:19:00 +01:00

122 lines
7.3 KiB
Plaintext

# This performs basic variable replacement on the contents of the WinRT manifest template, as
# specified by WINRT_MANIFEST. The resulting manifest file is written to the output directory.
# While the most common options are covered by the default template, the developer is expected
# to make an application-level copy of the template in order to customize the manifest further.
# Afterwards, they can override the default template by assigning their template to WINRT_MANIFEST.
#
# All subkeys in WINRT_MANIFEST will be replaced if defined/found, so new variables can be easily
# added. The following keys have default values and are present in the default templates:
# WINRT_MANIFEST: The name of the input manifest file. Defaults to a file defined by the mkspec.
# WINRT_MANIFEST.target: The name of the target (.exe). Defaults to TARGET.
# WINRT_MANIFEST.identity: The unique ID of the app. Defaults to reusing the existing generated manifest's UUID, or generates a new UUID if none is present.
# WINRT_MANIFEST.name: The name of the package as displayed to the user. Defaults to TARGET.
# WINRT_MANIFEST.architecture: The target architecture. Defaults to VCPROJ_ARCH.
# WINRT_MANIFEST.version: The version number of the package. Defaults to "1.0.0.0".
# WINRT_MANIFEST.arguments: Allows arguments to be passed to the executable.
# WINRT_MANIFEST.publisher: Display name of the publisher. Defaults to "Default publisher display name".
# WINRT_MANIFEST.publisher_id: On Windows 8/RT, the publisher's distinguished name (default: CN=MyCN). On Windows Phone, the publisher's UUID (default: invalid UUID string).
# WINRT_MANIFEST.description: Package description. Defaults to "Default package description".
# WINRT_MANIFEST.author: Package author (Windows Phone only). Defaults to "Default package author".
# WINRT_MANIFEST.genre: Package genre (Windows Phone only). Defaults to "apps.normal".
# WINRT_MANIFEST.background: Tile background color. Defaults to "green".
# WINRT_MANIFEST.foreground: Tile foreground (text) color (Windows 8/RT only). Defaults to "light".
# WINRT_MANIFEST.logo_store: Logo image file for Windows Store. Default provided by the mkspec.
# WINRT_MANIFEST.logo_small: Small logo image file. Default provided by the mkspec.
# WINRT_MANIFEST.logo_medium: Medium logo image file. Default provided by the mkspec.
# WINRT_MANIFEST.logo_large: Large logo image file. Default provided by the mkspec.
# WINRT_MANIFEST.splash_screen: Splash screen image file. Default provided by the mkspec.
# WINRT_MANIFEST.iconic_tile_icon: Image file for the "iconic" tile template icon. Default provided by the mkspec.
# WINRT_MANIFEST.iconic_tile_small: Image file for the small "iconic" tile template logo. Default provided by the mkspec.
# WINRT_MANIFEST.capabilities: Specifies capabilities to add to the capability list.
# WINRT_MANIFEST.dependencies: Specifies dependencies required by the package.
# The manifest is generated for each build pass for normal apps, and only once for vcapps.
# - Normal apps have their package root directory in the same place as the target (one for each build pass).
# - Visual Studio requires a design-mode manifest in the same location as the vcproj.
!isEmpty(WINRT_MANIFEST): \
if(build_pass:equals(TEMPLATE, "app"))| \
if(!build_pass:equals(TEMPLATE, "vcapp")) {
manifest_file.input = $$WINRT_MANIFEST
load(resolve_target)
BUILD_DIR = $$dirname(QMAKE_RESOLVED_TARGET)
winphone: \
manifest_file.output = $$BUILD_DIR/WMAppManifest.xml
else: contains(TEMPLATE, "vc.*"): \
manifest_file.output = $$BUILD_DIR/Package.appxmanifest
else: \
manifest_file.output = $$BUILD_DIR/AppxManifest.xml
# Provide the C-runtime dependency
equals(TEMPLATE, "app") {
VCLIBS = Microsoft.VCLibs.$$replace(MSVC_VER, \\., ).00
CONFIG(debug, debug|release): \
WINRT_MANIFEST.dependencies += $${VCLIBS}.Debug
else: \
WINRT_MANIFEST.dependencies += $$VCLIBS
}
# Provide default values for required variables
isEmpty(WINRT_MANIFEST.target): WINRT_MANIFEST.target = $$TARGET
isEmpty(WINRT_MANIFEST.identity) {
# Reuse the existing UUID if possible
UUID_CACHE = $$OUT_PWD/.qmake.winrt_uuid_$$TARGET
exists($$UUID_CACHE) {
include($$UUID_CACHE)
} else {
WINRT_UUID = "WINRT_MANIFEST.identity = $$system(uuidgen)"
write_file($$UUID_CACHE, WINRT_UUID)|error("Unable to write the UUID cache; aborting.")
eval($$WINRT_UUID)
}
winphone: WINRT_MANIFEST.identity = {$$WINRT_MANIFEST.identity}
}
isEmpty(WINRT_MANIFEST.name): WINRT_MANIFEST.name = $$TARGET
isEmpty(WINRT_MANIFEST.architecture): WINRT_MANIFEST.architecture = $$VCPROJ_ARCH
isEmpty(WINRT_MANIFEST.version): WINRT_MANIFEST.version = 1.0.0.0
isEmpty(WINRT_MANIFEST.publisher): WINRT_MANIFEST.publisher = Default publisher display name
isEmpty(WINRT_MANIFEST.publisherid) {
winphone: WINRT_MANIFEST.publisherid = {00000000-0000-0000-0000-000000000000}
else: WINRT_MANIFEST.publisherid = CN=$$(USERNAME)
}
isEmpty(WINRT_MANIFEST.description): WINRT_MANIFEST.description = Default package description
isEmpty(WINRT_MANIFEST.author): WINRT_MANIFEST.author = Default package author
isEmpty(WINRT_MANIFEST.genre): WINRT_MANIFEST.genre = apps.normal
isEmpty(WINRT_MANIFEST.background): WINRT_MANIFEST.background = green
isEmpty(WINRT_MANIFEST.foreground): WINRT_MANIFEST.foreground = light
winphone: INDENT = "$$escape_expand(\\r\\n) "
else: INDENT = "$$escape_expand(\\r\\n) "
# Capabilities are given as a string list and may change with the configuration (network, sensors, etc.)
WINRT_MANIFEST.capabilities = $$unique(WINRT_MANIFEST.capabilities)
for(CAPABILITY, WINRT_MANIFEST.capabilities): \
MANIFEST_CAPABILITIES += " <Capability Name=\"$$CAPABILITY\" />"
WINRT_MANIFEST.capabilities = $$join(MANIFEST_CAPABILITIES, $$INDENT, $$INDENT, $$INDENT)
# Dependencies are given as a string list. The CRT dependency is added automatically above.
WINRT_MANIFEST.dependencies = $$unique(WINRT_MANIFEST.dependencies)
for(DEPENDENCY, WINRT_MANIFEST.dependencies): \
MANIFEST_DEPENDENCIES += " <PackageDependency Name=\"$$DEPENDENCY\" />"
WINRT_MANIFEST.dependencies = $$join(MANIFEST_DEPENDENCIES, $$INDENT, $$INDENT, $$INDENT)
# Provide default icons where needed
isEmpty(WINRT_ASSETS_PATH): WINRT_ASSETS_PATH = $$[QT_HOST_DATA/get]/mkspecs/common/winrt_winphone/assets
TEMPLATE_CONTENTS = $$cat($$WINRT_MANIFEST, lines)
ICONS_FOUND = $$find(TEMPLATE_CONTENTS, \\\$\\\$\\{WINRT_MANIFEST\\.(logo|tile)_)
ICONS_FOUND ~= s/.*\\\$\\\$\\{WINRT_MANIFEST\\.((logo|tile)_[^\}]+)\\}.*/\\1/g
for (ICON_NAME, ICONS_FOUND) {
ICON_FILE = $$eval(WINRT_MANIFEST.$$ICON_NAME)
isEmpty(ICON_FILE) {
icon_$${ICON_NAME}.input = $$WINRT_ASSETS_PATH/$${ICON_NAME}.png
icon_$${ICON_NAME}.output = $$BUILD_DIR/assets/$${ICON_NAME}.png
WINRT_MANIFEST.$${ICON_NAME} = assets/$${ICON_NAME}.png
} else {
icon_$${ICON_NAME}.input = $$ICON_FILE
icon_$${ICON_NAME}.output = $$BUILD_DIR/$$ICON_FILE
}
icon_$${ICON_NAME}.CONFIG = verbatim
QMAKE_SUBSTITUTES += icon_$${ICON_NAME}
}
QMAKE_SUBSTITUTES += manifest_file
}