d6adb194af
By reverting ANGLE change d3b84ab51db09de238459b0dff2e8420c09aabf3 we get rid of the flickering that happens on resize when D3D9 is used. The issue that was fixed there is not relevant in Qt's context so it is safe to revert the change. Task-number: QTBUG-59893 Change-Id: I9306314b892612fbd1f7a058a2e606aedc0367bb Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io> |
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patches | ||
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angle.pro | ||
README.qt |
This is the ANGLE project from: https://chromium.googlesource.com/angle/angle/+/master/README.md The upstream version used here can be found in: src/common/version.h This copy of the library has been modified with several patches that can be found in the 'patches' subdirectory. Updating ANGLE ------------------------------------------------------------- To update to a newer version of ANGLE, extract the archive directly into the 'src/3rdparty/angle' directory. ANGLE contains a .gitignore file that will overwrite the one in Qt, but this is not desirable so the ANGLE one should be discarded and the one in Qt should be kept. If there are new source/header files in ANGLE (git status -u) then they should be added to the relevant .pro file before committing. The patches in src/angle/patches should be applied on top. ANGLE ships with .def files for exporting functions in 3rdparty/angle/src/libEGL/libEGL.def and 3rdparty/angle/src/libGLESv2/libGLESv2.def. Since we build debug and release versions (libbEGL.dll/libEGLd.dll, respectively), debug versions of the .def files (libEGLd.def) must be created as copies with the LIBRARY name entry adapted. MinGW-w64 32-bit requires function exports in the .def files to be decorated. Modified versions of the .def files are created as <library>_mingw32.def. The decorated names of each function can be found using the nm command to list the symbols in libEGL.o and libGLESv2.o. Using a custom ANGLE ------------------------------------------------------------- Qt supports building a version of ANGLE other than the one that is contained in the source tree. To get Qt to build a different copy of ANGLE, you can set the ANGLE_DIR environment variable to point to the location of the custom ANGLE before building Qt.