qt5base-lts/mkspecs/features/uikit
Tor Arne Vestbø cd2690dcbf iOS: Use generic simulator device for building apps via xcodebuild
If Xcode wasn't configured with any simulators the build would fail
since we had no device to build for. But we don't need to build for
a specific device, we can build for the generic simulator device,
just like we do for the non-simulator build. This likely didn't
work properly at the time it was first implemented, but now seems
to work fine, and is less fragile than the current solution.

Running tests still enumerates the available simulators,
as that needs a concrete device to run on.

Fixes: COIN-777
Pick-to: 6.2 6.3 5.15
Change-Id: I50e31c1b350cf83ce348275b467051263dea88a9
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
Reviewed-by: Timur Pocheptsov <timur.pocheptsov@qt.io>
2021-12-23 15:26:35 +00:00
..
bitcode.prf Compare versions in qmake files with versionAtLeast 2017-08-02 21:08:07 +00:00
default_post.prf Only embed launch screen when building an app 2021-04-07 13:32:17 +00:00
default_pre.prf Move iOS entrypoint logic to entrypoint library 2020-11-10 16:53:31 +01:00
device_destinations.sh qmake: properly filter simulator devices by minimum deployment target 2017-11-15 02:08:54 +00:00
devices.py Make simulator detection work with Xcode 11 2019-07-21 14:05:15 +01:00
exclusive_builds_post.prf
gc_binaries.prf iOS: Skip explicit dead code stripping when generating Xcode projects 2019-08-28 13:58:39 +02:00
qt_parts.prf
resolve_config.prf
sdk.prf
testcase_targets.prf
testcase.prf
watchos_coretext.prf Fix CoreText font database build on watchOS 2017-03-30 22:54:31 +00:00
xcodebuild.mk iOS: Use generic simulator device for building apps via xcodebuild 2021-12-23 15:26:35 +00:00
xcodebuild.prf iOS: Use generic simulator device for building apps via xcodebuild 2021-12-23 15:26:35 +00:00