qt5base-lts/tests/auto/other/d3dcompiler/tst_d3dcompiler.cpp
Andrew Knight 42afaa992a d3dcompiler_qt: Remove control file semantics
This simplifies the compiler control semantics by always using the
packaged compiler if it is available. With no packaged compiler, the
service is assumed to be running if the directory structure is present.
Use of a packaged library can be overridden by setting the environment
variable QT_D3DCOMPILER_DISABLE_DLL to 1.

When the runtime compiler is used, the source will no longer be
logged, and the compilation output will no longer be cached.

Change-Id: Ib07f517e7043d7785bdfa9da55abd34df518eeed
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
2014-03-14 22:40:24 +01:00

369 lines
12 KiB
C++

/****************************************************************************
**
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** Contact: http://www.qt-project.org/legal
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** This file is part of the test suite of the Qt Toolkit.
**
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** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
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// This test verifies the behavior of d3dcompiler_qt, which is only built when ANGLE is enabled
#include <QCryptographicHash>
#include <QDir>
#include <QFuture>
#include <QObject>
#include <QStandardPaths>
#include <QTemporaryDir>
#include <QTest>
#include <QThread>
#if defined(Q_OS_WIN)
#include <d3dcommon.h>
#ifndef Q_OS_WINRT
#define loadLibrary(library) LoadLibrary(library)
#else
#define loadLibrary(library) LoadPackagedLibrary(library, NULL)
#endif
#ifdef D3DCOMPILER_DLL
#undef D3DCOMPILER_DLL
#endif
#ifdef QT_NO_DEBUG
#define D3DCOMPILER_DLL L"d3dcompiler_qt"
#else
#define D3DCOMPILER_DLL L"d3dcompiler_qtd"
#endif
#define getCompilerFunc(dll) reinterpret_cast<D3DCompileFunc>(GetProcAddress(dll, "D3DCompile"))
typedef HRESULT (WINAPI *D3DCompileFunc)(const void *data, SIZE_T data_size, const char *filename,
const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages);
static const wchar_t *compilerDlls[] = {
L"d3dcompiler_47.dll",
L"d3dcompiler_46.dll",
L"d3dcompiler_45.dll",
L"d3dcompiler_44.dll",
L"d3dcompiler_43.dll",
0
};
static const char hlsl[] =
"uniform SamplerState Sampler : register(s0);\n"
"uniform Texture2D Texture : register(t0);\n"
"float4 main(in float4 gl_Position : SV_POSITION, in float2 coord : TEXCOORD0) : SV_TARGET0\n"
"{\n"
"return Texture.Sample(Sampler, coord);\n"
"}\n";
static inline QByteArray blobToByteArray(ID3DBlob *blob)
{
return blob ? QByteArray::fromRawData(reinterpret_cast<const char *>(blob->GetBufferPointer()), blob->GetBufferSize()) : QByteArray();
}
class CompileRunner : public QThread
{
public:
CompileRunner(D3DCompileFunc d3dCompile, const QByteArray &data, ID3DBlob **shader, ID3DBlob **error)
: m_d3dCompile(d3dCompile), m_data(data), m_shader(shader), m_error(error)
{
}
HRESULT result() const
{
return m_result;
}
private:
void run()
{
m_result = m_d3dCompile(m_data.constData(), m_data.size(), 0, 0, 0, "main", "ps_4_0", 0, 0, m_shader, m_error);
}
HRESULT m_result;
D3DCompileFunc m_d3dCompile;
QByteArray m_data;
ID3DBlob **m_shader;
ID3DBlob **m_error;
};
class tst_d3dcompiler : public QObject
{
Q_OBJECT
private slots:
void initTestCase();
void init();
void cleanup();
void service_data();
void service();
void offlineCompile();
void onlineCompile();
private:
QString blobPath();
HMODULE d3dcompiler_qt;
HMODULE d3dcompiler_win;
D3DCompileFunc d3dCompile;
QTemporaryDir tempDir;
};
QString tst_d3dcompiler::blobPath()
{
QDir path;
if (qEnvironmentVariableIsSet("QT_D3DCOMPILER_DIR"))
path.setPath(qgetenv("QT_D3DCOMPILER_DIR"));
else
path.setPath(QStandardPaths::writableLocation(QStandardPaths::DataLocation) + QStringLiteral("/d3dcompiler"));
path.mkdir(QStringLiteral("binary"));
path.mkdir(QStringLiteral("source"));
return path.absolutePath();
}
void tst_d3dcompiler::initTestCase()
{
QVERIFY(tempDir.isValid());
}
void tst_d3dcompiler::init()
{
qunsetenv("QT_D3DCOMPILER_DIR");
qunsetenv("QT_D3DCOMPILER_TIMEOUT");
qunsetenv("QT_D3DCOMPILER_DISABLE_DLL");
}
void tst_d3dcompiler::cleanup()
{
FreeLibrary(d3dcompiler_qt);
FreeLibrary(d3dcompiler_win);
QDir path(blobPath());
foreach (const QString &entry, path.entryList(QStringList(), QDir::Files|QDir::NoDotAndDotDot))
path.remove(entry);
foreach (const QString &entry, path.entryList(QStringList(), QDir::Dirs|QDir::NoDotAndDotDot)) {
QDir dir(path.absoluteFilePath(entry + QStringLiteral("/")));
dir.removeRecursively();
}
}
void tst_d3dcompiler::service_data()
{
QTest::addColumn<QByteArray>("compilerDir");
QTest::addColumn<bool>("exists");
QTest::addColumn<HRESULT>("result");
// Don't test the default case, as it would clutter the AppData directory
//QTest::newRow("default") << QByteArrayLiteral("") << true << E_ABORT;
QTest::newRow("temporary") << QFile::encodeName(tempDir.path()) << true << E_ABORT;
QTest::newRow("invalid") << QByteArrayLiteral("ZZ:\\") << false << E_FAIL;
QTest::newRow("empty") << QByteArrayLiteral("") << false << E_FAIL;
}
void tst_d3dcompiler::service()
{
QFETCH(QByteArray, compilerDir);
QFETCH(bool, exists);
QFETCH(HRESULT, result);
qputenv("QT_D3DCOMPILER_DIR", compilerDir);
qputenv("QT_D3DCOMPILER_DISABLE_DLL", QByteArrayLiteral("1"));
const QDir path = blobPath();
if (exists) {
// Activate service
QVERIFY(path.exists());
} else {
QVERIFY(!path.exists());
}
// Run compiler (fast fail)
d3dcompiler_qt = loadLibrary(D3DCOMPILER_DLL);
QVERIFY(d3dcompiler_qt);
d3dCompile = getCompilerFunc(d3dcompiler_qt);
QVERIFY(d3dCompile);
qputenv("QT_D3DCOMPILER_TIMEOUT", "1");
const QByteArray data(hlsl);
ID3DBlob *shader = 0, *errorMessage = 0;
HRESULT hr = d3dCompile(data.constData(), data.size(), 0, 0, 0, "main", "ps_4_0", 0, 0, &shader, &errorMessage);
QVERIFY2(hr == result, blobToByteArray(errorMessage));
// Check that passthrough works
if (hr == S_OK) {
for (int i = 0; compilerDlls[i]; ++i) {
d3dcompiler_win = loadLibrary(compilerDlls[i]);
if (d3dcompiler_win)
break;
}
QVERIFY(d3dcompiler_win);
d3dCompile = getCompilerFunc(d3dcompiler_win);
QVERIFY(d3dCompile);
// Compile a shader to compare with
ID3DBlob *reference = 0;
HRESULT hr = d3dCompile(data.constData(), data.size(), 0, 0, 0, "main", "ps_4_0", 0, 0, &reference, &errorMessage);
QVERIFY2(SUCCEEDED(hr), blobToByteArray(errorMessage));
QByteArray shaderData(reinterpret_cast<const char *>(shader->GetBufferPointer()), shader->GetBufferSize());
QByteArray referenceData(reinterpret_cast<const char *>(reference->GetBufferPointer()), reference->GetBufferSize());
reference->Release();
QCOMPARE(shaderData, referenceData);
} else {
QVERIFY(FAILED(hr));
}
if (shader)
shader->Release();
}
void tst_d3dcompiler::offlineCompile()
{
qputenv("QT_D3DCOMPILER_DIR", QFile::encodeName(tempDir.path()));
qputenv("QT_D3DCOMPILER_DISABLE_DLL", QByteArrayLiteral("1"));
for (int i = 0; compilerDlls[i]; ++i) {
d3dcompiler_win = loadLibrary(compilerDlls[i]);
if (d3dcompiler_win)
break;
}
QVERIFY(d3dcompiler_win);
d3dCompile = getCompilerFunc(d3dcompiler_win);
QVERIFY(d3dCompile);
// Compile a shader to place in binary directory
const QByteArray data(hlsl);
ID3DBlob *shader = 0, *errorMessage = 0;
HRESULT hr = d3dCompile(data.constData(), data.size(), 0, 0, 0, "main", "ps_4_0", 0, 0, &shader, &errorMessage);
QVERIFY2(SUCCEEDED(hr), blobToByteArray(errorMessage));
QVERIFY(shader);
QDir outputPath(blobPath());
QVERIFY(outputPath.exists());
QVERIFY(outputPath.exists(QStringLiteral("binary")));
outputPath.cd(QStringLiteral("binary"));
QFile output(outputPath.absoluteFilePath(QCryptographicHash::hash(data, QCryptographicHash::Sha1).toHex()));
QVERIFY(output.open(QFile::WriteOnly));
output.write(reinterpret_cast<const char *>(shader->GetBufferPointer()), shader->GetBufferSize());
shader->Release();
// Run compiler
d3dcompiler_qt = loadLibrary(D3DCOMPILER_DLL);
QVERIFY(d3dcompiler_qt);
d3dCompile = getCompilerFunc(d3dcompiler_qt);
QVERIFY(d3dCompile);
hr = d3dCompile(data.constData(), data.size(), 0, 0, 0, "main", "ps_4_0", 0, 0, &shader, &errorMessage);
// Returns S_FALSE if a cached shader was found
QVERIFY2(hr == S_FALSE, blobToByteArray(errorMessage));
}
void tst_d3dcompiler::onlineCompile()
{
qputenv("QT_D3DCOMPILER_DIR", QFile::encodeName(tempDir.path()));
qputenv("QT_D3DCOMPILER_TIMEOUT", QByteArray::number(3000));
qputenv("QT_D3DCOMPILER_DISABLE_DLL", QByteArrayLiteral("1"));
QByteArray data(hlsl);
const QDir path = blobPath();
// Activate service
QVERIFY(path.exists());
d3dcompiler_qt = loadLibrary(D3DCOMPILER_DLL);
QVERIFY(d3dcompiler_qt);
D3DCompileFunc concurrentCompile = getCompilerFunc(d3dcompiler_qt);
QVERIFY(d3dCompile);
// Run async
ID3DBlob *shader = 0, *errorMessage = 0;
CompileRunner runner(concurrentCompile, data, &shader, &errorMessage);
runner.start();
// Wait for source to appear
QVERIFY(path.exists());
QVERIFY(path.exists(QStringLiteral("source")));
QVERIFY(path.exists(QStringLiteral("binary")));
const QString fileName = QCryptographicHash::hash(data, QCryptographicHash::Sha1).toHex()
+ QStringLiteral("!main!ps_4_0!0");
QFile input(path.absoluteFilePath(QStringLiteral("source/") + fileName));
QTRY_VERIFY_WITH_TIMEOUT(input.exists(), 3000);
QTRY_VERIFY_WITH_TIMEOUT(input.isOpen() || input.open(QFile::ReadOnly), 1000);
// Compile passed source
const QByteArray inputData = input.readAll();
for (int i = 0; compilerDlls[i]; ++i) {
d3dcompiler_win = loadLibrary(compilerDlls[i]);
if (d3dcompiler_win)
break;
}
QVERIFY(d3dcompiler_win);
d3dCompile = getCompilerFunc(d3dcompiler_win);
QVERIFY(d3dCompile);
ID3DBlob *reference = 0, *errorMessage2 = 0;
HRESULT hr = d3dCompile(inputData.constData(), inputData.size(), 0, 0, 0, "main", "ps_4_0", 0, 0, &reference, &errorMessage2);
QVERIFY2(SUCCEEDED(hr), blobToByteArray(errorMessage2));
const QByteArray referenceData(reinterpret_cast<const char *>(reference->GetBufferPointer()), reference->GetBufferSize());
reference->Release();
// Write to output directory
QFile output(path.absoluteFilePath(QStringLiteral("binary/") + fileName));
QVERIFY(output.open(QFile::WriteOnly));
output.write(referenceData);
output.close();
// All done
QVERIFY(runner.wait(3000));
hr = runner.result();
QVERIFY2(hr == S_FALSE, blobToByteArray(errorMessage2));
const QByteArray resultData(reinterpret_cast<const char *>(shader->GetBufferPointer()), shader->GetBufferSize());
shader->Release();
QVERIFY(referenceData == resultData);
}
QTEST_MAIN(tst_d3dcompiler)
#include "tst_d3dcompiler.moc"
#endif // Q_OS_WIN