80029e0ca6
Following patterns from the other backends is insufficient with OpenGL because we do not use real uniform buffers. There is currently a possibility that a shader program will be bound without following it with setting uniforms. Correct this by having a second level of tracking of the associated srb object in the pipelines. Pick-to: 6.0 6.1 Fixes: QTBUG-91630 Change-Id: I74a012daade826dd22c436bde06381c1233bad11 Reviewed-by: Andy Nichols <andy.nichols@qt.io> Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io> |
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qrhi | ||
qshader | ||
CMakeLists.txt |