b5b954fac1
Because it is the least documented one, and compared to the other Vulkan examples it does not add anything new, it just dives deeper into Vulkan. Pick-to: 6.5 Change-Id: Iecf3e04625fba256ea8134da57f54498ee2010db Reviewed-by: Christian Strømme <christian.stromme@qt.io>
67 lines
2.0 KiB
C++
67 lines
2.0 KiB
C++
// Copyright (C) 2017 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
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#ifndef HELLOVULKANTEXTURE_H
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#define HELLOVULKANTEXTURE_H
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#include <QVulkanWindow>
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#include <QImage>
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class VulkanRenderer : public QVulkanWindowRenderer
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{
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public:
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VulkanRenderer(QVulkanWindow *w);
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void initResources() override;
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void initSwapChainResources() override;
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void releaseSwapChainResources() override;
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void releaseResources() override;
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void startNextFrame() override;
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private:
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VkShaderModule createShader(const QString &name);
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bool createTexture(const QString &name);
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bool createTextureImage(const QSize &size, VkImage *image, VkDeviceMemory *mem,
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VkImageTiling tiling, VkImageUsageFlags usage, uint32_t memIndex);
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bool writeLinearImage(const QImage &img, VkImage image, VkDeviceMemory memory);
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void ensureTexture();
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QVulkanWindow *m_window;
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QVulkanDeviceFunctions *m_devFuncs;
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VkDeviceMemory m_bufMem = VK_NULL_HANDLE;
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VkBuffer m_buf = VK_NULL_HANDLE;
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VkDescriptorBufferInfo m_uniformBufInfo[QVulkanWindow::MAX_CONCURRENT_FRAME_COUNT];
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VkDescriptorPool m_descPool = VK_NULL_HANDLE;
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VkDescriptorSetLayout m_descSetLayout = VK_NULL_HANDLE;
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VkDescriptorSet m_descSet[QVulkanWindow::MAX_CONCURRENT_FRAME_COUNT];
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VkPipelineCache m_pipelineCache = VK_NULL_HANDLE;
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VkPipelineLayout m_pipelineLayout = VK_NULL_HANDLE;
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VkPipeline m_pipeline = VK_NULL_HANDLE;
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VkSampler m_sampler = VK_NULL_HANDLE;
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VkImage m_texImage = VK_NULL_HANDLE;
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VkDeviceMemory m_texMem = VK_NULL_HANDLE;
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bool m_texLayoutPending = false;
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VkImageView m_texView = VK_NULL_HANDLE;
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VkImage m_texStaging = VK_NULL_HANDLE;
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VkDeviceMemory m_texStagingMem = VK_NULL_HANDLE;
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bool m_texStagingPending = false;
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QSize m_texSize;
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VkFormat m_texFormat;
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QMatrix4x4 m_proj;
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float m_rotation = 0.0f;
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};
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class VulkanWindow : public QVulkanWindow
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{
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public:
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QVulkanWindowRenderer *createRenderer() override;
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};
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#endif // HELLOVULKANTEXTURE_H
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