qt5base-lts/tests/manual/examples/vulkan/hellovulkantexture/hellovulkantexture.h
Laszlo Agocs b5b954fac1 Move hellovulkantexture example to manual test
Because it is the least documented one, and compared to the other
Vulkan examples it does not add anything new, it just dives deeper
into Vulkan.

Pick-to: 6.5
Change-Id: Iecf3e04625fba256ea8134da57f54498ee2010db
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
2023-03-22 23:17:48 +01:00

67 lines
2.0 KiB
C++

// Copyright (C) 2017 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
#ifndef HELLOVULKANTEXTURE_H
#define HELLOVULKANTEXTURE_H
#include <QVulkanWindow>
#include <QImage>
class VulkanRenderer : public QVulkanWindowRenderer
{
public:
VulkanRenderer(QVulkanWindow *w);
void initResources() override;
void initSwapChainResources() override;
void releaseSwapChainResources() override;
void releaseResources() override;
void startNextFrame() override;
private:
VkShaderModule createShader(const QString &name);
bool createTexture(const QString &name);
bool createTextureImage(const QSize &size, VkImage *image, VkDeviceMemory *mem,
VkImageTiling tiling, VkImageUsageFlags usage, uint32_t memIndex);
bool writeLinearImage(const QImage &img, VkImage image, VkDeviceMemory memory);
void ensureTexture();
QVulkanWindow *m_window;
QVulkanDeviceFunctions *m_devFuncs;
VkDeviceMemory m_bufMem = VK_NULL_HANDLE;
VkBuffer m_buf = VK_NULL_HANDLE;
VkDescriptorBufferInfo m_uniformBufInfo[QVulkanWindow::MAX_CONCURRENT_FRAME_COUNT];
VkDescriptorPool m_descPool = VK_NULL_HANDLE;
VkDescriptorSetLayout m_descSetLayout = VK_NULL_HANDLE;
VkDescriptorSet m_descSet[QVulkanWindow::MAX_CONCURRENT_FRAME_COUNT];
VkPipelineCache m_pipelineCache = VK_NULL_HANDLE;
VkPipelineLayout m_pipelineLayout = VK_NULL_HANDLE;
VkPipeline m_pipeline = VK_NULL_HANDLE;
VkSampler m_sampler = VK_NULL_HANDLE;
VkImage m_texImage = VK_NULL_HANDLE;
VkDeviceMemory m_texMem = VK_NULL_HANDLE;
bool m_texLayoutPending = false;
VkImageView m_texView = VK_NULL_HANDLE;
VkImage m_texStaging = VK_NULL_HANDLE;
VkDeviceMemory m_texStagingMem = VK_NULL_HANDLE;
bool m_texStagingPending = false;
QSize m_texSize;
VkFormat m_texFormat;
QMatrix4x4 m_proj;
float m_rotation = 0.0f;
};
class VulkanWindow : public QVulkanWindow
{
public:
QVulkanWindowRenderer *createRenderer() override;
};
#endif // HELLOVULKANTEXTURE_H