13426aff24
Cleanup the QtWidgets animation examples: - use nullptr - use normalized includes, remove unused includes - fix style - fix crash of sub-attaq when the game ended (error during range-based for loop porting) - don't use keyword 'final' for a variable name Change-Id: Id23be8ff8b1b310da005d13c052fe547f6a0d63a Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
194 lines
5.0 KiB
C++
194 lines
5.0 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2016 The Qt Company Ltd.
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** This file is part of the QtCore module of the Qt Toolkit.
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** $QT_BEGIN_LICENSE:BSD$
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**
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****************************************************************************/
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#include "animation.h"
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#include <QIODevice>
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#include <QDataStream>
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class Frame
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{
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public:
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Frame() = default;
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int nodeCount() const
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{
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return m_nodePositions.size();
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}
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void setNodeCount(int nodeCount)
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{
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m_nodePositions.resize(nodeCount);
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}
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QPointF nodePos(int idx) const
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{
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return m_nodePositions.at(idx);
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}
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void setNodePos(int idx, const QPointF &pos)
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{
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m_nodePositions[idx] = pos;
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}
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private:
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QVector<QPointF> m_nodePositions;
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};
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Animation::Animation() : m_currentFrame(0)
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{
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m_frames.append(new Frame);
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}
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Animation::~Animation()
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{
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qDeleteAll(m_frames);
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}
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void Animation::setTotalFrames(int totalFrames)
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{
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while (m_frames.size() < totalFrames)
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m_frames.append(new Frame);
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while (totalFrames < m_frames.size())
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delete m_frames.takeLast();
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setCurrentFrame(m_currentFrame);
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}
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int Animation::totalFrames() const
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{
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return m_frames.size();
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}
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void Animation::setCurrentFrame(int currentFrame)
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{
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m_currentFrame = qBound(0, currentFrame, totalFrames() - 1);
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}
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int Animation::currentFrame() const
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{
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return m_currentFrame;
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}
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void Animation::setNodeCount(int nodeCount)
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{
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Frame *frame = m_frames.at(m_currentFrame);
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frame->setNodeCount(nodeCount);
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}
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int Animation::nodeCount() const
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{
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Frame *frame = m_frames.at(m_currentFrame);
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return frame->nodeCount();
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}
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void Animation::setNodePos(int idx, const QPointF &pos)
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{
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Frame *frame = m_frames.at(m_currentFrame);
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frame->setNodePos(idx, pos);
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}
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QPointF Animation::nodePos(int idx) const
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{
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Frame *frame = m_frames.at(m_currentFrame);
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return frame->nodePos(idx);
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}
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QString Animation::name() const
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{
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return m_name;
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}
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void Animation::setName(const QString &name)
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{
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m_name = name;
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}
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void Animation::save(QIODevice *device) const
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{
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QDataStream stream(device);
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stream << m_name;
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stream << m_frames.size();
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for (const Frame *frame : qAsConst(m_frames)) {
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stream << frame->nodeCount();
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for (int i = 0; i < frame->nodeCount(); ++i)
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stream << frame->nodePos(i);
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}
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}
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void Animation::load(QIODevice *device)
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{
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qDeleteAll(m_frames);
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m_frames.clear();
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QDataStream stream(device);
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stream >> m_name;
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int frameCount;
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stream >> frameCount;
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for (int i = 0; i < frameCount; ++i) {
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int nodeCount;
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stream >> nodeCount;
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Frame *frame = new Frame;
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frame->setNodeCount(nodeCount);
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for (int j = 0; j < nodeCount; ++j) {
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QPointF pos;
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stream >> pos;
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frame->setNodePos(j, pos);
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}
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m_frames.append(frame);
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}
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}
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