13426aff24
Cleanup the QtWidgets animation examples: - use nullptr - use normalized includes, remove unused includes - fix style - fix crash of sub-attaq when the game ended (error during range-based for loop porting) - don't use keyword 'final' for a variable name Change-Id: Id23be8ff8b1b310da005d13c052fe547f6a0d63a Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
235 lines
7.7 KiB
C++
235 lines
7.7 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2016 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the QtCore module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:BSD$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** BSD License Usage
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** Alternatively, you may use this file under the terms of the BSD license
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** as follows:
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**
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** "Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions are
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** met:
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** * Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** * Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in
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** the documentation and/or other materials provided with the
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** distribution.
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** * Neither the name of The Qt Company Ltd nor the names of its
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** contributors may be used to endorse or promote products derived
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** from this software without specific prior written permission.
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**
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**
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "lifecycle.h"
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#include "stickman.h"
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#include "node.h"
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#include "animation.h"
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#include "graphicsview.h"
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#include <QEventTransition>
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#include <QFile>
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#include <QParallelAnimationGroup>
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#include <QPropertyAnimation>
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#include <QRandomGenerator>
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#include <QSignalTransition>
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#include <QState>
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#include <QStateMachine>
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#include <QTimer>
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class KeyPressTransition: public QSignalTransition
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{
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public:
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KeyPressTransition(GraphicsView *receiver, Qt::Key key)
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: QSignalTransition(receiver, &GraphicsView::keyPressed), m_key(key)
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{
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}
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KeyPressTransition(GraphicsView *receiver, Qt::Key key, QAbstractState *target)
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: QSignalTransition(receiver, &GraphicsView::keyPressed), m_key(key)
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{
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setTargetState(target);
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}
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bool eventTest(QEvent *e) override
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{
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if (QSignalTransition::eventTest(e)) {
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QVariant key = static_cast<QStateMachine::SignalEvent*>(e)->arguments().at(0);
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return (key.toInt() == int(m_key));
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}
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return false;
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}
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private:
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Qt::Key m_key;
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};
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//! [4]
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class LightningStrikesTransition: public QEventTransition
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{
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public:
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LightningStrikesTransition(QAbstractState *target)
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: QEventTransition(this, QEvent::Timer)
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{
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setTargetState(target);
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startTimer(1000);
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}
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bool eventTest(QEvent *e) override
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{
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return QEventTransition::eventTest(e) && QRandomGenerator::global()->bounded(50) == 0;
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}
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};
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//! [4]
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LifeCycle::LifeCycle(StickMan *stickMan, GraphicsView *keyReceiver)
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: m_stickMan(stickMan), m_keyReceiver(keyReceiver)
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{
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// Create animation group to be used for all transitions
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m_animationGroup = new QParallelAnimationGroup();
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const int stickManNodeCount = m_stickMan->nodeCount();
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for (int i = 0; i < stickManNodeCount; ++i) {
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QPropertyAnimation *pa = new QPropertyAnimation(m_stickMan->node(i), "pos");
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m_animationGroup->addAnimation(pa);
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}
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// Set up initial state graph
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//! [3]
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m_machine = new QStateMachine();
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m_machine->addDefaultAnimation(m_animationGroup);
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//! [3]
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m_alive = new QState(m_machine);
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m_alive->setObjectName("alive");
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// Make it blink when lightning strikes before entering dead animation
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QState *lightningBlink = new QState(m_machine);
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lightningBlink->assignProperty(m_stickMan->scene(), "backgroundBrush", QColor(Qt::white));
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lightningBlink->assignProperty(m_stickMan, "penColor", QColor(Qt::black));
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lightningBlink->assignProperty(m_stickMan, "fillColor", QColor(Qt::white));
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lightningBlink->assignProperty(m_stickMan, "isDead", true);
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//! [5]
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QTimer *timer = new QTimer(lightningBlink);
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timer->setSingleShot(true);
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timer->setInterval(100);
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QObject::connect(lightningBlink, &QAbstractState::entered,
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timer, QOverload<>::of(&QTimer::start));
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QObject::connect(lightningBlink, &QAbstractState::exited,
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timer, &QTimer::stop);
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//! [5]
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m_dead = new QState(m_machine);
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m_dead->assignProperty(m_stickMan->scene(), "backgroundBrush", QColor(Qt::black));
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m_dead->assignProperty(m_stickMan, "penColor", QColor(Qt::white));
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m_dead->assignProperty(m_stickMan, "fillColor", QColor(Qt::black));
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m_dead->setObjectName("dead");
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// Idle state (sets no properties)
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m_idle = new QState(m_alive);
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m_idle->setObjectName("idle");
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m_alive->setInitialState(m_idle);
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// Lightning strikes at random
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m_alive->addTransition(new LightningStrikesTransition(lightningBlink));
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//! [0]
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lightningBlink->addTransition(timer, &QTimer::timeout, m_dead);
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//! [0]
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m_machine->setInitialState(m_alive);
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}
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void LifeCycle::setDeathAnimation(const QString &fileName)
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{
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QState *deathAnimation = makeState(m_dead, fileName);
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m_dead->setInitialState(deathAnimation);
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}
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void LifeCycle::start()
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{
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m_machine->start();
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}
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void LifeCycle::addActivity(const QString &fileName, Qt::Key key, QObject *sender, const char *signal)
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{
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QState *state = makeState(m_alive, fileName);
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m_alive->addTransition(new KeyPressTransition(m_keyReceiver, key, state));
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if (sender && signal)
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m_alive->addTransition(sender, signal, state);
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}
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QState *LifeCycle::makeState(QState *parentState, const QString &animationFileName)
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{
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QState *topLevel = new QState(parentState);
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Animation animation;
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{
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QFile file(animationFileName);
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if (file.open(QIODevice::ReadOnly))
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animation.load(&file);
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}
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const int frameCount = animation.totalFrames();
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QState *previousState = nullptr;
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for (int i = 0; i < frameCount; ++i) {
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animation.setCurrentFrame(i);
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//! [1]
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QState *frameState = new QState(topLevel);
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const int nodeCount = animation.nodeCount();
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for (int j = 0; j < nodeCount; ++j)
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frameState->assignProperty(m_stickMan->node(j), "pos", animation.nodePos(j));
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//! [1]
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frameState->setObjectName(QString::fromLatin1("frame %0").arg(i));
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if (previousState == nullptr)
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topLevel->setInitialState(frameState);
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else
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//! [2]
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previousState->addTransition(previousState, &QState::propertiesAssigned, frameState);
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//! [2]
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previousState = frameState;
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}
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// Loop
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previousState->addTransition(previousState, &QState::propertiesAssigned, topLevel->initialState());
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return topLevel;
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}
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LifeCycle::~LifeCycle()
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{
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delete m_machine;
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delete m_animationGroup;
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}
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