f776595cc1
From Qt 5.7 -> tools & applications are lisenced under GPL v3 with some exceptions, see http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/ Updated license headers to use new GPL-EXCEPT header instead of LGPL21 one (in those files which will be under GPL 3 with exceptions) Change-Id: I42a473ddc97101492a60b9287d90979d9eb35ae1 Reviewed-by: Thiago Macieira <thiago.macieira@intel.com> Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
288 lines
7.8 KiB
C++
288 lines
7.8 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2016 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the test suite of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:GPL-EXCEPT$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include <QtGui/QOpenGLWindow>
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#include <QtTest/QtTest>
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#include <QtGui/QOpenGLFunctions>
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#include <QtGui/QOpenGLContext>
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#include <QtGui/QPainter>
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class tst_QOpenGLWindow : public QObject
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{
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Q_OBJECT
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private slots:
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void create();
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void basic();
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void painter();
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void partial_data();
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void partial();
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void underOver();
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};
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void tst_QOpenGLWindow::create()
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{
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QOpenGLWindow w;
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QVERIFY(!w.isValid());
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w.resize(640, 480);
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w.show();
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QTest::qWaitForWindowExposed(&w);
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QVERIFY(w.isValid());
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}
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class Window : public QOpenGLWindow
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{
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public:
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void reset() {
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initCount = resizeCount = paintCount = 0;
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}
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void initializeGL() Q_DECL_OVERRIDE {
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++initCount;
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}
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void resizeGL(int w, int h) Q_DECL_OVERRIDE {
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++resizeCount;
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QCOMPARE(w, size().width());
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QCOMPARE(h, size().height());
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}
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void paintGL() Q_DECL_OVERRIDE {
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++paintCount;
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QOpenGLContext *ctx = QOpenGLContext::currentContext();
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QVERIFY(ctx);
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QCOMPARE(ctx, context());
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QOpenGLFunctions *f = ctx->functions();
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QVERIFY(f);
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f->glClearColor(1, 0, 0, 1);
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f->glClear(GL_COLOR_BUFFER_BIT);
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img = grabFramebuffer();
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}
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int initCount;
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int resizeCount;
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int paintCount;
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QImage img;
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};
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void tst_QOpenGLWindow::basic()
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{
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Window w;
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w.reset();
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w.resize(640, 480);
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w.show();
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QTest::qWaitForWindowExposed(&w);
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// Check that the virtuals are invoked.
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QCOMPARE(w.initCount, 1);
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int resCount = w.resizeCount;
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QVERIFY(resCount >= 1);
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QVERIFY(w.paintCount >= 1);
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// Check that something has been drawn;
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QCOMPARE(w.img.size(), w.size() * w.devicePixelRatio());
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QVERIFY(w.img.pixel(QPoint(5, 5) * w.devicePixelRatio()) == qRgb(255, 0, 0));
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// Check that the viewport was properly set.
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w.makeCurrent();
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GLint v[4] = { 0, 0, 0, 0 };
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w.context()->functions()->glGetIntegerv(GL_VIEWPORT, v);
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QCOMPARE(v[0], 0);
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QCOMPARE(v[1], 0);
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QCOMPARE(v[2], GLint(w.width() * w.devicePixelRatio()));
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QCOMPARE(v[3], GLint(w.height() * w.devicePixelRatio()));
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w.doneCurrent();
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// Check that a future resize triggers resizeGL.
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w.resize(800, 600);
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int maxWait = 1000;
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while (w.resizeCount == resCount && maxWait-- >= 0)
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QTest::qWait(10);
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QVERIFY(w.resizeCount > resCount);
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}
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class PainterWindow : public QOpenGLWindow
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{
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public:
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void paintGL() Q_DECL_OVERRIDE {
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QOpenGLContext *ctx = QOpenGLContext::currentContext();
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QVERIFY(ctx);
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QCOMPARE(ctx, context());
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QOpenGLFunctions *f = ctx->functions();
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QVERIFY(f);
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QPainter p(this);
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p.beginNativePainting();
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f->glClearColor(1, 0, 0, 1);
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f->glClear(GL_COLOR_BUFFER_BIT);
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p.endNativePainting();
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p.fillRect(QRect(0, 0, 100, 100), Qt::blue);
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p.end();
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img = grabFramebuffer();
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}
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QImage img;
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};
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void tst_QOpenGLWindow::painter()
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{
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PainterWindow w;
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w.resize(400, 400);
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w.show();
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QTest::qWaitForWindowExposed(&w);
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QCOMPARE(w.img.size(), w.size() * w.devicePixelRatio());
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QVERIFY(w.img.pixel(QPoint(5, 5) * w.devicePixelRatio()) == qRgb(0, 0, 255));
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QVERIFY(w.img.pixel(QPoint(200, 5) * w.devicePixelRatio()) == qRgb(255, 0, 0));
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}
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class PartialPainterWindow : public QOpenGLWindow
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{
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public:
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PartialPainterWindow(QOpenGLWindow::UpdateBehavior u)
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: QOpenGLWindow(u), x(0) { }
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void paintGL() Q_DECL_OVERRIDE {
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++paintCount;
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QPainter p(this);
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if (!x)
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p.fillRect(QRect(0, 0, width(), height()), Qt::green);
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p.fillRect(QRect(x, 0, 10, 10), Qt::blue);
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x += 20;
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}
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int paintCount;
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int x;
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};
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void tst_QOpenGLWindow::partial_data()
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{
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QTest::addColumn<int>("behavior");
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QTest::newRow("blit") << int(QOpenGLWindow::PartialUpdateBlit);
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QTest::newRow("blend") << int(QOpenGLWindow::PartialUpdateBlend);
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}
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void tst_QOpenGLWindow::partial()
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{
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QFETCH(int, behavior);
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QOpenGLWindow::UpdateBehavior u = QOpenGLWindow::UpdateBehavior(behavior);
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PartialPainterWindow w(u);
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w.resize(800, 400);
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w.show();
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QTest::qWaitForWindowExposed(&w);
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// Add a couple of small blue rects.
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for (int i = 0; i < 10; ++i) {
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w.paintCount = 0;
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w.update();
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int maxWait = 1000;
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while (w.paintCount == 0 && maxWait-- >= 0)
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QTest::qWait(10);
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}
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// Now since the painting went to an extra framebuffer, all the rects should
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// be present since everything is preserved between the frames.
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QImage img = w.grabFramebuffer();
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QCOMPARE(img.size(), w.size() * w.devicePixelRatio());
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QCOMPARE(img.pixel(QPoint(5, 5) * w.devicePixelRatio()), qRgb(0, 0, 255));
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QCOMPARE(img.pixel(QPoint(15, 5) * w.devicePixelRatio()), qRgb(0, 255, 0));
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QCOMPARE(img.pixel(QPoint(25, 5) * w.devicePixelRatio()), qRgb(0, 0, 255));
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}
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class PaintUnderOverWindow : public QOpenGLWindow
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{
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public:
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PaintUnderOverWindow() : QOpenGLWindow(PartialUpdateBlend), m_state(None) { }
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enum State {
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None,
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PaintUnder,
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Paint,
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PaintOver,
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Error
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} m_state;
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void paintUnderGL() Q_DECL_OVERRIDE {
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if (m_state == None || m_state == PaintOver)
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m_state = PaintUnder;
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else
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m_state = Error;
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GLuint fbo = 0xFFFF;
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QOpenGLContext::currentContext()->functions()->glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint *) &fbo);
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QCOMPARE(fbo, GLuint(0));
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}
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void paintGL() Q_DECL_OVERRIDE {
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if (m_state == PaintUnder)
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m_state = Paint;
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else
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m_state = Error;
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// Using PartialUpdateBlend so paintGL() targets a user fbo, not the default.
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GLuint fbo = 0xFFFF;
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QOpenGLContext::currentContext()->functions()->glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint *) &fbo);
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QVERIFY(fbo != 0);
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QCOMPARE(fbo, defaultFramebufferObject());
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}
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void paintOverGL() Q_DECL_OVERRIDE {
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if (m_state == Paint)
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m_state = PaintOver;
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else
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m_state = Error;
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GLuint fbo = 0xFFFF;
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QOpenGLContext::currentContext()->functions()->glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint *) &fbo);
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QCOMPARE(fbo, GLuint(0));
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}
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};
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void tst_QOpenGLWindow::underOver()
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{
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PaintUnderOverWindow w;
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w.resize(400, 400);
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w.show();
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QTest::qWaitForWindowExposed(&w);
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// under -> paint -> over -> under -> paint -> ... is the only acceptable sequence
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QCOMPARE(w.m_state, PaintUnderOverWindow::PaintOver);
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}
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#include <tst_qopenglwindow.moc>
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QTEST_MAIN(tst_QOpenGLWindow)
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