d8e483170e
Update tests so they take into account minimum QWasmWindow size constraints. Refactor test framework and make it easier to read and write new tests. Change-Id: I621c5eee6577f1569eef93e883d1cf0828e3946f Reviewed-by: Mikołaj Boc <Mikolaj.Boc@qt.io>
446 lines
18 KiB
Python
446 lines
18 KiB
Python
# Copyright (C) 2022 The Qt Company Ltd.
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# SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0
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from selenium.webdriver import Chrome
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from selenium.webdriver.common.actions.action_builder import ActionBuilder
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from selenium.webdriver.common.actions.pointer_actions import PointerActions
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from selenium.webdriver.common.actions.interaction import POINTER_TOUCH
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from selenium.webdriver.common.actions.pointer_input import PointerInput
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from selenium.webdriver.common.by import By
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from selenium.webdriver.support.expected_conditions import presence_of_element_located
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from selenium.webdriver.support.ui import WebDriverWait
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from selenium.webdriver.common.action_chains import ActionChains
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import unittest
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from enum import Enum, auto
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class WidgetTestCase(unittest.TestCase):
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def setUp(self):
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self._driver = Chrome()
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self._driver.get(
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'http://localhost:8001/qwasmwindow_harness.html')
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self._test_sandbox_element = WebDriverWait(self._driver, 30).until(
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presence_of_element_located((By.ID, 'test-sandbox'))
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)
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self.addTypeEqualityFunc(Rect, assert_rects_equal)
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def test_window_resizing(self):
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defaultWindowMinSize = 100
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screen = Screen(self._driver, ScreenPosition.FIXED,
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x=0, y=0, width=600, height=600)
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window = Window(screen, x=100, y=100, width=200, height=200)
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self.assertEqual(window.rect, Rect(x=100, y=100, width=200, height=200))
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window.drag(Handle.TOP_LEFT, direction=UP(10) + LEFT(10))
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self.assertEqual(window.rect, Rect(x=90, y=90, width=210, height=210))
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window.drag(Handle.TOP, direction=DOWN(10) + LEFT(100))
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self.assertEqual(window.rect, Rect(x=90, y=100, width=210, height=200))
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window.drag(Handle.TOP_RIGHT, direction=UP(5) + LEFT(5))
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self.assertEqual(window.rect, Rect(x=90, y=95, width=205, height=205))
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window.drag(Handle.RIGHT, direction=DOWN(100) + RIGHT(5))
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self.assertEqual(window.rect, Rect(x=90, y=95, width=210, height=205))
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window.drag(Handle.BOTTOM_RIGHT, direction=UP(5) + LEFT(10))
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self.assertEqual(window.rect, Rect(x=90, y=95, width=200, height=200))
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window.drag(Handle.BOTTOM, direction=DOWN(20) + LEFT(100))
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self.assertEqual(window.rect, Rect(x=90, y=95, width=200, height=220))
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window.drag(Handle.BOTTOM_LEFT, direction=DOWN(10) + LEFT(10))
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self.assertEqual(window.rect, Rect(x=80, y=95, width=210, height=230))
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window.drag(Handle.LEFT, direction=DOWN(343) + LEFT(5))
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self.assertEqual(window.rect, Rect(x=75, y=95, width=215, height=230))
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window.drag(Handle.BOTTOM_RIGHT, direction=UP(150) + LEFT(150))
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self.assertEqual(window.rect, Rect(x=75, y=95, width=defaultWindowMinSize, height=defaultWindowMinSize))
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def test_cannot_resize_over_screen_top_edge(self):
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screen = Screen(self._driver, ScreenPosition.FIXED,
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x=200, y=200, width=300, height=300)
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window = Window(screen, x=300, y=300, width=100, height=100)
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self.assertEqual(window.rect, Rect(x=300, y=300, width=100, height=100))
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frame_rect_before_resize = window.frame_rect
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window.drag(Handle.TOP, direction=UP(200))
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self.assertEqual(window.rect.x, 300)
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self.assertEqual(window.frame_rect.y, screen.rect.y)
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self.assertEqual(window.rect.width, 100)
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self.assertEqual(window.frame_rect.y + window.frame_rect.height,
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frame_rect_before_resize.y + frame_rect_before_resize.height)
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def test_window_move(self):
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screen = Screen(self._driver, ScreenPosition.FIXED,
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x=200, y=200, width=300, height=300)
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window = Window(screen, x=300, y=300, width=100, height=100)
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self.assertEqual(window.rect, Rect(x=300, y=300, width=100, height=100))
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window.drag(Handle.TOP_WINDOW_BAR, direction=UP(30))
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self.assertEqual(window.rect, Rect(x=300, y=270, width=100, height=100))
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window.drag(Handle.TOP_WINDOW_BAR, direction=RIGHT(50))
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self.assertEqual(window.rect, Rect(x=350, y=270, width=100, height=100))
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window.drag(Handle.TOP_WINDOW_BAR, direction=DOWN(30) + LEFT(70))
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self.assertEqual(window.rect, Rect(x=280, y=300, width=100, height=100))
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def test_screen_limits_window_moves(self):
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screen = Screen(self._driver, ScreenPosition.RELATIVE,
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x=200, y=200, width=300, height=300)
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window = Window(screen, x=300, y=300, width=100, height=100)
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self.assertEqual(window.rect, Rect(x=300, y=300, width=100, height=100))
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window.drag(Handle.TOP_WINDOW_BAR, direction=LEFT(300))
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self.assertEqual(window.frame_rect.x, screen.rect.x - window.frame_rect.width / 2)
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def test_screen_in_scroll_container_limits_window_moves(self):
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screen = Screen(self._driver, ScreenPosition.IN_SCROLL_CONTAINER,
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x=200, y=2000, width=300, height=300,
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container_width=500, container_height=7000)
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screen.scroll_to()
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window = Window(screen, x=300, y=2100, width=100, height=100)
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self.assertEqual(window.rect, Rect(x=300, y=2100, width=100, height=100))
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window.drag(Handle.TOP_WINDOW_BAR, direction=LEFT(300))
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self.assertEqual(window.frame_rect.x, screen.rect.x - window.frame_rect.width / 2)
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def test_maximize(self):
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screen = Screen(self._driver, ScreenPosition.RELATIVE,
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x=200, y=200, width=300, height=300)
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window = Window(screen, x=300, y=300, width=100, height=100, title='Maximize')
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self.assertEqual(window.rect, Rect(x=300, y=300, width=100, height=100))
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window.maximize()
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self.assertEqual(window.frame_rect, Rect(x=200, y=200, width=300, height=300))
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def test_multitouch_window_move(self):
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screen = Screen(self._driver, ScreenPosition.FIXED,
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x=0, y=0, width=800, height=800)
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windows = [Window(screen, x=50, y=50, width=100, height=100, title='First'),
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Window(screen, x=400, y=400, width=100, height=100, title='Second'),
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Window(screen, x=50, y=400, width=100, height=100, title='Third')]
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self.assertEqual(windows[0].rect, Rect(x=50, y=50, width=100, height=100))
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self.assertEqual(windows[1].rect, Rect(x=400, y=400, width=100, height=100))
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self.assertEqual(windows[2].rect, Rect(x=50, y=400, width=100, height=100))
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actions = [TouchDragAction(origin=windows[0].at(Handle.TOP_WINDOW_BAR), direction=DOWN(20) + RIGHT(20)),
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TouchDragAction(origin=windows[1].at(Handle.TOP_WINDOW_BAR), direction=DOWN(20) + LEFT(20)),
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TouchDragAction(origin=windows[2].at(Handle.TOP_WINDOW_BAR), direction=UP(20) + RIGHT(20))]
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perform_touch_drag_actions(actions)
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self.assertEqual(windows[0].rect, Rect(x=70, y=70, width=100, height=100))
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self.assertEqual(windows[1].rect, Rect(x=380, y=420, width=100, height=100))
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self.assertEqual(windows[2].rect, Rect(x=70, y=380, width=100, height=100))
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def test_multitouch_window_resize(self):
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screen = Screen(self._driver, ScreenPosition.FIXED,
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x=0, y=0, width=800, height=800)
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windows = [Window(screen, x=50, y=50, width=150, height=150, title='First'),
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Window(screen, x=400, y=400, width=150, height=150, title='Second'),
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Window(screen, x=50, y=400, width=150, height=150, title='Third')]
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self.assertEqual(windows[0].rect, Rect(x=50, y=50, width=150, height=150))
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self.assertEqual(windows[1].rect, Rect(x=400, y=400, width=150, height=150))
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self.assertEqual(windows[2].rect, Rect(x=50, y=400, width=150, height=150))
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actions = [TouchDragAction(origin=windows[0].at(Handle.TOP_LEFT), direction=DOWN(20) + RIGHT(20)),
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TouchDragAction(origin=windows[1].at(Handle.TOP), direction=DOWN(20) + LEFT(20)),
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TouchDragAction(origin=windows[2].at(Handle.BOTTOM_RIGHT), direction=UP(20) + RIGHT(20))]
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perform_touch_drag_actions(actions)
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self.assertEqual(windows[0].rect, Rect(x=70, y=70, width=130, height=130))
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self.assertEqual(windows[1].rect, Rect(x=400, y=420, width=150, height=130))
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self.assertEqual(windows[2].rect, Rect(x=50, y=400, width=170, height=130))
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def tearDown(self):
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self._driver.quit()
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class ScreenPosition(Enum):
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FIXED = auto()
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RELATIVE = auto()
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IN_SCROLL_CONTAINER = auto()
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class Screen:
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def __init__(self, driver, positioning, x, y, width, height, container_width=0, container_height=0):
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self.driver = driver
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self.x = x
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self.y = y
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self.width = width
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self.height = height
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if positioning == ScreenPosition.FIXED:
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command = f'initializeScreenWithFixedPosition({self.x}, {self.y}, {self.width}, {self.height})'
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elif positioning == ScreenPosition.RELATIVE:
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command = f'initializeScreenWithRelativePosition({self.x}, {self.y}, {self.width}, {self.height})'
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elif positioning == ScreenPosition.IN_SCROLL_CONTAINER:
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command = f'initializeScreenInScrollContainer({container_width}, {container_height}, {self.x}, {self.y}, {self.width}, {self.height})'
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self.element = self.driver.execute_script(
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f'''
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return testSupport.{command};
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'''
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)
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if positioning == ScreenPosition.IN_SCROLL_CONTAINER:
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self.element = self.element[1]
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screen_information = call_instance_function(
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self.driver, 'screenInformation')
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if len(screen_information) != 1:
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raise AssertionError('Expecting exactly one screen_information!')
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self.screen_info = screen_information[0]
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@property
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def rect(self):
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self.screen_info = call_instance_function(
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self.driver, 'screenInformation')[0]
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geo = self.screen_info['geometry']
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return Rect(geo['x'], geo['y'], geo['width'], geo['height'])
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def scroll_to(self):
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ActionChains(self.driver).scroll_to_element(self.element).perform()
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class Window:
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def __init__(self, screen, x, y, width, height, title='title'):
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self.driver = screen.driver
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self.title = title
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self.driver.execute_script(
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f'''
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instance.createWindow({x}, {y}, {width}, {height}, '{screen.screen_info["name"]}', '{title}');
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'''
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)
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self._window_id = self.__window_information()['id']
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self.element = screen.element.shadow_root.find_element(
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By.CSS_SELECTOR, f'#qt-window-{self._window_id}')
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def __window_information(self):
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information = call_instance_function(self.driver, 'windowInformation')
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return next(filter(lambda e: e['title'] == self.title, information))
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@property
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def rect(self):
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geo = self.__window_information()["geometry"]
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return Rect(geo['x'], geo['y'], geo['width'], geo['height'])
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@property
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def frame_rect(self):
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geo = self.__window_information()["frameGeometry"]
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return Rect(geo['x'], geo['y'], geo['width'], geo['height'])
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def drag(self, handle, direction):
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ActionChains(self.driver) \
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.move_to_element_with_offset(self.element, *self.at(handle)['offset']) \
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.click_and_hold() \
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.move_by_offset(*translate_direction_to_offset(direction)) \
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.release().perform()
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def maximize(self):
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maximize_button = self.element.find_element(
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By.CSS_SELECTOR, f'.title-bar :nth-child(6)')
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maximize_button.click()
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def at(self, handle):
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""" Returns (window, offset) for given handle on window"""
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width = self.frame_rect.width
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height = self.frame_rect.height
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if handle == Handle.TOP_LEFT:
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offset = (-width/2, -height/2)
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elif handle == Handle.TOP:
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offset = (0, -height/2)
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elif handle == Handle.TOP_RIGHT:
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offset = (width/2, -height/2)
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elif handle == Handle.LEFT:
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offset = (-width/2, 0)
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elif handle == Handle.RIGHT:
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offset = (width/2, 0)
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elif handle == Handle.BOTTOM_LEFT:
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offset = (-width/2, height/2)
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elif handle == Handle.BOTTOM:
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offset = (0, height/2)
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elif handle == Handle.BOTTOM_RIGHT:
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offset = (width/2, height/2)
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elif handle == Handle.TOP_WINDOW_BAR:
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frame_top = self.frame_rect.y
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client_area_top = self.rect.y
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top_frame_bar_width = client_area_top - frame_top
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offset = (0, -height/2 + top_frame_bar_width/2)
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return {'window': self, 'offset': offset}
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class TouchDragAction:
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def __init__(self, origin, direction):
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self.origin = origin
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self.direction = direction
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self.step = 2
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def perform_touch_drag_actions(actions):
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driver = actions[0].origin['window'].driver
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touch_action_builder = ActionBuilder(driver)
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pointers = [PointerActions(source=touch_action_builder.add_pointer_input(
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POINTER_TOUCH, f'touch_input_{i}')) for i in range(len(actions))]
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for action, pointer in zip(actions, pointers):
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pointer.move_to(
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action.origin['window'].element, *action.origin['offset'])
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pointer.pointer_down(width=10, height=10, pressure=1)
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moves = [translate_direction_to_offset(a.direction) for a in actions]
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def movement_finished():
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for move in moves:
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if move != (0, 0):
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return False
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return True
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def sign(num):
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if num > 0:
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return 1
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elif num < 0:
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return -1
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return 0
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while not movement_finished():
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for i in range(len(actions)):
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pointer = pointers[i]
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move = moves[i]
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step = actions[i].step
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current_move = (
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min(abs(move[0]), step) * sign(move[0]), min(abs(move[1]), step) * sign(move[1]))
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moves[i] = (move[0] - current_move[0], move[1] - current_move[1])
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pointer.move_by(current_move[0],
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current_move[1], width=10, height=10)
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for pointer in pointers:
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pointer.pointer_up()
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touch_action_builder.perform()
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class TouchDragAction:
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def __init__(self, origin, direction):
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self.origin = origin
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self.direction = direction
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self.step = 2
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def perform_touch_drag_actions(actions):
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driver = actions[0].origin['window'].driver
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touch_action_builder = ActionBuilder(driver)
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pointers = [PointerActions(source=touch_action_builder.add_pointer_input(
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POINTER_TOUCH, f'touch_input_{i}')) for i in range(len(actions))]
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for action, pointer in zip(actions, pointers):
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pointer.move_to(
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action.origin['window'].element, *action.origin['offset'])
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pointer.pointer_down(width=10, height=10, pressure=1)
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moves = [translate_direction_to_offset(a.direction) for a in actions]
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def movement_finished():
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for move in moves:
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if move != (0, 0):
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return False
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return True
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def sign(num):
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if num > 0:
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return 1
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elif num < 0:
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return -1
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return 0
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while not movement_finished():
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for i in range(len(actions)):
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pointer = pointers[i]
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move = moves[i]
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step = actions[i].step
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current_move = (
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min(abs(move[0]), step) * sign(move[0]), min(abs(move[1]), step) * sign(move[1]))
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moves[i] = (move[0] - current_move[0], move[1] - current_move[1])
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pointer.move_by(current_move[0],
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current_move[1], width=10, height=10)
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for pointer in pointers:
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pointer.pointer_up()
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touch_action_builder.perform()
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def translate_direction_to_offset(direction):
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return (direction.val[1] - direction.val[3], direction.val[2] - direction.val[0])
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def call_instance_function(driver, name):
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return driver.execute_script(
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f'''let result;
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window.{name}Callback = data => result = data;
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instance.{name}();
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return eval(result);''')
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class Direction:
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def __init__(self):
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self.val = (0, 0, 0, 0)
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def __init__(self, north, east, south, west):
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self.val = (north, east, south, west)
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def __add__(self, other):
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return Direction(self.val[0] + other.val[0],
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self.val[1] + other.val[1],
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self.val[2] + other.val[2],
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self.val[3] + other.val[3])
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class UP(Direction):
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def __init__(self, step=1):
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self.val = (step, 0, 0, 0)
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class RIGHT(Direction):
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def __init__(self, step=1):
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self.val = (0, step, 0, 0)
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class DOWN(Direction):
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def __init__(self, step=1):
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self.val = (0, 0, step, 0)
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class LEFT(Direction):
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def __init__(self, step=1):
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self.val = (0, 0, 0, step)
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class Handle(Enum):
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TOP_LEFT = auto()
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TOP = auto()
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TOP_RIGHT = auto()
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LEFT = auto()
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RIGHT = auto()
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BOTTOM_LEFT = auto()
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BOTTOM = auto()
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BOTTOM_RIGHT = auto()
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TOP_WINDOW_BAR = auto()
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class Rect:
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def __init__(self, x, y, width, height) -> None:
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self.x = x
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self.y = y
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self.width = width
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self.height = height
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def __str__(self):
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return f'(x: {self.x}, y: {self.y}, width: {self.width}, height: {self.height})'
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def assert_rects_equal(geo1, geo2, msg=None):
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if geo1.x != geo2.x or geo1.y != geo2.y or geo1.width != geo2.width or geo1.height != geo2.height:
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raise AssertionError(f'Rectangles not equal: \n{geo1} \nvs \n{geo2}')
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unittest.main()
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