f9f395c28b
Updated version of LGPL and FDL licenseheaders. Apply release phase licenseheaders for all source files. Reviewed-by: Trust Me
83 lines
2.8 KiB
C++
83 lines
2.8 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the QtCore module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** GNU Lesser General Public License Usage
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** This file may be used under the terms of the GNU Lesser General Public
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** License version 2.1 as published by the Free Software Foundation and
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** appearing in the file LICENSE.LGPL included in the packaging of this
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** file. Please review the following information to ensure the GNU Lesser
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** General Public License version 2.1 requirements will be met:
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** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU General
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** Public License version 3.0 as published by the Free Software Foundation
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** and appearing in the file LICENSE.GPL included in the packaging of this
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** file. Please review the following information to ensure the GNU General
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** Public License version 3.0 requirements will be met:
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** http://www.gnu.org/copyleft/gpl.html.
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**
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** Other Usage
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** Alternatively, this file may be used in accordance with the terms and
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** conditions contained in a signed written agreement between you and Nokia.
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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//Own
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#include "mainwindow.h"
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#include "graphicsscene.h"
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//Qt
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#include <QGraphicsView>
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#ifdef QT_NO_OPENGL
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#include <QtGui/QMenuBar>
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#include <QtGui/QLayout>
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#include <QtGui/QApplication>
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#else
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#include <QtOpenGL/QtOpenGL>
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#endif
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MainWindow::MainWindow() : QMainWindow(0)
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{
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QMenu *file = menuBar()->addMenu(tr("&File"));
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QAction *newAction = file->addAction(tr("New Game"));
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newAction->setShortcut(QKeySequence(Qt::CTRL | Qt::Key_N));
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QAction *quitAction = file->addAction(tr("Quit"));
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quitAction->setShortcut(QKeySequence(Qt::CTRL | Qt::Key_Q));
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if (QApplication::arguments().contains("-fullscreen")) {
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scene = new GraphicsScene(0, 0, 750, 400, GraphicsScene::Small);
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setWindowState(Qt::WindowFullScreen);
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} else {
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scene = new GraphicsScene(0, 0, 880, 630);
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layout()->setSizeConstraint(QLayout::SetFixedSize);
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}
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view = new QGraphicsView(scene, this);
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view->setAlignment(Qt::AlignLeft | Qt::AlignTop);
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scene->setupScene(newAction, quitAction);
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#ifndef QT_NO_OPENGL
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view->setViewport(new QGLWidget(QGLFormat(QGL::SampleBuffers)));
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#endif
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setCentralWidget(view);
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}
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